
CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
When wielded/worn:
Effects on ranged hit:
* 40% chance to disease
Damage (Ranged): 20 blight
Changes damage: +40% blight
Disease immunity: +50%
It can be used to activate talent Cyst Burst (costing 9 power out of 20/20) :
Effective talent level: 5.0
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Make your target's diseases burst, doing 22.50 blight damage for each disease it is infected with.
This will also spread any diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Armoyakhad (114% power, 3 apr)Requires:
- Strength 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Power: 114% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 14% chance to cause random gloom
* 25% chance to put talents on cooldown
On weapon crit:
* cripple the target
Damage (Melee): +5 mind
Burst (radius 1) on hit: +4 blight
Burst (radius 2) on crit: +4 mind
When wielded/worn:
Physical crit. chance: +6.0%
Damage when hit (Melee): 4 blight
Changes stats: +2 Cun / +4 Wil
Changes damage: +6% mind
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Flashdash the silk robe (3 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +3 (+1 eff.)
Effects on melee hit:
* Slows global speed by 30%
* 10 arcane resource burn
Damage when hit (Melee): 4 fire
Changes stats: +6 Str / +6 Mag / +6 Wil
Changes resistances: +21% lightning / +11% physical / +8% cold / +27% fire
Changes damage: +12% lightning / +20% physical / +5% cold / +18% fire
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4 (+4 eff.)
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

cured leather armour of Toknor (2 def, 4 armour)Requires:
- Strength 14
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +6 (+2 eff.)
Armour: +4
Defense: +2 (+0 eff.)
Fatigue: +7%
Critical mult.: +12.00%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

resilient linen cloak of Iron Throne (1 def, 0 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +2 Str / +1 Con
Maximum life: +32.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.scouring iron gauntlets (0 def, 1 armour)
Requires:
- Talent Heavy Armour Training
Infused by arcane disrupting forces
1.50 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +1
Effects when hit in melee:
* 16% chance to reduce effective powers by 20%
* 17 arcane resource burn
Spell save: +8 (+8 eff.)
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

marauder's cured leather armour (6 def, 4 armour)Requires:
- Strength 14
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes stats: +4 Str / +5 Dex
Physical save: +7 (+4 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

marauder's cured leather armour of fire resistance (5 def, 4 armour)Requires:
- Strength 14
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +5 (+1 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Dex
Changes resistances: +16% fire
Physical save: +5 (+3 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
