

1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
offense ------
Damage +15% all
Ignore resists +10% all
defense ------
Armor +15
other -------
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Effective talent level: 3.0
Power cost 22 out of 25/25.
Range 3
Cooldown: 17
Travel.spd instantaneous
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 16.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 48
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
defense ------
Armor +35
Defense +25 (+5 eff.)
Fatigue +15%
Resistance +15% acid +20% darkness
+15% blight +25% fire +20% cold
Physical save +15 (+4 eff.)
Spell save +25 (+5 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
Shadow Power +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Weapon Damage 161% Range: 1.0x-1.4x
Uses 25% Mag, 80% Str
Damage Light
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 100%
Damage Against +25% Undead +25% Demon
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+2 eff.)
Damage +20% light
Ignore resists +25% light
other -------
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 795.38 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 30 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats +9 Str +9 Mag +3 Cun
offense ------
Damage +0% fire +0% darkness +0% all
defense ------
Defense +8 (+2 eff.)
Stun Resist +20%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 8%
Darkfire:
Effective talent level: 6.5
Power cost 12 out of 12/12.
Range 6
Cooldown: 8
Travel.spd 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 130.66 fire damage and 150.26 darkness damage in a radius of 7.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
offense ------
Spellpower +10 (+2 eff.)
On-Hit 25 vim draining blight
When Hit 25 vim draining blight
defense ------
Resistance +0% fire +0% darkness +0% all
Physical save +10 (+3 eff.)
Spell save +10 (+4 eff.)
Mind save +10 (+5 eff.)
Disease Resist +100%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 15
Blood Grasp:
Effective talent level: 6.5
Power cost 12 out of 12/12.
Range 10
Cooldown: 5
Travel.spd 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 365.76 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.


12.0 Encumbrance
T5 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 204% Range: 1.0x-1.5x
Uses 50% Mag, 140% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +22
Critical Rate +10.0%
Attack Speed 83%
Damage Conversion 20% blight
On Hit:
* 50% chance to reduce strength, dexterity, and constitution by 29
* Blasts creatures in a radius 1 shockwave around your target for 164.70 to 494.10 physical damage (based on Strength).
While equipped:
offense ------
Critical power +40.00%
Damage +12% physical
defense ------
Knockbk Resist +30%
Knock away other creatures within radius 4), dealing 390.40 to 780.80 physical damage (based on Strength) to each.
Uses 50 power out of 50/50
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
offense ------
Mindpower +10 (+2 eff.)
defense ------
Armor +10
Defense +10 (+3 eff.)
Fatigue +20%
Resistance +20% lightning +20% temporal
+20% light +20% fire +20% nature
+20% acid +20% blight +20% cold
+15% arcane +20% darkness
Spell save +20 (+7 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T5 light armor
[Unique]
Arcane
While equipped:
Stats +5 Dex +5 Cun +5 Mag
offense ------
Critical power +20.00%
Spellpower +10 (+5 eff.)
Damage +20% darkness +20% cold
When Hit 15 darkness 15 cold
defense ------
Armor +18
Hardiness +15%
Defense +18 (+3 eff.)
Resistance +30% temporal +30% darkness
+30% cold
Stealth +10
other -------
Masteries
+0.10 Spell/Phantasm
+0.10 Spell/Dreadmaster
+0.10 Cunning/Stealth
Turn yourself invisible (power 28, based on Cunning and Magic) for 10 turns.
Uses 41 power out of 50/50
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
offense ------
Spell Crit +8%
Spellpower +15 (+7 eff.)
Move Speed +32%
Damage +22% blight
defense ------
Resistance +13% all
Damage Reduction +22 all
Carrion Feet:
Effective talent level: 3.0
Power cost 13 out of 20/20.
Range 7
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 25%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 waraxe 1H weapon
Reqs Str 55
[Unique]
Arcane
Weapon Damage 150% Range: 1.0x-1.2x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +10.0%
Attack Speed 100%
On-Hit, radius 1 +25 blight
On Hit: 10% Curse of Death level 3
On Hit: 10% Curse of Vulnerability level 3
While equipped:
offense ------
Spellpower +20 (+10 eff.)
Damage +20% blight
On Spell Hit: 10% Curse of Impotence level 3
On Spell Hit: 10% Curse of Defenselessness level 3
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 176% Range: 1.0x-1.2x
Uses 140% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +10
Attack Speed 100%
On-hit +10% confusion
While equipped:
offense ------
Spell Crit +18%
Spellpower +12 (+3 eff.)
Damage +20% physical
Accuracy +7 (+3 eff.)
other -------
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Effective talent level: 2.0
Power cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 greatsword 2H weapon
Reqs Str 40
[Unique]
Arcane/Master
Weapon Damage 180% Range: 1.0x-1.6x
Uses 125% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +5
Critical Rate +10.0%
Attack Speed 100%
Lifesteal +8%
Damage Conversion 50% fire burn
While equipped:
Stats +3 Cun +5 Str
offense ------
Damage +10% darkness +15% fire
defense ------
Resistance +15% fire
Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage.
Uses 10 power out of 25/25
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 greatsword 2H weapon
Reqs Str 35
[Unique]
Arcane/Master
Weapon Damage 182% Range: 1.0x-1.6x
Uses 10% Mag, 130% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +18
Critical Rate +20.0%
Attack Speed 100%
Lifesteal +5%
On Hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
While equipped:
Stats +10 Str +8 Mag +5 Con
other -------
Cooldown Draining Assault -1
Abduction -1
Detonating Charge -1
Masteries
+0.10 Corruption/Torture
+0.20 Corruption/Brutality
+0.20 Corruption/Wrath
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.


2.5 Encumbrance
T5 staff 1H weapon
[Unique]
Arcane
A part of set.
Weapon Damage 143% Range: 1.0x-1.2x
Uses 100% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +1.5%
Attack Speed 100%
While equipped:
Stats +5 Wil
offense ------
Spell Crit +15%
Spellpower +30 (+6 eff.)
Damage +35% cold
defense ------
Mind save +8 (+3 eff.)
other -------
Talents +1 Command Staff
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


0.1 Encumbrance
rune scroll
[Unique]
Arcane
When inscribed on your body:
Range 10
Cooldown: 12
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T4 greatmaul 2H weapon
[Unique]
Master/Psionic
Weapon Damage 168% Range: 1.0x-1.5x
Uses 70% Wil, 70% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Attack Speed 100%
On-hit +27 mind +7 darkness
Damage Against +7% Living
On Hit:
* 14% chance to reduce all saves and defense by 37
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +2 Cun +6 Wil
offense ------
Mind Crit +5%
Mindpower +15 (+4 eff.)
Damage +10% mind +10% physical
defense ------
Defense +30 (+10 eff.)
Resistance +9% cold
other -------
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 feet armor
[Unique]
Unknown/Steamtech
While equipped:
Stats +8 Dex +8 Mag +8 Wil +8 Cun
offense ------
Steampower +5 (+1 eff.)
Spellpower +5 (+1 eff.)
defense ------
Fatigue +6%
Pinning Resist +600%
Knockbk Resist +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
You move 3 spaces at once.
Tornado:
Effective talent level: 3.0
Power cost 15 out of 20/20.
Range 10
Cooldown: 15
Travel.spd 100% of base
Is: a mind power and a nature gift
Description: Summon a tornado that moves very slowly towards the target, following it if it changes position.
Each time it moves every foes within radius 2 takes 26.25 lightning damage and is knocked back 2 spaces.
When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 139.99 lightning and 183.00 physical damage.
The tornado will move a maximum of 20 times.
Damage will increase with your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados!
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 demonic gem
[Unique]
Arcane
While carried:
When Hit 34 healing
Mind save -18 (-5 eff.)
Life Regen -2.00
Healmod -50%
Light -2
Item imbue powers:
Physical Power +12 (+4 eff.)
Spellpower +16 (+3 eff.)
Damage +9% all
When Hit 34 darkness
Healmod +50%
Infravision +3
See Invisibility +14
Telepathy Demon/Major
Demon/Minor
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.


2.0 Encumbrance
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 179% Range: 1.0x-1.6x
Uses 114% Mag, 20% Con
Damage Physical
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 73 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +6 Cun
offense ------
Spellpower +15 (+3 eff.)
Damage +12% all
When Hit 15 arcane
defense ------
Armor +10
Defense +10 (+4 eff.)
Resistance +10% lightning +10% cold
+10% fire +10% arcane +13% all
Spell save +20 (+6 eff.)
Mind save +15 (+5 eff.)
Silence Resist +50%
other -------
Mana/turn +2.00
Light +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 digger tool
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Con
offense ------
Ignore resists +10% physical
defense ------
Physical save +10 (+4 eff.)
Spell save +10 (+3 eff.)
Mind save +10 (+4 eff.)
Life +50.00
While carried:
other -------
Talents +1 Dig
Earthquake:
Effective talent level: 5.5
Power cost 30 out of 30/30.
Range 10
Cooldown: 27
Travel.spd instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 104.51 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
Weapon Damage 148% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +10.0%
Attack Speed 100%
On-hit +25 ice
On Hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 32.63 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
While equipped:
offense ------
Damage +20% cold
When Hit 40 ice
defense ------
Resistance +25% cold
Pierce Iceblocks +35%
No Winter Storm Active
Precipitate ice walls (lasting 10 turns) within your Winter Storm's area.
Uses 30 power out of 40/40
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 feet armor
[Unique]
Arcane
While equipped:
Stats +8 Cun +4 Dex
defense ------
Armor +1
Defense +7 (+3 eff.)
Fatigue +2%
other -------
Masteries
+0.10 Spell/Temporal
Blink to a nearby random location within range 15 (based on Magic).
Uses 22 power out of 40/40
Those leather boots can make anybody as annoying as their former possessor, Draebor.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +10 (+2 eff.)
On-Hit 15 arcane
Damage +4% lightning +4% physical
+4% cold +4% fire +15% arcane
+5% all
Ignore resists +10% arcane
defense ------
Resistance +15% arcane
Spell save +10 (+3 eff.)
Silence Resist +30%
other -------
Max mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex level 2
Manathrust:
Effective talent level: 5.5
Power cost 6 out of 6/6.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: a spell and usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 438.11 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 152% Range: 1.0x-1.3x
Uses 55% Mag, 35% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats +6 Cun +6 Mag
offense ------
Spell Crit +10%
Spellpower +12 (+2 eff.)
Damage +15% blight +15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp level 2
Worm Rot:
Effective talent level: 3.5
Power cost 40 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 27.86 acid and 29.90 blight damage.
If not cleared after five turns it will inflict 169.77 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 69% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 ring jewelry
[Unique]
Psionic
While equipped:
Stats +8 Wil
offense ------
Mindpower +12 (+4 eff.)
defense ------
Resistance +25% mind
Mind save +20 (+7 eff.)
Confus Resist +40%
other -------
Psi/turn +0.50
Masteries
+0.20 Psionic/Mentalism
On Mind Hit: 10% Mental Refresh level 1
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Mental Shielding: (Instant)
Effective talent level: 3.5
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 16
Travel.spd instantaneous
Is: a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.