
 Rogue's Gallery (12 def, 0 armour)
Rogue's Gallery (12 def, 0 armour)2.0
T5 cloak armor
[Unique]
Steamtech
While equipped:
Stats +10 Cun
----- def -----
Defense +12 (+3 eff.)
Resists +20% nature
On falling below 20% of your max life, releases a cloud of smoke, confusing nearby enemies and giving you stealth and a chance to avoid incoming damage for 5 turns.
Cause the next damage you deal to inflict crippling poison (does not recharge until used), dealing minor poison damage and causing your target to have a 10% chance to fail all talents.
Uses 12 power out of 12/12
Activation is instant.
Lined with reactive mechanisms, this cloak is equipped for any situation you might possibly encounter, and several you couldn't possibly encounter!
This item has been sent to the Item's Vault.

 Shoes of Slowly Moving Quickly (0 def, 0 armour)
Shoes of Slowly Moving Quickly (0 def, 0 armour)2.0
T4 feet armor
[Unique]
Unknown/Steamtech
While equipped:
Stats +8 Dex +8 Mag +8 Wil +8 Cun
dps ----------
Steampwr +5 (+2 eff.)
Spell.pwr +5 (+1 eff.)
----- def -----
Fatigue +6%
Pinning- +575%
Knockbk- +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
You move 3 spaces at once.
Tornado:
Level 4.5
Pwr.cost 15 out of 20/20.
Range 10
Travel.spd 100% of base
Is a mind power
a nature gift
Description: Summon a tornado that moves very slowly towards the target, following it if it changes position.
Each time it moves every foes within radius 2 takes 26.32 lightning damage and is knocked back 2 spaces.
When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 140.34 lightning and 140.34 physical damage.
The tornado will move a maximum of 20 times.
Damage will increase with your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados!
This item has been sent to the Item's Vault.

 Steam Powered Helm (3 def, 12 armour)
Steam Powered Helm (3 def, 12 armour)3.0
T5 head armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +5 Str +5 Con
----- def -----
Armour +12
Defense +3 (+0 eff.)
Fatigue +10%
Resists +10% all
Blind- +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.

 Razorlock (25-38 power, 24 apr)
Razorlock (25-38 power, 24 apr)3.0
T5 steamsaw 2H weapon
[Unique]
Steamtech
Power 25.0 - 37.5 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +24
Crit +5.0%
Atk.spd 100%
Block +150
Recurse +2
Uses 1.0 Steam
While equipped:
----- def -----
Armour +10
Defense +11 (+4 eff.)
Fatigue +13%
---------- misc
Talents +5 Block
This intricate set of steamsaws lock together in a nearly indecipherable system.
They sure seem sharp though.
This item has been sent to the Item's Vault.

 Eastern Wood Hat (15 def, 0 armour)
Eastern Wood Hat (15 def, 0 armour)2.0
T5 head armor
[Unique]
Master
While equipped:
Stats +12 Cun +18 Dex
dps ----------
Phys.crit +10.0%
Steam.crit +15%
Dmg.mod +10% physical
Res.pen +15% physical
Acc +40 (+17 eff.)
Apr +15
----- def -----
Defense +15 (+5 eff.)
Blind- +100%
---------- misc
Masteries
+0.20 Steamtech/Gunslinging
+0.20 Steamtech/Bullets mastery
This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers.
This item has been sent to the Item's Vault.

 Steam Powered Boots (8 def, 15 armour)
Steam Powered Boots (8 def, 15 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +8 Str +10 Dex
dps ----------
Dmg.mod +10% fire
----- def -----
Armour +15
Defense +8 (+3 eff.)
Fatigue +8%
Pinning- +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.

 Eye of the Lost (17-19 power, 27 apr, mind damage)
Eye of the Lost (17-19 power, 27 apr, mind damage)3.0
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 17.0 - 18.7 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* reduces mental save
While equipped:
Stats +3 Cun +7 Wil
dps ----------
Mind.crit +7%
Mind.pwr +10 (+2 eff.)
Dmg.mod +10% mind
Res.pen +15% mind
----- def -----
Resists +25% mind
Mind.save +24 (+6 eff.)
See all other beings around you for 5 turns.
Uses 25 power out of 25/25
Activation is instant.
A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found.
This item has been sent to the Item's Vault.

 Cloak of Daggers (10 def, 0 armour)
Cloak of Daggers (10 def, 0 armour)2.0
T4 cloak armor
[Unique]
Steamtech
While equipped:
Stats +6 Cun
dps ----------
Phys.pwr +5 (+1 eff.)
----- def -----
Defense +10 (+4 eff.)
Phys.save +10 (+4 eff.)
Has a 50% chance each turn to slash an adjacent enemy for 315 physical damage (based on Cunning), making them bleed.
This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one.
This item has been sent to the Item's Vault.

 Nimbus of Enlightenment (7 def, 0 armour)
Nimbus of Enlightenment (7 def, 0 armour)1.0
T5 head armor
[Unique]
Psionic
While equipped:
dps ----------
Mind.crit +10%
Mind.pwr +20 (+4 eff.)
----- def -----
Defense +7 (+3 eff.)
Mind.save -25 (-8 eff.)
Confus- -30%
---------- misc
Hate/m.crit +5.00
Psi/m.crit +5.00
Max.psi +50.00
Infravis +5
They are out to get you.
This is not real this is not real this is not real.
By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them.
Putting this on your head may not be the best idea.
This item has been sent to the Item's Vault.

 Blade of Distorted Time (40-56 power, 40 apr)
Blade of Distorted Time (40-56 power, 40 apr)3.0
T4 longsword 1H weapon
[Unique]
Arcane
Power 40.0 - 56.0 Physical
Uses 20% Mag, 90% Str
Acc+ +0.4% crit mult (max 40%)
Apr +40
Crit +8.0%
Atk.spd 100%
Dmg.conv 20% temporal
On Hit:
* deals 41 temporal damage and slows enemies in radius 6 of the target by 51% based on Magic
While equipped:
dps ----------
Dmg.mod +30% temporal +30% physical
----- def -----
Def/telep +20
Res/telep +20%
Dur/telep +20%
Blink Blade:
Level 4.0
Pwr.cost 8 out of 10/10.
Range 8
Travel.spd instantaneous
Is a spell
Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

 Thunderfall (50-70 power, 6 apr)
Thunderfall (50-70 power, 6 apr)3.0
T5 mace 1H weapon
[Unique]
Psionic
Power 50.0 - 70.0 Physical
Uses 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +3.0%
Atk.spd 100%
On Hit.r1 +50 lightning +50 physical
On Crit.r2 +100 lightning +100 physical
Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage.
Uses 48 power out of 60/60
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.

 Orc Feller (45-58 power, 11 apr)
Orc Feller (45-58 power, 11 apr)1.0
T5 dagger 1H weapon
Reqs Dex 44
[Unique]
Master
Power 45.0 - 58.5 Physical
Uses 50% Str, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +11
Crit +18.0%
Atk.spd 100%
While equipped:
Stats +4 Cun +5 Dex
dps ----------
Dmg.mod +8% light +10% physical
----- def -----
Pinning- +50%
---------- misc
Light +1
Telepathy Humanoid/Orc
During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees.
This item has been sent to the Item's Vault.

 The Warped Boots (2 def, 4 armour)
The Warped Boots (2 def, 4 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Unknown
While equipped:
dps ----------
Phys.pwr +10 (+2 eff.)
Spell.pwr +10 (+1 eff.)
----- def -----
Armour +4
Defense +2 (+1 eff.)
Fatigue +8%
Resists +10% blight
Spell.save +10 (+3 eff.)
Max.HP +80.00
HP.reg -0.20
Spit Blight:
Level 4.5
Pwr.cost 10 out of 50/50.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spit blight at your target doing 145.86 blight damage.
The damage will increase with your Magic.
These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.
This item has been sent to the Item's Vault.

 Threads of Fate (10 def, 0 armour)
Threads of Fate (10 def, 0 armour)2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +10 Lck
dps ----------
Spell.pwr +8 (+2 eff.)
Dmg.mod +10% temporal
----- def -----
Defense +10 (+4 eff.)
Resists +20% temporal
Res.Cap +10% temporal
Phys.save +20 (+6 eff.)
Spell.save +20 (+7 eff.)
Mind.save +20 (+5 eff.)
Confus- +40%
---------- misc
Masteries
+0.10 Chronomancy/Timeline Threading
+0.10 Chronomancy/Chronomancy
+0.10 Spell/Divination
See the Threads:
Level 2.5
Pwr.cost 50 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.

 Lunar Shield (0 def, 20 armour, 45-63 power, 250 block)
Lunar Shield (0 def, 20 armour, 45-63 power, 250 block)7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
When used to Attack:
Power 45.0 - 63.0 Darkness
Uses 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +10.0%
Block +250
While equipped:
dps ----------
Spell.pwr +20 (+2 eff.)
Dmg.mod +40% darkness
----- def -----
Armour +20
Fatigue +2%
Resists +25% darkness
---------- misc
Talents +1 Block
Masteries
+0.30 Celestial/Star fury
+0.30 Celestial/Twilight
On Spell Hit: 10% Moonlight Ray 2
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.

 Hand of the World-Shaper (0 def, 12 armour)
Hand of the World-Shaper (0 def, 12 armour)1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Arcane/Nature
While equipped:
Stats +6 Str +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +10 (+1 eff.)
Dmg.mod +12% physical
Res.pen +15% physical
----- def -----
Armour +12
Resists +10% physical
---------- misc
Masteries
+0.20 Spell/Stone
+0.10 Wild-gift/Sand drake aspect
+0.10 Spell/Earth
Unarmed combat:
Power 39.0 - 54.6 Physical
Uses 40% Cun, 40% Str, 10% Mag
40% Dex
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +7.0%
Atk.spd 83%
On Hit.r1 +50 gravity
On Crit.r2 +30 gravity pin
On Hit: 15% Earthen Missiles 5
Earthquake:
Level 5.5
Pwr.cost 30 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: Causes a violent earthquake that deals 71.70 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.

 Crown of Eternal Night (0 def, 3 armour)
Crown of Eternal Night (0 def, 3 armour)2.0
T4 head armor
[Unique]
Arcane
You need to find something to bind its powers.
While equipped:
----- def -----
Armour +3
Fatigue +3%
Dmg.red +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

 Corrupted Gaze (4 def, 8 armour)
Corrupted Gaze (4 def, 8 armour)3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
dps ----------
Dmg.mod +20% blight
Res.pen +10% blight
Acc +10 (+3 eff.)
----- def -----
Armour +8
Defense +4 (+2 eff.)
Fatigue +6%
Resists +20% blight
Disease- +50%
---------- misc
See.Stealth +12
See.Invis +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.

 Galen's Will (40-60 power, 45 apr)
Galen's Will (40-60 power, 45 apr)3.0
T4 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 40.0 - 60.0 Occult
Uses 100% Mag
Acc+ +0.2% crit chance (max 25%)
Apr +45
Atk.spd 100%
Block +50
Uses 1.0 Steam
While equipped:
Stats +9 Cun +9 Mag
dps ----------
Spell.spd +10%
----- def -----
Fatigue +15%
Spell.save +10 (+2 eff.)
Silence- +40%
---------- misc
Talents +3 Block
+4 Electron Incantation
Increases the steam your arcane dynamo generate per 10 points of mana by 2.
Saws made of metal? That is no good for a discerning Technomancer so Galen made a saw out of pure arcane forces!
This item has been sent to the Item's Vault.

 The Long-Arm
The Long-Arm4.0
T5 steamgun 2H weapon
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +25
Atk.spd 67%
Dmg.mult 250%
Range +10
Proj.spd +600%
Shots beam through all targets.
Uses 6.0 Steam
Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%.
Uses 20 power out of 20/20
Activation is instant.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.

 Ramroller (40-60 power, 24 apr)
Ramroller (40-60 power, 24 apr)3.0
T5 steamsaw 2H weapon
[Unique]
Steamtech
Power 40.0 - 60.0 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +24
Crit +5.0%
Atk.spd 100%
Block +180
Uses 1.0 Steam
While equipped:
----- def -----
Armour +19
Defense +14 (+4 eff.)
---------- misc
Talents +5 Block
Moving builds up a stacking movement speed (caps at 25%) and damage bonus (caps at double). Hitting removes the bonus.
"So we were thinking. You know what's better than saws? Really BIG saws. Unfortunately, no one could lift them. So we came up with an innovative new solution: Mount them on a motorized platform, allowing easy transportation and unparalleled cutting power!"
This item has been sent to the Item's Vault.

 Mirrorazor (35-52 power, 23 apr)
Mirrorazor (35-52 power, 23 apr)3.0
T4 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 35.0 - 52.5 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +23
Crit +5.0%
Atk.spd 100%
Block +60
Dmg.conv 50% temporal
On Hit: 8% Turn Back the Clock 2
Uses 1.0 Steam
While equipped:
----- def -----
Armour +5
Defense +20 (+5 eff.)
Fatigue +8%
Resists +15% temporal
---------- misc
Talents +2 Block
5 turns after use, mirror yourself across the map (centered around the location you were standing when activated)..
Uses 30 power out of 30/30
Activation is instant.
The experiment of a mad chronomancer, this strange device is a portal into a backwards universe!
That is, everything there spins the opposite direction.
I guess it probably grinds things pretty well.
This item has been sent to the Item's Vault.

 Wintertide (39-55 power, 10 apr)
Wintertide (39-55 power, 10 apr)3.0
T5 longsword 1H weapon
[Unique]
Arcane
Power 39.0 - 54.6 Physical
Uses 100% Mag
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +10.0%
Atk.spd 100%
Melee+ +25 ice
On Hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 62.30 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
While equipped:
dps ----------
Dmg.mod +20% cold
Melee Ret 40 ice
----- def -----
Resists +25% cold
Ice.pen +35%
No Winter Storm Active
Precipitate ice walls (lasting 10 turns) within your Winter Storm's area.
Uses 30 power out of 40/40
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.
