

Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Power: 117% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (radius 2) on crit: +12 mind / +12 light
When wielded/worn:
Accuracy: +38 (+6 eff.)
Armour penetration: +20
Effects on ranged hit:
* 30 arcane resource burn
Changes stats: +20 Str / +12 Dex / +18 Mag / +31 Wil / +31 Cun / +15 Con
Changes resistances: +9% light
Changes resistances penetration: +10% light / +15% mind / +23% all
Talent mastery: +0.30 Wild-gift / Antimagic
Critical mult.: +15.00%
Mindpower: +36 (+8 eff.)
Light radius: +4
Infravision radius: +4
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Power: 119% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to reduce damage dealt by 36%
Damage (Ranged): +8 darkness
When wielded/worn:
Physical power: +23 (+2 eff.)
Changes stats: +9 Str
Changes resistances: +6% arcane / +6% mind
Changes resistances penetration: +10% arcane / +30% physical / +15% darkness / +46% temporal
Changes damage: +50% physical / +18% mind / +62% temporal
Talent cooldown: Arrow Stitching (-2 turns)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 160% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +15 (+3 eff.)
Damage (Melee): 6 % chance of confusion / 58 fire
Changes stats: +1 Dex
Changes damage: +12% nature / +30% lightning
Talent granted: +1 Command Staff
Critical mult.: +79.00%
Physical save: +3 (+0 eff.)
Only die when reaching: -20.00 life
Spellpower: +41 (+5 eff.)
Spell crit. chance: +5%
See invisible: +35
Healing mod.: +5%
Damage Shield penetration: +46%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +5 Con / +5 Wil
Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness
Physical save: +15 (+2 eff.)
Spell save: +15 (+3 eff.)
Mental save: +15 (+3 eff.)
Confusion immunity: +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by unknown forces
Powered by steamtech
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Fatigue: +6%
Changes stats: +8 Dex / +8 Mag / +8 Wil / +8 Cun
Pinning immunity: +575%
Knockback immunity: +100%
Spellpower: +5 (+0 eff.)
Steampower: +5 (+1 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
You move 3 spaces at once.
It can be used to activate talent Tornado (costing 15 power out of 20/20) :
Effective talent level: 4.5
Power cost: 15 out of 20/20.
Range: 10
Travel Speed: 100% of base
Is: a mind power and a nature gift
Description: Summon a tornado that moves very slowly towards the target, following it if it changes position.
Each time it moves every foes within radius 2 takes 45.83 lightning damage and is knocked back 2 spaces.
When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 244.41 lightning and 201.17 physical damage.
The tornado will move a maximum of 20 times.
Damage will increase with your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados!
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Damage when hit (Melee): 10 cold
Changes resistances: +25% cold
Changes damage: +12% cold
Talent granted: +2 Shivgoroth Form
Stun/Freeze immunity: +30%
Spellpower: +12 (+1 eff.)
Ice block penetration: +20%
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Armour penetration: +15
Effects on melee hit:
* 20% chance to reduce all saves and defense by 46
Damage when hit (Melee): 2 mind
Changes stats: +9 Str
Changes resistances: +6% cold / +10% fire / +23% mind / +9% darkness
Changes resistances penetration: +10% cold
Changes damage: +12% arcane / +3% mind
Maximum life: +31.00
Maximum stamina: +26.00
When carried:
Talent granted: +1 Dig
Activating this item is instant.
It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown :
Effective talent level: 4.5
Power cost: 26 out of 26/26.
Range: melee/personal
Travel Speed: instantaneous
Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns.
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25 (+5 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression
Physical save: +15 (+2 eff.)
Spell save: +25 (+4 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +40 (+7 eff.)
Armour penetration: +15
Physical crit. chance: +10.0%
Defense: +15 (+3 eff.)
Changes stats: +12 Cun / +18 Dex
Changes resistances penetration: +15% physical
Changes damage: +10% physical
Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery
Blindness immunity: +100%
Steam crit. chance: +15%
This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +7 (+1 eff.)
Mental save: -25 (-4 eff.)
Confusion immunity: -30%
Hate when firing a critical mind attack: +5.00
Psi when firing a critical mind attack: +5.00
Maximum psi: +50.00
Mindpower: +20 (+4 eff.)
Mental crit. chance: +10%
Infravision radius: +5
They are out to get you.
This is not real this is not real this is not real.
By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them.
Putting this on your head may not be the best idea.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +20 (+3 eff.)
Armour penetration: +15
Defense: +10 (+2 eff.)
Changes stats: +20 Cun
Changes resistances: +20% fire
Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry
Blindness immunity: +100%
Infravision radius: +3
Sight radius: +1
Steampower: +5 (+1 eff.)
Steam crit. chance: +5%
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical power: +10 (+1 eff.)
Armour: +10
Armour Hardiness: +20%
Defense: +5 (+1 eff.)
Fatigue: -15%
Changes damage: +8% physical
Talent cooldown: Rush (-6 turns)
Physical save: +45 (+7 eff.)
Confusion immunity: +50%
Maximum mana: -40.00
Maximum stamina: +40.00
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical power: +10 (+1 eff.)
Armour: +10
Armour Hardiness: +20%
Defense: +5 (+1 eff.)
Fatigue: -15%
Changes damage: +8% physical
Talent cooldown: Rush (-6 turns)
Physical save: +45 (+7 eff.)
Confusion immunity: +50%
Maximum mana: -40.00
Maximum stamina: +40.00
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+3 eff.)
Mental save: +18 (+3 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 10 power out of 5/48) :
Effective talent level: 5.5
Power cost: 10 out of 5/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 888.82 physical damage in a radius 8 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
0.40 Encumbrance.
[Unique]
Type: potion / potion
It can be used to quaff the elixir.
This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
0.40 Encumbrance.
[Unique]
Type: potion / potion
It can be used to quaff the elixir.
This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Power: 122% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to slow global speed by 80%
* 40% chance to gain 10% of a turn (3/turn limit)
Damage (radius 1) on hit: +8 nature
When wielded/worn:
Accuracy: +58 (+9 eff.)
Armour penetration: +20
Physical crit. chance: +23.0%
Effects on ranged hit:
* 30% chance to slow global speed by 80%
Damage when hit (Melee): 8 temporal
Changes stats: +2 Dex / +2 Mag / +28 Wil / +21 Con
Changes resistances: +6% acid
Changes resistances penetration: +23% all
Reduces incoming crit damage: 10.00%
Maximum life: +158.00
Light radius: +3
Infravision radius: +2
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 219% Range: 1.4x
Uses stats: 46% Wil, 64% Cun, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +30
Crit. chance: +44.0%
Capacity: 19
Turns elapse between self-loadings: 6
On weapon hit:
* 29% chance to reduce damage dealt by 40%
* 50% chance to reduce all saves and defense by 50
On weapon crit:
* Wound the target dealing 568 physical damage across 5 turns and reducing healing by 50%
Travel speed: +486%
Damage (Ranged): +12 darkness / +29 mind
Damage (radius 2) on crit: +28 physical
When wielded/worn:
Ammo reloads per turn: +6
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Power: 112% Range: 1.1x
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 30% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): +12 physical
Damage (radius 1) on hit: +8 temporal
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical crit. chance: +3.0%
Armour: +4
Effects on melee hit:
* 20% chance to reduce armor by 62%
Damage (Melee): 10 lightning / 8 physical / 6 cold / 10 acid / 10 fire
Damage when hit (Melee): 4 physical
Changes stats: +3 Dex
Changes resistances: +10% lightning / +10% physical / +3% temporal / +10% cold / +8% fire / +3% nature / +19% acid
Changes resistances penetration: +10% acid / +10% physical / +8% fire / +20% nature / +10% cold
Changes damage: +21% acid / +21% physical / +15% fire / +9% nature / +11% cold
Talent granted: +1 Attune Mindstar
Life regen: +2.00
Maximum life: +39.00
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Heals friendly targets nearby when you use a nature summon: +45
Max wilder summons: +3
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Effects on melee hit:
* 10% chance to slow global speed by 78%
Damage when hit (Melee): 2 mind / 4 blight
Changes stats: +10 Str / +10 Con
Changes resistances: +9% acid
Changes resistances penetration: +20% blight / +50% nature
Changes damage: +3% acid
Critical mult.: +30.00%
Physical save: +27 (+5 eff.)
Spell save: +21 (+4 eff.)
Mental save: +15 (+2 eff.)
Only die when reaching: -50.00 life
Maximum life: +110.00
Spellpower: +5 (+0 eff.)
Spell crit. chance: +1%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Power: 193% Range: 1.2x
Uses stats: 50% Mag, 109% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +25
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 22
On weapon hit:
* 40 arcane resource burn
* 40% chance to slow global speed by 78%
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Ranged): +28 cold / +20 mind
Damage (radius 1) on hit: +32 mind
Damage (radius 2) on crit: +16 cold
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Changes stats: +6 Wil / +6 Cun / +6 Con
Changes resistances: +20% blight
Changes resistances cap: +10% blight
Talent masteries: +0.20 Wild-gift / Call of the wild +0.50 Wild-gift / Antimagic
Physical save: +15 (+3 eff.)
Spell save: +15 (+3 eff.)
Mental save: +15 (+2 eff.)
Light radius: +6
Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.
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