
mindweaver's steel amulet of manastreamingRequires:
- Level 15
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +1 Wil / +2 Mag
Mental save: +7 (+3 eff.)
Confusion immunity: +12%
Mana each turn: +0.12
Spellpower on spell critical (stacks up to 3 times): +3
Maximum mana: +22.00
Mindpower: +6 (+3 eff.)
Amulets can have magical properties.
This item has been sent to the Item's Vault.

dragonbone starstaff 'Blizzardtouch' (30-36 power, 6 apr, temporal element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +19.0%
Defense: +10 (+4 eff.)
Damage (Melee): 23 arcane
Changes stats: +2 Dex
Changes resistances penetration: +15% cold
Changes damage: +30% temporal
Talent granted: +1 Command Staff
Physical save: +18 (+6 eff.)
Maximum mana: +107.00
Spellpower: +23 (+12 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

voratun mace 'Splendourwing' (55-77 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 5
Base power: 55.0 - 77.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 10 blight
Changes resistances: +5% arcane / +6% light
Changes resistances penetration: +5% arcane / +20% light
Changes damage: +12% arcane
Blunt and deadly.
This item has been sent to the Item's Vault.

heroism infusion of the duelist (die at -290; dur 6; cd 25)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 6 turns.
While Heroism is active, you will only die when reaching -290 life.
The duration and life will increase by 1% for every 1% life you have lost (currently 290 life, 6 duration)
If your life is below 0 when this effect wears off it will be set to 1.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 12.75 arcane and 12.75 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+12 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

voratun waraxe 'Polomira' (40.5-56.7 power, 28 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.5 - 56.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +28
Crit. chance: +7.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage Shield penetration (this weapon only): +16%
When wielded/worn:
Physical crit. chance: +11.0%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 15
Changes stats: +8 Mag / +8 Wil
Changes resistances: +6% blight
Maximum life: +60.00
Spellpower: +12 (+6 eff.)
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
One-handed war axes.
This item has been sent to the Item's Vault.

voratun waraxe 'Chillworth' (41-57.4 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 41.0 - 57.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Damage (radius 2) on crit: +12 cold
When wielded/worn:
Accuracy: +24 (+10 eff.)
Armour penetration: +7
Changes stats: +1 Str / +3 Dex / +10 Wil
Changes resistances penetration: +11% all
Reduces incoming crit damage: 5.00%
One-handed war axes.
This item has been sent to the Item's Vault.

Earthwrither the voratun waraxe (40.5-56.7 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 40.5 - 56.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 40%
Damage (Melee): +20 cold / +8 nature
Damage (radius 2) on crit: +20 nature
When wielded/worn:
Accuracy: +19 (+8 eff.)
Armour penetration: +10
Changes resistances penetration: +10% all
Changes damage: +6% nature
One-handed war axes.
This item has been sent to the Item's Vault.

Aerema the Squalormire (20 def, 8 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+6 eff.)
Fatigue: +8%
Damage when hit (Melee): 2 nature
Changes resistances: +20% lightning / +18% fire / +12% light / +6% cold
Changes damage: +18% nature
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Gorahad (0 def, 22 armour, 232 block)Requires:
- Shield usage training
- Strength 48
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +22
Fatigue: +8%
Damage (Melee): 8 fire
Damage when hit (Melee): 4 fire
Changes damage: +9% mind / +15% physical
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Blindstinger (59.5-95.2 power, 4 apr)Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 59.5 - 95.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20 arcane resource burn
Damage (radius 1) on hit: +12 light
Damage (radius 2) on crit: +61 lightning / +49 cold
When wielded/worn:
Damage when hit (Melee): 2 lightning
Changes resistances: +12% blight / +6% cold
Changes resistances penetration: +24% lightning / +26% cold
Light radius: +3
Movement speed: +53%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Duranaridil the Pitchclamor (17.5-19.25 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 17.5 - 19.2
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 1) on hit: +12 mind
When wielded/worn:
Changes stats: +5 Wil
Changes resistances: +2% physical
Changes resistances penetration: +20% darkness
Talent granted: +1 Attune Mindstar
Spell save: +3 (+2 eff.)
Mental save: +15 (+8 eff.)
Life regen: +4.00
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Healing mod.: +20%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

dragonbone longbow 'Greenusher'Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to slow global speed by 40%
Travel speed: +200%
Damage (Ranged): +8 physical
When wielded/worn:
Accuracy: +15 (+7 eff.)
Physical crit. chance: +15.0%
Defense: +15 (+5 eff.)
Changes stats: +8 Str / +2 Dex
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

heroism infusion of the wizard (die at -378; dur 5; cd 35)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 5 turns.
While Heroism is active, you will only die when reaching -378 life.
The duration and life will increase by 1% for every 1% life you have lost (currently 378 life, 5 duration)
If your life is below 0 when this effect wears off it will be set to 1.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

Fanged CollarRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+4 eff.)
Spell save: +15 (+8 eff.)
Mental save: -7 (-7 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Gledhebeth the voratun shield (0 def, 10 armour, 233 block)Requires:
- Shield usage training
- Strength 48
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Physical power: +25 (+5 eff.)
Armour: +10
Fatigue: +8%
Changes stats: +5 Str
Changes resistances: +25% cold
Talent granted: +1 Block
Only die when reaching: -40.00 life
Handheld deflection devices.
This item has been sent to the Item's Vault.

Feathersteel AmuletRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Defense: +15 (+5 eff.)
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +25%
Slows Projectiles: +15%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.

dragonbone magestaff 'Ivysessra' (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.2% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Str
Changes resistances: +9% acid
Changes resistances penetration: +25% acid
Changes damage: +30% fire
Talent granted: +1 Command Staff
Hate when firing a critical mind attack: +5.00
Spellpower: +15 (+8 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Ebonythorn of the Blightspawn (32.5-45.5 power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 3
Base power: 32.5 - 45.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
Damage (Melee): +10 light
Damage against: +10% Undead
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 13
Changes stats: +8 Dex / -8 Mag
Changes resistances: +3% mind
Changes resistances penetration: +5% mind
Blunt and deadly.
This item has been sent to the Item's Vault.

hardened leather sling 'Glimmerslicer'Requires:
- Dexterity 24
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +8
Damage (radius 2) on crit: +12 acid / +22 fire / +8 nature
When wielded/worn:
Armour penetration: +7
Physical power: +6 (+1 eff.)
Changes stats: +3 Str
Changes resistances: +9% darkness
Changes resistances penetration: +9% acid / +8% fire / +13% nature
Changes damage: +6% light
Spell save: +3 (+2 eff.)
Global speed: +2%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Wyrmbreath (0 def, 4 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +4
Changes stats: +5 Wil
Changes resistances: +18% fire / +10% darkness / +10% nature
Changes damage: +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Fire Breath (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 280.30 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
This item has been sent to the Item's Vault.

Scabbender (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Wil / +2 Con
Changes resistances penetration: +15% nature
Changes damage: +21% nature / +30% fire
Talent granted: +1 Command Staff
Critical mult.: +17.00%
Spellpower: +15 (+8 eff.)
Spell crit. chance: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Lisovena the dragonbone vilestaff (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +9% lightning / +2% physical / +12% nature / +3% blight
Changes damage: +30% fire
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Cut immunity: +20%
Confusion immunity: +20%
Stun/Freeze immunity: +20%
Spellpower: +15 (+8 eff.)
Spell crit. chance: +12%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Gloryth the Pitchmaster (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +5 (+1 eff.)
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +6% light / +6% temporal
Changes resistances penetration: +15% darkness
Changes damage: +15% darkness / +30% cold
Talent granted: +1 Command Staff
Spellpower: +15 (+8 eff.)
Spell crit. chance: +5%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 56.01 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 100% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+5 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Cloudsage the voratun helm (0 def, 5 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +7 Str
Changes resistances: +6% lightning / +12% light
Changes resistances penetration: +25% lightning / +15% mind
Changes damage: +6% lightning / +12% light
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 431.5 Physical damage.
If the attack hits, the target is confused (34% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Mayatha (0 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Changes stats: +3 Mag
Changes resistances: +12% darkness / +5% arcane
Changes damage: +21% arcane / +6% blight
Maximum life: +40.00
Spell crit. chance: +6%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
