
Wintersmash (20/20, 82-115 power, 14 apr)3.0
T4 arrow ammo
Reqs Dex 35
[Random Unique]
Master/Psionic
Power 82.0 - 114.8 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +14
Crit +16.5%
Capacity 20
Ranged+ +12 cold
On Hit.r1 +20 cold
On Crit.r2 +20 cold
On Hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
On Crit:
* Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Dream Malleus (63-94 power, 5 apr)5.0
T4 greatmaul 2H weapon
[Unique]
Master/Psionic
Power 63.0 - 94.5 Physical
Uses 70% Wil, 70% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Melee+ +17 mind
On Crit.r2 +20 mind
On Hit:
* 14% chance to reduce all saves and defense by 24
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +2 Cun +2 Wil
dps ----------
Mind.crit +5%
Mind.pwr +15 (+5 eff.)
Dmg.mod +10% mind +10% physical
Melee Ret 8 mind
---------- misc
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

Fists of the Desert Scorpion (8 def, 4 armour)1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Master/Psionic
While equipped:
Stats +3 Str +3 Cun +3 Wil
dps ----------
Mind.pwr +3 (+2 eff.)
Dmg.mod +8% physical
----- def -----
Armour +4
Defense +8 (+3 eff.)
Disarm- +40%
---------- misc
Masteries
+0.20 Technique/Grappling
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Mindhook:
Level 5.5
Pwr.cost 14 out of 24/24.
Range 6
Travel.spd instantaneous
Is a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)5.0
T3 staff 2H weapon
Reqs Mag 35
[Unique]
Arcane
Power 30.0 - 36.0 Gravity pin
Uses 80% Mag
Acc+ +2.0% proc dam (max 200%)
Apr +8
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +25 (+10 eff.)
Dmg.mod +20% physical +10% temporal
----- def -----
Resists +15% physical
---------- misc
Masteries
+0.10 Chronomancy/Gravity
+0.10 Chronomancy/Matter
+0.10 Spell/Earth
Gravity Spike:
Level 4.5
Pwr.cost 12 out of 14/14.
Range 6
Travel.spd instantaneous
Is a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 106.82 physical (gravity) damage.
Each target moved beyond the first increases the damage by 13.35 (up to a maximum of 53.41 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Sword of Potential Futures (28-39 power, 10 apr)3.0
T3 longsword 1H weapon
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+2 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Gloregamina the Loamblood (0 def, 10 armour, 65-78 power, 186.5 block)7.0
T5 shield armor
Reqs Shield usage training
Cun 48
[Rare]
Nature
When used to Attack:
Power 65.0 - 78.0 Physical
Uses 100% Cun
Acc+ +2.0% proc dam (max 200%)
Crit +5.0%
Block +186
Melee+ +11 nature
On Hit:
* 20% chance to slow global speed by 46%
While equipped:
Stats +2 Mag +4 Con
dps ----------
Dmg.mod +15% cold
Res.pen +10% nature
----- def -----
Armour +10
Fatigue +8%
Resists +18% nature +17% blight
Max.HP +34.00
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Velithra4.0
T4 longbow 2H weapon
Reqs Dex 35
Shoot
[Random Unique]
Arcane/Nature/Master
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
Ranged+ +12 blight +18 cold
While equipped:
Stats +12 Str +19 Dex +14 Mag
+15 Wil +12 Cun +9 Con
dps ----------
Spell.crit +2%
Crit.mult +5.00%
Dmg.mod +12% arcane +18% cold
Res.pen +9% physical
Melee Ret 2 arcane
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Drake's Bane (156% power, 21 apr)3.0
T2 battleaxe 2H weapon
[Unique]
Master
Power 156% Range: 1.5x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +21
Crit +2.0%
Atk.spd 100%
Against +25% Dragon
While equipped:
Stats +6 Str
----- def -----
D.Red.from +25% Dragon
Phys.save +9 (+2 eff.)
Stun/Frz- +20%
Knockbk- +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

dragonbone magestaff 'Polabrerin' (136% power, 6 apr, blight element)5.0
T5 staff 2H weapon
[Random Unique]
Arcane
Power 137% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +11 Mag +8 Wil +11 Cun
+3 Con
dps ----------
Spell.crit +14%
Crit.mult +15.00%
Spell.pwr +18 (+4 eff.)
S.pwr/crit +7
Dmg.mod +30% blight
----- def -----
Armour +6
---------- misc
Stam/turn +3.00
Mana/turn +0.23
Vim/s.crit +4.00
Max.mana +89.00
Max.vim +33.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

pouch of stralite shots 'Tidebore' (20/20, 165% power, 5 apr)3.0
T4 shot ammo
[Rare]
Master
Power 166% Range: 1.2x
Uses 70% Dex, 50% Cun
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +5.5%
Capacity 20
Ranged+ +20 light +20 cold
On Hit.r1 +20 light +20 cold
On Crit.r2 +20 cold
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Aletta's Diadem (0 def, 0 armour)2.0
T3 head armor
[Unique]
Psionic
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+3 eff.)
Dmg.mod +10% mind
Melee Ret 12 mind
Psychic Lobotomy:
Level 3.0
Pwr.cost 7 out of 10/10.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Inflicts 138.43 mind damage and cripples the target's higher mental functions, reducing cunning by 16 and confusing (34% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.

spellstreaming voratun gauntlets of the iron hand (0 def, 3 armour)1.5
T4 hands armor
Reqs Heavy armour training
[Ego++]
Arcane/Master
While equipped:
Stats +3 Str +4 Wil +3 Con
dps ----------
Spell.crit +7%
Spell.pwr +9 (+2 eff.)
----- def -----
Armour +3
Fatigue +5%
Disarm- +23%
---------- misc
Mana/turn +0.18
Masteries
+0.20 Technique/Grappling
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Gloves of the Firm Hand (0 def, 8 armour)1.0
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +8
Disarm- +40%
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Cooldown Clinch -2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.

Dagger of the Past (129% power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 129% Range: 1.3x
Uses 50% Mag, 50% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+5 eff.)
Spell.save +10 (+2 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
