prismatic dwarven-steel helm of the depths (0 def, 4 armour) =Water breathing=
Requires:
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes resistances: +10% cold / +12% light / +13% darkness
Allows you to breathe in: water
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
prismatic dwarven-steel helm of the depths (0 def, 4 armour) =Water breathing=Requires:
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes resistances: +10% cold / +12% light / +13% darkness
Allows you to breathe in: water
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
zircon ring =ring=
Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +346 (+41 eff.)
Armour penetration: +15
Physical crit. chance: +822.0%
Physical power: +12 (+2 eff.)
Armour: +682
Defense: +1443 (+130 eff.)
Effects on melee hit:
* 27% chance to reduce all saves and defense by 64
Damage when hit (Melee): 34 darkness
Changes stats: +686 Str / +692 Dex / +695 Mag / +692 Wil / +686 Cun / +693 Con
Changes resistances: +682% all
Changes resistances penetration: +330% all / +30% cold
Changes damage: +21% acid / +33% cold / +1653% all
Grants telepathy: Demon/Major Demon/Minor
Physical save: +1426 (+125 eff.)
Spell save: +1426 (+127 eff.)
Mental save: +1426 (+129 eff.)
Stun/Freeze immunity: +4830%
Spellpower: +16 (+2 eff.)
Spell crit. chance: +822%
Mental crit. chance: +822%
Light radius: +12
Infravision radius: +18
See invisible: +29
Healing mod.: +50%
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.6
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 5 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings can have magical properties.
This item has been sent to the Item's Vault.
zircon ring =ring=Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +346 (+41 eff.)
Armour penetration: +15
Physical crit. chance: +822.0%
Physical power: +12 (+2 eff.)
Armour: +682
Defense: +1443 (+130 eff.)
Effects on melee hit:
* 27% chance to reduce all saves and defense by 64
Damage when hit (Melee): 34 darkness
Changes stats: +686 Str / +692 Dex / +695 Mag / +692 Wil / +686 Cun / +693 Con
Changes resistances: +682% all
Changes resistances penetration: +330% all / +30% cold
Changes damage: +21% acid / +33% cold / +1653% all
Grants telepathy: Demon/Major Demon/Minor
Physical save: +1426 (+125 eff.)
Spell save: +1426 (+127 eff.)
Mental save: +1426 (+129 eff.)
Stun/Freeze immunity: +4830%
Spellpower: +16 (+2 eff.)
Spell crit. chance: +822%
Mental crit. chance: +822%
Light radius: +12
Infravision radius: +18
See invisible: +29
Healing mod.: +50%
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.6
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 5 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings can have magical properties.
This item has been sent to the Item's Vault.
blurring rough leather belt of unlife =No air needed=
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Defense: +8 (+1 eff.)
Changes resistances: +5% blight
Stealth bonus: +5
The wearer is treated as an undead.
The wearer no longer has to breathe.
A belt that goes around your waist.
This item has been sent to the Item's Vault.
blurring rough leather belt of unlife =No air needed=Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Defense: +8 (+1 eff.)
Changes resistances: +5% blight
Stealth bonus: +5
The wearer is treated as an undead.
The wearer no longer has to breathe.
A belt that goes around your waist.
This item has been sent to the Item's Vault.