Elemental Fury
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +3 Cun / +3 Mag
Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
Elemental FuryRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +3 Cun / +3 Mag
Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
Rogue Plight (6 def, 7 armour)
Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6
Fatigue: +7%
Changes stats: +4 Con / +5 Wil
Changes resistances: +35% blight
Physical save: +35
Stun/Freeze immunity: +30%
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.
Rogue Plight (6 def, 7 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6
Fatigue: +7%
Changes stats: +4 Con / +5 Wil
Changes resistances: +35% blight
Physical save: +35
Stun/Freeze immunity: +30%
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.
The Titan's Quiver (18/18, 62-86.8 power, 20 apr)
Requires:
- Dexterity 20
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 62.0 - 86.8
Uses stats: 50% Dex, 70% Str
Damage type: Physical
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +20
Physical crit. chance: +8.0%
Capacity: 18
Special effect when this weapon crits: pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.
The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires:
- Dexterity 20
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 62.0 - 86.8
Uses stats: 50% Dex, 70% Str
Damage type: Physical
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +20
Physical crit. chance: +8.0%
Capacity: 18
Special effect when this weapon crits: pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.
Plate of the Blackened Mind (15 def, 20 armour)
Requires:
- Strength 48
- Talent Armour Training (level 3)
Infused by psionic forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +20
Defense: +15
Fatigue: +17%
Changes stats: +6 Wil / +4 Cun / +3 Con
Damage when the wearer is hit: 14 gloom
Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind
Talent mastery: +0.20 Cursed / Gloom
Physical save: +15
Mental save: +25
Confusion immunity: +100%
Fear immunity: +100%
Mindpower: +10
Light radius: -2
Infravision radius: +4
It can be used to activate talent Dominate (costing 15 power out of 25/25) :
Effective talent level: 2.0
Power cost: 15 out of 25/25.
Range: 2.5
Travel Speed: instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 21 Armour, 31 Defense and your attacks will gain 52% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.
Plate of the Blackened Mind (15 def, 20 armour)Requires:
- Strength 48
- Talent Armour Training (level 3)
Infused by psionic forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +20
Defense: +15
Fatigue: +17%
Changes stats: +6 Wil / +4 Cun / +3 Con
Damage when the wearer is hit: 14 gloom
Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind
Talent mastery: +0.20 Cursed / Gloom
Physical save: +15
Mental save: +25
Confusion immunity: +100%
Fear immunity: +100%
Mindpower: +10
Light radius: -2
Infravision radius: +4
It can be used to activate talent Dominate (costing 15 power out of 25/25) :
Effective talent level: 2.0
Power cost: 15 out of 25/25.
Range: 2.5
Travel Speed: instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 21 Armour, 31 Defense and your attacks will gain 52% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.
Pendant of the Sun and Moons
Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: +10% darkness / +10% light
Changes resistances cap: +5% darkness / +5% light
Changes resistances penetration: +15% darkness / +15% light
Changes damage: +8% darkness / +8% light
Spellpower: +8
Spell crit. chance: +5%
All your damage is converted and split into light and darkness.
It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) :
Effective talent level: 3.0
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.
Pendant of the Sun and MoonsRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: +10% darkness / +10% light
Changes resistances cap: +5% darkness / +5% light
Changes resistances penetration: +15% darkness / +15% light
Changes damage: +8% darkness / +8% light
Spellpower: +8
Spell crit. chance: +5%
All your damage is converted and split into light and darkness.
It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) :
Effective talent level: 3.0
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.
Crystal Heart
Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It can be used to combine with a suit of body armor, costing 1 power out of 1/1.
This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.
This item has been sent to the Item's Vault.
Crystal HeartRequires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It can be used to combine with a suit of body armor, costing 1 power out of 1/1.
This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.
This item has been sent to the Item's Vault.
Titanic (20 def, 18 armour, 320 block)
Requires:
- Strength 37
- Talent Armour Training (level 2)
Alternately Requires:
- Talent Shield Mastery (level 1)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20
Ranged Defense: +10
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.
Titanic (20 def, 18 armour, 320 block)Requires:
- Strength 37
- Talent Armour Training (level 2)
Alternately Requires:
- Talent Shield Mastery (level 1)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20
Ranged Defense: +10
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.
Crystal Focus
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.
Crystal FocusPowered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.
Crystal Focus
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.
Crystal FocusPowered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.
Crystal Focus
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.
Crystal FocusPowered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.
Shoes of Moving Slowly (0 def, 0 armour)
Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +0
Defense: +0 (+0 eff.)
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+4 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.
Shoes of Moving Slowly (0 def, 0 armour)Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +0
Defense: +0 (+0 eff.)
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+4 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.
Staff of Destruction (20-24 power, 4 apr, fire element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+7 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
Staff of Destruction (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+7 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39.2 power, 10 apr)
Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+4 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39.2 power, 10 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+4 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Hat of Arcane Understanding (2 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+0 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
Hat of Arcane Understanding (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+0 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic Eye
Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Dragon-helm of Kroltar (5 def, 9 armour)
Requires:
- Strength 35
- Talent Heavy Armour Training (level 1)
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
Kroltar's power resides in his scales.
When wielded/worn:
Armour: +9
Defense: +5 (+1 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck
Changes damage: +10% physical / +10% fire
Talent mastery: +0.20 Wild-gift / Fire drake aspect
It can be used to activate talent Bellowing Roar (costing 41 power out of 45/45) :
Effective talent level: 3.0
Power cost: 41 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5.
The sound wave is so strong, your foes also take 111.27 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.
Dragon-helm of Kroltar (5 def, 9 armour)Requires:
- Strength 35
- Talent Heavy Armour Training (level 1)
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
Kroltar's power resides in his scales.
When wielded/worn:
Armour: +9
Defense: +5 (+1 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck
Changes damage: +10% physical / +10% fire
Talent mastery: +0.20 Wild-gift / Fire drake aspect
It can be used to activate talent Bellowing Roar (costing 41 power out of 45/45) :
Effective talent level: 3.0
Power cost: 41 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5.
The sound wave is so strong, your foes also take 111.27 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.
Bindings of Eternal Night (12 def, 12 armour)
Requires:
- Level 15
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 3
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.
Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 15
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 3
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.
Perseverance (31-43.4 power, 9 apr)
Requires:
- Willpower 24
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Base power: 31.0 - 43.4
Uses stats: 20% Wil, 90% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +9
Crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* restore 7 stamina and equilibrium
Damage (Melee): +15 manaburn arcane
When wielded/worn:
Spell save: +18 (+5 eff.)
Confusion immunity: +30%
Stun/Freeze immunity: +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.
Perseverance (31-43.4 power, 9 apr)Requires:
- Willpower 24
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Base power: 31.0 - 43.4
Uses stats: 20% Wil, 90% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +9
Crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* restore 7 stamina and equilibrium
Damage (Melee): +15 manaburn arcane
When wielded/worn:
Spell save: +18 (+5 eff.)
Confusion immunity: +30%
Stun/Freeze immunity: +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+12 eff.)
It can be used to activate talent Arcane Supremacy (costing 18 power out of 20/20) :
Effective talent level: 3.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+12 eff.)
It can be used to activate talent Arcane Supremacy (costing 18 power out of 20/20) :
Effective talent level: 3.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Garkul's Teeth
0.1
T5 amulet jewelry
Reqs Level 35
[Unique]
Master
A part of set.
While equipped:
Stats +10 Str +6 Con
----- def -----
Phys.save +18 (+7 eff.)
Mind.save +18 (+6 eff.)
Pinning- +100%
---------- misc
Masteries
+0.10 Technique/Two-handed maiming
+0.10 Technique/Bloodthirst
+0.10 Technique/Warcries
+0.10 Technique/Two-handed weapons
Shattering Shout:
Level 5.5
Pwr.cost 10 out of 48/48.
Range melee/personal
Travel.spd instantaneous
Description: Release a powerful shout, doing 326.49 physical damage in a radius 8 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.
Garkul's Teeth0.1
T5 amulet jewelry
Reqs Level 35
[Unique]
Master
A part of set.
While equipped:
Stats +10 Str +6 Con
----- def -----
Phys.save +18 (+7 eff.)
Mind.save +18 (+6 eff.)
Pinning- +100%
---------- misc
Masteries
+0.10 Technique/Two-handed maiming
+0.10 Technique/Bloodthirst
+0.10 Technique/Warcries
+0.10 Technique/Two-handed weapons
Shattering Shout:
Level 5.5
Pwr.cost 10 out of 48/48.
Range melee/personal
Travel.spd instantaneous
Description: Release a powerful shout, doing 326.49 physical damage in a radius 8 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.