Stormlash (115% power, 7 apr)
Requires:
- Dexterity 15
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 1
Power: 115% Range: 1.1x
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 125%
On weapon crit:
* Focus the lightning forces on an enemy
Damage conversion: 50% dazing lightning
When wielded/worn:
Accuracy: +7 (+3 eff.)
Changes damage: +10% lightning
It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 22.14 to 66.42 lightning damage (based on Magic and Dexterity)
Activation costs 10 power out of 10/10.
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.
Stormlash (115% power, 7 apr)Requires:
- Dexterity 15
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 1
Power: 115% Range: 1.1x
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 125%
On weapon crit:
* Focus the lightning forces on an enemy
Damage conversion: 50% dazing lightning
When wielded/worn:
Accuracy: +7 (+3 eff.)
Changes damage: +10% lightning
It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 22.14 to 66.42 lightning damage (based on Magic and Dexterity)
Activation costs 10 power out of 10/10.
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.
Focus Whip (118% power, 7 apr)
Requires:
- Dexterity 15
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 3
Power: 119% Range: 1.1x
Uses stats: 20% Wil, 10% Cun, 70% Dex
Damage type: Mind
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 125%
On weapon crit:
* Try to fry your enemies brain (25% chance to brainlock)
When wielded/worn:
Mindpower: +10 (+5 eff.)
Mental crit. chance: +3%
It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4
Activation costs 10 power out of 10/10.
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.
Focus Whip (118% power, 7 apr)Requires:
- Dexterity 15
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 3
Power: 119% Range: 1.1x
Uses stats: 20% Wil, 10% Cun, 70% Dex
Damage type: Mind
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 125%
On weapon crit:
* Try to fry your enemies brain (25% chance to brainlock)
When wielded/worn:
Mindpower: +10 (+5 eff.)
Mental crit. chance: +3%
It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4
Activation costs 10 power out of 10/10.
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.
Spellhunt Remnants (1 def, 2 armour)
1.5 Encumbrance
T1 hands armor
Reqs - Heavy armour training
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
offense ------
Mind Crit +3%
Mindpower +4 (+2 eff.)
Damage +5% nature
Ignore resists +5% nature
defense ------
Armor +2
Defense +1 (+1 eff.)
Spell save +4 (+2 eff.)
Life +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.
Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance
T1 hands armor
Reqs - Heavy armour training
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
offense ------
Mind Crit +3%
Mindpower +4 (+2 eff.)
Damage +5% nature
Ignore resists +5% nature
defense ------
Armor +2
Defense +1 (+1 eff.)
Spell save +4 (+2 eff.)
Life +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.