
movement infusion of the duelist (speed 805%; cd 9)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 805% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

healing infusion of the sneak (heal 242; cd 11)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 242 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

medical injector implant of the duelist (efficiency 182% / cooldown 68%)Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Medical injector allows using therapeutics with 182% efficiency and cooldown mod of 68%.
Its effects scale with your Dexterity stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.

healing infusion of the psychic (heal 246; cd 12)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 246 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

Forbidden Tome: "Of Knowledge And Horrors"Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 4
It can be used to read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.
This item has been sent to the Item's Vault.

Limmir's Amulet of the Moon =+9=Requires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Changes stats: +9 Str / +9 Dex / +9 Mag / +9 Wil / +9 Cun / +9 Con
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Limmir's Amulet of the Moon =13 dex, 13 cun=Requires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +5
Changes stats: +5 Str / +13 Dex / +5 Mag / +5 Wil / +13 Cun / +5 Con
Changes resistances: +5% all
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

fungal voratun steamgun of piercingRequires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 5
Power: 107% Range: 1.1x
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +22 (+5 eff.)
Armour penetration: +11
Changes stats: +6 Con
Changes resistances penetration: +15% all
Talent mastery: +0.20 Wild-gift / Fungus
It can be used to regenerate 222 life over 5 turns
Activation puts all charms on cooldown for 20 turns.
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

The ShotgonneRequires:
- Strength 25
- Dexterity 40
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
9.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Power: 107% Range: 1.1x
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Attack speed: 100%
Dam. multiplier: 125%
Firing range: +6
Travel speed: +600%
Attacks use: 4.0 Steam
When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target.
This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death.
It also seems to have been carefully balanced to work like a dual gun set.
This item has been sent to the Item's Vault.

Anti-Gravity Boots (8 def, 8 armour)Requires:
- Heavy armour training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +8
Defense: +8 (+2 eff.)
Fatigue: +8%
Changes stats: +5 Str / +4 Dex
Changes resistances: +10% fire
Changes damage: +10% fire
Pinning immunity: +50%
Steampower: +3 (+1 eff.)
These boots have a 6% chance to fail to operate properly (reduced by Cunning).
It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (100 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (169 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning)
Activation costs 18 power out of 18/18.
These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity".
They look like they will work, though.
Probably.
If you're very careful.
This item has been sent to the Item's Vault.

swiftstrike dwarven-steel steamgun of life drainingRequires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +9
Attack speed: 100%
Firing range: +8
Travel speed: +800%
Damage (Ranged): +5 draining blight
Attacks use: 2.0 Steam
When wielded/worn:
Changes stats: +3 Cun
Combat speed: +10%
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Scale Mail of Kroltar (10 def, 18 armour)Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+5 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) :
Effective talent level: 3.0
Power cost: 50 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 17.66 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

Dawn's Blade (161% power, 7 apr)Requires:
- Magic 18
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It is part of a set of items.
If the sun doesn't set, dawn's power lasts forever.
Power: 161% Range: 1.4x
Uses stats: 25% Mag, 80% Str
Damage type: Light
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 100%
Damage against: +25% Undead / +25% Demon
When wielded/worn:
Changes resistances penetration: +25% light
Changes damage: +20% light
Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light
Talents cooldown: Healing Light (-3 turns) Bathe in Light (-5 turns) Providence (-10 turns) Barrier (-5 turns)
Spellpower: +10 (+4 eff.)
Spell crit. chance: +4%
Light radius: +2
It can be used to invoke dawn, inflicting 276.25 light damage in radius 5 (based on Magic) and lighting the area within radius 10
Activation costs 35 power out of 35/35.
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Darkquench the pouch of voratun shots (22/22, 172% power, 6 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Power: 172% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +19.0%
Capacity: 22
On weapon crit:
* Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50%
* Splash the target with acid dealing 150 damage over 5 turns and reducing armor and accuracy by 19
Damage (Ranged): +24 light / +16 darkness
Damage (radius 1) on hit: +8 darkness
Damage against: +16% Undead
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Brandedge the stralite battleaxe (156% power, 3 apr) =12 spd/25 fire respen[db]=Requires:
- Strength 35
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Power: 156% Range: 1.5x
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
On weapon hit:
* 19 arcane resource burn
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
Damage (radius 1) on hit: +16 darkness
Damage (radius 2) on crit: +34 fire
When wielded/worn:
Damage when hit (Melee): 4 darkness / 6 fire
Changes resistances: +6% fire
Changes resistances penetration: +24% fire
Changes damage: +6% fire
Global speed: +12%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Mercy (143% power, 9 apr) =decent rogue or OH=Requires:
- Dexterity 42
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Power: 143% Range: 1.3x
Uses stats: 45% Str, 50% Mag, 55% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +15.0%
Attack speed: 100%
On weapon hit:
* deals 60 physical damage increased by 1% for each 1% life the target has lost
When wielded/worn:
Changes stats: +6 Str / +6 Dex
Critical mult.: +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.

magewarrior's short elven-wood starstaff of wizardry (129% power, 5 apr, temporal element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
Power: 129% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+2 eff.)
Physical crit. chance: +7.0%
Physical power: +7 (+1 eff.)
Changes stats: +4 Mag / +3 Wil
Changes damage: +25% temporal
Talent granted: +1 Command Staff
Maximum mana: +70.00
Spellpower: +27 (+6 eff.)
Spell crit. chance: +7%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

cruel elven-wood vilestaff of might (129% power, 5 apr, acid element) =22 sp. crit=Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +25% acid
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Spellpower: +12 (+3 eff.)
Spell crit. chance: +22%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

bloodlich's elven-wood vilestaff of the prodigy (129% power, 5 apr, darkness element) =15 mag / 12 wil=Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +15 Mag / +12 Wil / +12 Cun / +5 Con
Changes damage: +25% darkness
Talent granted: +1 Command Staff
Critical mult.: +16.00%
N.Energy each turn: +0.20
Vim when firing critical spell: +4.00
Spellpower on spell critical (stacks up to 3 times): +7
Maximum vim: +28.00
Maximum neg.energy: +27.00
Spellpower: +12 (+3 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Power: 65% Range: 1.2x
Uses stat: 50% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+4 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Seeds of the Black Tree (115% power, 27 apr, darkness damage)Requires:
- Willpower 28
- Magic 20
Infused by nature
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Power: 115% Range: 1.1x
Uses stats: 40% Wil, 80% Mag
Damage type: Darkness
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +27
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
When wielded/worn:
Changes stats: +6 Wil / +6 Mag
Changes damage: +10% blight / +10% mind / +10% darkness
Spellpower: +12 (+3 eff.)
Spell crit. chance: +12%
Mindpower: +12 (+6 eff.)
Mental crit. chance: +12%
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.

Brodudradir (101% power, 11 apr) =4 con=Requires:
- Dexterity 16
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Power: 101% Range: 1.3x
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +11
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +3.0%
Changes stats: +5 Str / +3 Dex / +5 Mag / +4 Wil / +6 Cun / +4 Con
Changes damage: +9% physical
Critical mult.: +10.00%
Physical save: +18 (+5 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.

caustic elven-wood longbow of enduring =14 con=Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Power: 65% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (radius 2) on crit: +21 acid / +32 nature
When wielded/worn:
Armour penetration: +15
Changes stats: +14 Con / +17 Wil
Changes resistances penetration: +20% acid / +14% nature
Maximum life: +15.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Anmalice (158% power, 20 apr) =[krog cursed]=Requires:
- Willpower 20
- Strength 32
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 158% Range: 1.4x
Uses stats: 10% Wil, 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +20
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* torments the target with many mental effects
On weapon kill:
* reduces mental save penalty
When wielded/worn:
Changes damage: +8% mind
Mental save: -30 (-30 eff.)
Mindpower: +9 (+4 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.

Glintwild (170% power, 3 apr)Requires:
- Strength 35
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 170% Range: 1.5x
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Damage (radius 1) on hit: +20 light
Damage (radius 2) on crit: +4 fire
When wielded/worn:
Accuracy: +19 (+5 eff.)
Effects on melee hit:
* 10% chance to slow global speed by 42%
Damage when hit (Melee): 4 light
Changes stats: +9 Dex
Changes resistances: +9% nature / +9% blight
Spell save: +15 (+5 eff.)
Combat speed: +10%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

steel dagger 'Elytha' (105% power, 6 apr) =6 str / 8 mag=Requires:
- Dexterity 16
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Power: 105% Range: 1.3x
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 113 damage
When wielded/worn:
Changes stats: +6 Str / +8 Mag
Mental save: +6 (+3 eff.)
Equilibrium when hit: +0.08
Mindpower: +10 (+5 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Eromnir the dwarven-steel mace (129% power, 4 apr) =7 dex, 3 con=Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Power: 129% Range: 1.4x
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +9
Changes stats: +7 Dex / +1 Mag / +3 Con
Changes resistances penetration: +10% all
Hate when firing a critical mind attack: +1.00
Light radius: +2
See invisible: +3
Blunt and deadly.
This item has been sent to the Item's Vault.

Jaw of Rogroth =necro=Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Vim per kill: +4.00
Maximum souls: +3.00
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium)
Activation costs 20 power out of 24/24.
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.
