
Void Orb0.1
T5 ring jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +10 (+3 eff.)
Melee+ 15 arcane
Dmg.mod +4% lightning
+4% physical +4% cold
+4% fire +15% arcane
+5% all
Res.pen +10% arcane
----- def -----
Resists +15% arcane
Spell.save +10 (+3 eff.)
Silence- +30%
---------- misc
Max.mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex 2
Manathrust:
Level 4.0
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd 2000% of base
Is a spell
usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 158.90 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)2.0
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +20 (+5 eff.)
Melee+ 35 mind 10% gloom effects
Res.pen +20% all
Melee Ret 35 mind 10% gloom effects
----- def -----
Defense +12 (+2 eff.)
Resists +15% all
HP.reg +0.00
Poison- +0%
Disease- +0%
Cut- +0%
---------- misc
Psi/turn +0.20
Hate/m.crit +4.00
Psi/m.crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.10 Psionic/Solipsism
+0.20 Cursed/Slaughter
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony 2
On Mind Hit: 8% Hateful Whisper 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

Storm Fury4.0
T5 longbow 2H weapon
Reqs Mag 30
[Unique]
Arcane
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
dps ----------
Spell.crit +10%
Spell.pwr +30 (+10 eff.)
Mov.spd +30%
Ranged+ 75 lightning
Dmg.mod +25% lightning
----- def -----
Defense +30 (+5 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 50 to 100 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Sanguine Shield (0 def, 15 armour, 40-48 power, 220 block)7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Master
When used to Attack:
Power 40.0 - 48.0 Physical
Uses 120% Cun
Acc+ +2.0% proc dam (max 200%)
Crit +9.0%
Block +220
HP.leech +8%
While equipped:
Stats +10 Con
dps ----------
Melee Ret 15 draining blight
----- def -----
Armour +15
Fatigue +19%
Resists +25% blight +10% light
HP.reg +5.00
---------- misc
Talents +1 Block
Masteries
+0.30 Cursed/Bloodstained
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.

Shoes of Slowly Moving Quickly (0 def, 0 armour)2.0
T4 feet armor
[Unique]
Unknown/Steamtech
While equipped:
Stats +8 Dex +8 Mag +8 Wil
+8 Cun
dps ----------
Steampwr +5 (+1 eff.)
Spell.pwr +5 (+2 eff.)
----- def -----
Armour +0
Defense +0 (+0 eff.)
Fatigue +6%
Phys.save +0 (+0 eff.)
Pinning- +575%
Knockbk- +100%
Teleport- +0%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
You move 3 spaces at once.
Tornado:
Level 3.0
Pwr.cost 15 out of 20/20.
Range 10
Travel.spd 100% of base
Is a mind power
a nature gift
Description: Summon a tornado that moves very slowly towards the target, following it if it changes position.
Each time it moves every foes within radius 2 takes 22.16 lightning damage and is knocked back 2 spaces.
When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 118.15 lightning and 133.46 physical damage.
The tornado will move a maximum of 20 times.
Damage will increase with your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados!
This item has been sent to the Item's Vault.

Thundercrack (16/16, 35-42 power, 8 apr)3.0
T5 shot ammo
[Unique]
Arcane/Steamtech
Power 35.0 - 42.0 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +8
Crit +2.0%
Capacity 16
On Hit:
* a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them.
While equipped:
Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them!
This item has been sent to the Item's Vault.

Unbreakable Greaves (8 def, 20 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +20 Str -6 Dex +10 Con
dps ----------
Phys.pwr +10 (+1 eff.)
Dmg.mod +15% physical
----- def -----
Armour +20
Hardiness +20%
Defense +8 (+1 eff.)
Fatigue +12%
Resists +15% acid +15% physical
Phys.save +0 (+0 eff.)
Pinning- +0%
Knockbk- +100%
Teleport- +0%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.

The Long-Arm4.0
T5 steamgun 2H weapon
[Unique]
Steamtech
Mastery Autoloader
Acc+ +0.2% base dam (max 20%)
Apr +25
Atk.spd 67%
Dmg.mult 250%
Range +10
Proj.spd +600%
Shots beam through all targets.
Uses 6.0 Steam
Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%.
Uses 20 power out of 20/20
Activation is instant.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.

Aetherwalk (6 def, 0 armour)2.0
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Mag
dps ----------
Spell.pwr +15 (+5 eff.)
Dmg.mod +25% arcane
----- def -----
Defense +6 (+1 eff.)
Fatigue +1%
Resists +25% arcane
Phys.save +0 (+0 eff.)
Pinning- +0%
Knockbk- +0%
Teleport- +0%
Def/telep +20
Res/telep +20%
Dur/telep +20%
Creates an arcane explosion dealing 50 arcane damage based on magic in a radius of 3 around the user after any teleport.
Phase door up to range 6, within radius 2 of the target location.
Uses 24 power out of 24/24
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0
T5 dagger 1H weapon
Reqs Mag 44
[Unique]
Arcane
Power 42.0 - 54.6 Physical
Uses 55% Mag, 35% Str
Acc+ +0.2% crit chance (max 25%)
Apr +11
Crit +18.0%
Atk.spd 100%
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +12 (+4 eff.)
Dmg.mod +15% blight +15% darkness
+15% acid
---------- misc
Infravis +2
On Spell Hit: 15% Blood Grasp 2
Worm Rot:
Level 2.0
Pwr.cost 40 out of 50/50.
Range 6
Travel.spd instantaneous
Is a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 12.23 acid and 12.23 blight damage.
If not cleared after five turns it will inflict 69.42 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)5.0
T3 staff 2H weapon
Reqs Mag 35
[Unique]
Arcane
Power 30.0 - 36.0 Gravity pin
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +8
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +25 (+8 eff.)
Dmg.mod +20% physical
+10% temporal
----- def -----
Resists +15% physical
---------- misc
Masteries
+0.10 Chronomancy/Gravity
+0.10 Chronomancy/Matter
+0.10 Spell/Earth
Gravity Spike:
Level 3.0
Pwr.cost 14 out of 14/14.
Range 6
Travel.spd instantaneous
Is a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 106.26 physical (gravity) damage.
Each target moved beyond the first increases the damage by 13.28 (up to a maximum of 53.13 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)9.0
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
dps ----------
Spell.pwr +10 (+4 eff.)
Melee+ 25 vim draining blight
Melee Ret 25 vim draining blight
----- def -----
Phys.save +10 (+1 eff.)
Spell.save +10 (+2 eff.)
Mind.save +10 (+4 eff.)
Disease- +100%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
Blood Grasp:
Level 5.0
Pwr.cost 12 out of 12/12.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Project a bolt of corrupted blood, doing 146.46 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Crown of the Elements (0 def, 10 armour)2.0
T5 head armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +10 Wil
dps ----------
Spell.pwr +15 (+5 eff.)
Mind.pwr +15 (+3 eff.)
Melee+ 10 acid 10 fire
10 lightning 10 cold
Dmg.mod +25% acid +25% fire
+25% cold +25% lightning
----- def -----
Armour +10
Fatigue +5%
Resists +25% acid +25% fire
+25% cold +25% lightning
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Phys.pwr +0 (+0 eff.)
----- def -----
Armour +35
Hardiness +0%
Defense +25 (+12 eff.)
Fatigue +15%
Resists +15% acid +20% darkness
+15% blight +25% fire
+20% cold
Phys.save +15 (+5 eff.)
Spell.save +25 (+10 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

The Black Maul (70-105 power, 15 apr)5.0
T5 greatmaul 2H weapon
[Unique]
Arcane
Power 70.0 - 105.0 Physical
Uses 130% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +2.0%
Atk.spd 100%
On Hit: 10% Obliterating Smash 3
While equipped:
dps ----------
Phys.pwr +12 (+3 eff.)
Dmg.mod +0% all
Acc +20 (+10 eff.)
---------- misc
Masteries
+0.20 Technique/Two-handed assault
+0.20 Corruption/Brutality
ShadowPwr +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Level 5.4
Pwr.cost 25 out of 12/25.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Hits the target doing 308% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.
