
Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Damage when this weapon hits: +10 drain life / +10 fire burn
Burst (radius 2) on crit: +20 fire / +20 corrupted blood
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% fire / +10% blight
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr)Requires:
- Willpower 18
- Strength 18
- Cunning 18
Infused by psionic forces
12.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 40.0 - 64.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +1
Physical crit. chance: +7.0%
Attack speed: 100%
Special effect when this weapon hits: 9% chance to stun or confuse the target
Damage when this weapon hits: +40 darkness / +40 light
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

Spectral Blade (24-38.4 power, 25 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.0 - 38.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +25
Physical crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +10 arcane
Burst (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

steel greatsword 'Korytosin' (25.5-40.8 power, 2 apr)Requires:
- Strength 16
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 25.5 - 40.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20 arcane resource burn
Damage (Melee): +17 insidious poison / +10 mind
When wielded/worn:
Accuracy: +10
Defense: +10
Changes resistances: +6% temporal / +3% fire
Spell save: +9
It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown.
Massive two-handed swords.
This item has been sent to the Item's Vault.

Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires:
- Willpower 12
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 1
Base power: 7.0 - 7.7
Uses stats: 30% Wil, 10% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +15
Physical crit. chance: +7.0%
Attack speed: 100%
Damage conversion: 30% poison
When wielded/worn:
Changes resistances: +10% nature
Changes damage: +10% nature
Poison immunity: +50%
Mindpower: +5
Mental crit. chance: +5%
It can be used to activate talent Spit Poison (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spit poison at your target, doing 187.81 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar.
This item has been sent to the Item's Vault.

Primal Infusion (affinity 10%; cure magical, physical, mental)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns.
It can be used to inscribe your skin with the infusion..
This wild infusion has evolved.
This item has been sent to the Item's Vault.

Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Strength 37
- Talent Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20
Ranged Defense: +10
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.30 Wild-gift / Fungus
Life regen: +2.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
Activating this item is instant.
It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) :
Effective talent level: 1.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 15 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.
