

Requires:
- Dexterity 16
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 20.5 - 28.7
Uses stats: 50% Str, 50% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 13
When this weapon hits: Epidemic (20% chance level 2).
On weapon hit:
* 20% chance to reduce damage dealt by 14%
* 15% chance to reduce strength, dexterity, and constitution by 27
Damage (Ranged): +20 light / +18 blight / +20 cold
Damage (radius 2) on crit: +20 cold
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 21.0 - 29.4
Uses stats: 50% Str, 50% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 22
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Ranged): +20 darkness / +20 fire
Damage (radius 1) on hit: +12 fire
Damage (radius 2) on crit: +12 blight
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes resistances: +5% arcane
Changes damage: +12% arcane / +12% mind
Physical save: +17 (+7 eff.)
Mindpower: +15 (+7 eff.)
Mental crit. chance: +3%
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Damage when hit (Melee): 8 cold
Changes resistances: +21% lightning
Changes resistances penetration: +15% cold
Changes damage: +6% lightning / +12% temporal
Light radius: +8
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Damage when hit (Melee): 4 lightning
Changes stats: +3 Mag
Changes resistances penetration: +25% darkness / +10% mind
Changes damage: +18% mind
Spell save: +6 (+3 eff.)
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 200% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+5 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +4
Changes stats: +5 Wil
Changes resistances: +18% fire / +10% darkness / +10% nature
Changes damage: +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Fire Breath (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 199.60 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 21.5 - 30.1
Uses stats: 70% Dex, 50% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 22
On weapon hit:
* Create an explosion dealing 123 cold damage (1/turn)
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stats: 50% Mag, 100% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +7 (+3 eff.)
Armour: +2
Damage (Melee): 5 acid / 5 fire / 3 cold / 5 lightning
Changes stats: +3 Mag / +3 Wil / +3 Cun
Changes resistances: +8% darkness
Infravision radius: +3
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 2.6
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 13 for 5 turns.
The radius will increase with your Cunning.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +7 (+1 eff.)
Armour: +11
Defense: +9 (+8 eff.)
Fatigue: +8%
Damage (Melee): 6 fire
Damage (Ranged): 7 fire
Changes resistances: +16% fire / +10% physical
Critical mult.: +12.00%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +10% lightning / +10% cold
Changes damage: +10% lightning / +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
It can be used to activate talent Call Lightning (costing 15 power out of 30/30) :
Effective talent level: 1.0
Power cost: 15 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 46.04 to 138.12 lightning damage (92.08 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 20
Damage when hit (Melee): 2 mind
Changes resistances: +32% lightning
Changes resistances penetration: +20% lightning
Changes damage: +16% lightning
Critical mult.: +10.00%
Mental save: +9 (+5 eff.)
Psi when hit: +0.08
Maximum hate: +2.00
Mindpower: +15 (+8 eff.)
Mental crit. chance: +1%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +2 Con
Changes resistances: +20% lightning
Changes damage: +10% lightning
Spell save: +11 (+5 eff.)
Maximum stamina: +14.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +12
Defense: +29 (+15 eff.)
Fatigue: +8%
Changes resistances: +6% lightning
Changes resistances penetration: +25% mind
Physical save: +12 (+4 eff.)
Cut immunity: +20%
Life regen: +4.00
Maximum hate: +4.00
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 5
When wielded/worn:
Damage when hit (Melee): 8 mind
Changes stats: +3 Cun / +2 Wil
Changes resistances penetration: +15% mind
Changes damage: +18% mind
Physical save: +12 (+4 eff.)
Mindpower: +25 (+12 eff.)
Light radius: +5
Healing mod.: +26%
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Changes stats: +7 Str / +7 Con
Changes resistances: +6% darkness / +30% lightning
Changes resistances penetration: +25% cold
Changes damage: +9% cold / +6% darkness / +7% physical
Size category: +1
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+3 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.


Requires:
- Willpower 25
- Strength 25
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stats: 70% Wil, 50% Mag, 70% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 20% chance to reduce all saves and defense by 20
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +17 mind
When wielded/worn:
Accuracy: +17 (+5 eff.)
Defense: +7 (+3 eff.)
Changes stats: +4 Cun / +2 Wil
Changes resistances: +15% temporal
Changes damage: +10% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Disarm immunity: +34%
Psi each turn: +0.10
Mindpower: +15 (+8 eff.)
Mental crit. chance: +5%
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Physical power: +19 (+4 eff.)
Armour: +24
Armour Hardiness: +8%
Changes stats: +5 Str / +3 Mag / +2 Wil / +9 Con
Changes resistances: +8% physical
Changes damage: +9% blight
Spell save: +9 (+5 eff.)
Mental save: +10 (+5 eff.)
Mana when firing critical spell: +2.00
Maximum life: +62.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 190% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+2 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+3 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 7 power out of 20/20) :
Effective talent level: 2.0
Power cost: 7 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by arcane disrupting forces
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Effects on melee hit:
* 15% chance to reduce all saves and defense by 20
Damage (Melee): 19 mind / 16 darkness
Effects when hit in melee:
* 23 arcane resource burn
Spell save: +16 (+8 eff.)
Mental save: -12 (-7 eff.)
Mindpower: +5 (+3 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Ruined Earth, placing all other charms into a 15 cooldown :
Effective talent level: 3.0
Power cost: 15 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 238.68 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 14.0 - 15.4
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Fire
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% cold
When wielded/worn:
Changes resistances: +20% fire / +20% cold
Changes resistances penetration: +12% fire / +12% cold
Changes damage: +20% fire / +20% cold
Talent mastery: +0.20 Psionic / Thermal mastery
Talent granted: +1 Psionic Maelstrom
Spell save: +12 (+6 eff.)
Psi each turn: +1.00
Mindpower: +16 (+8 eff.)
Mental crit. chance: +8%
Thermal energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 160% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+3 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Fatigue: +8%
Maximum wards: +5 lightning / +4 temporal / +5 darkness / +3 fire / +4 nature / +4 blight / +4 cold / +5 arcane / +4 light
Talents granted: +1 Ward +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +6 Mag
Changes resistances: +15% lightning
Changes damage: +15% lightning
Critical mult.: +20.00%
Spellpower: +12 (+3 eff.)
Spell crit. chance: +5%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent level: +1 to all lightning damage spells.
Talent on hit(spell): Lightning (10% chance level 1).
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.


Requires:
- Strength 50
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 63.0 - 94.5
Uses stats: 50% Mag, 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Crit. chance: +25.0%
Attack speed: 100%
On weapon crit:
* decapitate a weakened target
When wielded/worn:
Critical mult.: +25.00%
This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.
This item has been sent to the Item's Vault.