Newly picked up
Eldoral Last Resort
Requires:
- Dexterity 26
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 118%
Firing range: +10
When wielded/worn:
Changes stats: +3 Cun / +4 Dex
Changes damage: +15% physical
Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns)
When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.
Eldoral Last ResortEldoral Last Resort
Requires:
- Dexterity 26
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 118%
Firing range: +10
When wielded/worn:
Changes stats: +3 Cun / +4 Dex
Changes damage: +15% physical
Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns)
When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.
Newly picked up
stralite amulet 'Bethymiba'
Requires:
- Level 25
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Armour penetration: +3
Changes stats: +2 Str / +7 Dex / +2 Con
Changes resistances: +15% acid / +26% temporal
Critical mult.: +15.00%
Pinning immunity: +36%
Knockback immunity: +36%
Maximum stamina: +30.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.
stralite amulet 'Bethymiba'stralite amulet 'Bethymiba'
Requires:
- Level 25
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Armour penetration: +3
Changes stats: +2 Str / +7 Dex / +2 Con
Changes resistances: +15% acid / +26% temporal
Critical mult.: +15.00%
Pinning immunity: +36%
Knockback immunity: +36%
Maximum stamina: +30.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Newly picked up
Lisydhetta
Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +30 (+13 eff.)
Physical crit. chance: +6.0%
Fatigue: -6%
Changes damage: +15% physical
Maximum encumbrance: +26
Stamina each turn: +3.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.
LisydhettaLisydhetta
Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +30 (+13 eff.)
Physical crit. chance: +6.0%
Fatigue: -6%
Changes damage: +15% physical
Maximum encumbrance: +26
Stamina each turn: +3.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Newly picked up
Sootonslaught (6 def, 4 armour)
Requires:
- Strength 14
Powered by arcane forces
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Accuracy: +30 (+13 eff.)
Physical crit. chance: +2.0%
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +7%
Damage when hit (Melee): 10 physical
Changes stats: +2 Con
Changes resistances: +6% arcane
Changes damage: +6% darkness
Spell save: +11 (+3 eff.)
Stamina each turn: +3.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Sootonslaught (6 def, 4 armour)Sootonslaught (6 def, 4 armour)
Requires:
- Strength 14
Powered by arcane forces
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Accuracy: +30 (+13 eff.)
Physical crit. chance: +2.0%
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +7%
Damage when hit (Melee): 10 physical
Changes stats: +2 Con
Changes resistances: +6% arcane
Changes damage: +6% darkness
Spell save: +11 (+3 eff.)
Stamina each turn: +3.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.
ravager's hardened leather belt of burglary
Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +4 Dex / +5 Cun / +6 Lck
Changes resistances penetration: +9% physical
Changes damage: +11% physical
Trap disarming bonus: +14
Stealth bonus: +6
Infravision radius: +5
A belt that goes around your waist.
This item has been sent to the Item's Vault.
ravager's hardened leather belt of burglaryRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +4 Dex / +5 Cun / +6 Lck
Changes resistances penetration: +9% physical
Changes damage: +11% physical
Trap disarming bonus: +14
Stealth bonus: +6
Infravision radius: +5
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Hare-Skin Sling
Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Physical crit. chance: +5.0%
Defense: +10 (+3 eff.)
Changes stats: +10 Lck
Talent mastery: +0.20 Cunning / Survival
Movement speed: +20%
Activating this item is instant.
It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) :
Effective talent level: 3.0
Power cost: 8 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: You fire a mighty shot at your target, doing 139% damage and knocking it back.
The knockback chance increases with your Accuracy.
This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.
This item has been sent to the Item's Vault.
Hare-Skin SlingRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Physical crit. chance: +5.0%
Defense: +10 (+3 eff.)
Changes stats: +10 Lck
Talent mastery: +0.20 Cunning / Survival
Movement speed: +20%
Activating this item is instant.
It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) :
Effective talent level: 3.0
Power cost: 8 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: You fire a mighty shot at your target, doing 139% damage and knocking it back.
The knockback chance increases with your Accuracy.
This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.
This item has been sent to the Item's Vault.
Radhoderand the Obsidianmaster (19/19, 40-49 power, 3 apr)
Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 40.5 - 48.6
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +12
Armour Penetration: +3
Crit. chance: +7.0%
Capacity: 19
Travel speed: +200%
Damage Shield penetration (this weapon only): +20%
Damage (Ranged): +20 physical
Damage (radius 1) on hit: +20 darkness / +8 physical
When wielded/worn:
Ammo reloads per turn: +2
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Radhoderand the Obsidianmaster (19/19, 40-49 power, 3 apr)Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 40.5 - 48.6
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +12
Armour Penetration: +3
Crit. chance: +7.0%
Capacity: 19
Travel speed: +200%
Damage Shield penetration (this weapon only): +20%
Damage (Ranged): +20 physical
Damage (radius 1) on hit: +20 darkness / +8 physical
When wielded/worn:
Ammo reloads per turn: +2
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Fortune's Eye
Requires:
- Level 25
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 4
When wielded/worn:
Accuracy: +12 (+6 eff.)
Armour penetration: +12
Defense: +12 (+3 eff.)
Changes stats: +10 Lck / +5 Cun
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+2 eff.)
See stealth: +12
See invisible: +12
It can be used to activate talent Track (costing 18 power out of 35/35) :
Effective talent level: 2.0
Power cost: 18 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 15 for 5 turns.
The radius will increase with your Cunning.
This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword.
His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."
This item has been sent to the Item's Vault.
Fortune's EyeRequires:
- Level 25
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 4
When wielded/worn:
Accuracy: +12 (+6 eff.)
Armour penetration: +12
Defense: +12 (+3 eff.)
Changes stats: +10 Lck / +5 Cun
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+2 eff.)
See stealth: +12
See invisible: +12
It can be used to activate talent Track (costing 18 power out of 35/35) :
Effective talent level: 2.0
Power cost: 18 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 15 for 5 turns.
The radius will increase with your Cunning.
This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword.
His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."
This item has been sent to the Item's Vault.
Newly picked up
Chendur the cashmere cloak (11 def, 6 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +10 (+4 eff.)
Physical power: +15 (+7 eff.)
Armour: +6
Defense: +11 (+2 eff.)
Changes stats: +4 Str
Changes resistances penetration: +10% physical
Physical save: +17 (+6 eff.)
Spell save: +18 (+5 eff.)
Mental save: +18 (+4 eff.)
Life regen: +4.00
Only die when reaching: -80.00 life
Maximum stamina: +30.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Chendur the cashmere cloak (11 def, 6 armour)Chendur the cashmere cloak (11 def, 6 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +10 (+4 eff.)
Physical power: +15 (+7 eff.)
Armour: +6
Defense: +11 (+2 eff.)
Changes stats: +4 Str
Changes resistances penetration: +10% physical
Physical save: +17 (+6 eff.)
Spell save: +18 (+5 eff.)
Mental save: +18 (+4 eff.)
Life regen: +4.00
Only die when reaching: -80.00 life
Maximum stamina: +30.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Newly picked up
Serpentine Cloak (20 def, 0 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +20 (+4 eff.)
Changes stats: +4 Dex / +4 Wil / +4 Cun
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons
Poison immunity: +50%
Talent on hit(mindpower): Poison Strike (10% chance level 1).
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
Serpentine Cloak (20 def, 0 armour)Serpentine Cloak (20 def, 0 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +20 (+4 eff.)
Changes stats: +4 Dex / +4 Wil / +4 Cun
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons
Poison immunity: +50%
Talent on hit(mindpower): Poison Strike (10% chance level 1).
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
Emblem of Evasion
Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 4
When wielded/worn:
Ranged Defense: +20 (+4 eff.)
Changes stats: +12 Dex / +10 Cun / +8 Lck
Deflect projectiles away: +15%
Slows Projectiles: +30%
Activating this item is instant.
It can be used to activate talent Evasion (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 37 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.
Emblem of EvasionRequires:
- Level 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 4
When wielded/worn:
Ranged Defense: +20 (+4 eff.)
Changes stats: +12 Dex / +10 Cun / +8 Lck
Deflect projectiles away: +15%
Slows Projectiles: +30%
Activating this item is instant.
It can be used to activate talent Evasion (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 37 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.
Nithan's Force
Requires:
- Dexterity 32
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 111%
Firing range: +10
When wielded/worn:
Changes stats: +10 Str / +5 Con
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +35% physical
Pinning immunity: +30%
Knockback immunity: +30%
It can be used to activate talent Bull Shot (costing 16 power out of 16/16) :
Effective talent level: 4.0
Power cost: 16 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 207% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.
Nithan's ForceRequires:
- Dexterity 32
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 111%
Firing range: +10
When wielded/worn:
Changes stats: +10 Str / +5 Con
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +35% physical
Pinning immunity: +30%
Knockback immunity: +30%
It can be used to activate talent Bull Shot (costing 16 power out of 16/16) :
Effective talent level: 4.0
Power cost: 16 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 207% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.