
Crown of Burning Pain (9 def, 0 armour)Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +0
Defense: +9 (+3 eff.)
Fatigue: +4%
Changes stats: +4 Cun / +4 Wil
Changes resistances: +25% fire
Changes damage: +25% fire
It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) :
Effective talent level: 2.0
Power cost: 34 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 69.47 fire and 63.15 physical damage.
The hit zone will also turn into lava for 8 turns.
The effects will increase with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

regeneration infusion (heal 60 over 5 turns)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 60 life over 5 turns.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Swordbreaker (25-32.5 power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+8 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+7 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Xuda the dwarven-steel greatsword (35.5-56.8 power, 2 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 35.5 - 56.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Physical crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* Slows global speed by 16%
When wielded/worn:
Changes resistances: +3% darkness
Spell save: +6 (+2 eff.)
Cut immunity: +10%
Stun/Freeze immunity: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.

keeper's yew longbow of recursionRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +8
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Changes resistances penetration: +7% physical / +6% temporal
Changes damage: +11% physical / +10% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Frozenvagrant the cashmere cloak (2 def, 6 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 12
Changes resistances: +15% temporal / +15% cold
Changes damage: +6% cold
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

pair of dwarven-steel boots 'Belylera' (0 def, 9 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +9
Fatigue: +3%
Effects on melee hit:
* 20% chance to slow global speed by 37%
Changes resistances: +11% acid / +3% darkness / +8% fire / +5% arcane / +16% cold / +6% nature / +7% lightning
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

thick cashmere cloak of the voidstalker (2 def, 8 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +8
Defense: +2 (+1 eff.)
Changes resistances: +15% temporal / +19% darkness / +10% cold
Defense after a teleport: +10
Resist all after a teleport: +11%
New effects duration reduction after a teleport: +15%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature
Activation puts all charms on cooldown for 10 turns.
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

thick linen cloak of fog (5 def, 5 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Armour: +5
Defense: +5 (+2 eff.)
Changes resistances: +10% blight / +11% fire / +11% light / +10% cold
Stealth bonus: +6
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
It was hardened by the digestive sack.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+4 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+5 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Filthcrack the steel dagger (14-18 power, 6 apr)Requires:
- Dexterity 16
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 13.5 - 17.6
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 10% chance to slow global speed by 37%
When wielded/worn:
Physical power: +7 (+2 eff.)
Changes stats: +16 Con / +12 Wil
Changes resistances: +3% lightning / +5% arcane / +6% light
Changes resistances penetration: +6% physical
Disarm immunity: +15%
Maximum life: +64.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.

chilling dwarven-steel dagger of corruption (16-21 power, 7 apr)Requires:
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 16.5 - 21.4
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
When this weapon hits: Curse of Impotence (20% chance level 3).
Damage (Melee): +13 cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Gama (38-53 power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 4
Base power: 38.0 - 53.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
When wielded/worn:
Accuracy: +20 (+5 eff.)
Armour penetration: +10
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 6
* 20% chance to reduce all saves and defense by 12
Changes stats: +7 Str
Changes resistances penetration: +10% mind / +8% all
Changes damage: +7% physical
Blunt and deadly.
This item has been sent to the Item's Vault.

psionicist's gold ring of pilferingRequires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour penetration: +11
Defense: +8 (+3 eff.)
Changes stats: +3 Wil
Mental save: +6 (+3 eff.)
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 2 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 67% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
