

3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 48
[Random Unique]
Arcane/Master
Weapon Damage 43.5 - 60.9 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +23
Critical Rate +5.0%
Attack Speed 100%
Ignore Shields +15%
On-hit +21 cold
On-crit, radius 2 +12 arcane
While equipped:
Stats +3 Cun
offense ------
Ignore resists +10% arcane +11% physical
Accuracy +14 (+7 eff.)
Ignore Armor +13
defense ------
Resistance +5% arcane
Out-of-Phase Defense +15
Out-of-Phase Resistance +15%
Out-of-Phase Resilience +15%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 head armor
Reqs - Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +6 Str +4 Mag +17 Wil
offense ------
Physical Power +11 (+10 eff.)
Spellpower/crit +4
defense ------
Armor +8
Fatigue +5%
Resistance +12% blight +15% physical
Physical save +9 (+4 eff.)
Mind save +13 (+7 eff.)
other -------
Mana/turn +0.08
Max mana +60.00
Infravision +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 head armor
Reqs - Heavy armour training
[Unique]
Master
While equipped:
Stats +3 Con +10 Wil
offense ------
Mindpower +5 (+2 eff.)
defense ------
Armor +6
Defense +3 (+1 eff.)
Fatigue +4%
Resistance +8% physical
other -------
Masteries
+0.20 Technique/Superiority
+0.20 Cunning/Survival
Indomitable: (Instant)
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 45
Travel.spd instantaneous
Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T4 shield armor
Reqs - Shield usage training
,Str 28
[Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
When Hit 17 fire
defense ------
Armor +9
Defense +16 (+4 eff.)
Ranged Defense +15 (+4 eff.)
Fatigue +20%
Resistance +35% fire
Affinity +15% fire
other -------
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 48
[Unique]
Arcane/Master
Weapon Damage 82.0 - 123.0 Physical
Uses 120% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +7
Critical Rate +4.0%
Attack Speed 100%
On-hit +30 fire
On Hit: 10% Flameshock level 3
While equipped:
offense ------
Damage +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 40
[Unique]
Arcane
Weapon Damage 48.0 - 67.2 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +20
Critical Rate +5.0%
Attack Speed 100%
Damage Conversion 50% darkness
While equipped:
Stats +10 Str +8 Mag
offense ------
Damage +25% darkness
Ignore resists +15% darkness
defense ------
Resistance +18% darkness +12% blight
other -------
Shadow Power +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 48
[Random Unique]
Arcane/Master
Weapon Damage 42.0 - 58.8 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
On-hit +17 blight +16 fire
On Hit: 20% Epidemic level 5
On Hit:
* 13% chance to reduce strength, dexterity, and constitution by 34
While equipped:
Stats +5 Con
offense ------
Physical Power +15 (+9 eff.)
Ignore resists +20% physical
Accuracy +19 (+6 eff.)
Ignore Armor +13
defense ------
Armor +2
Resistance +6% acid
Crit Resistance 10.00%
Healmod +10%
Disease Resist +29%
Disarm Resist +15%
Stun Resist +20%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T4 massive armor
Reqs - Massive armour training
,Str 52
[Unique]
Master
While equipped:
Stats +15 Con
defense ------
Armor +50
Hardiness +15%
Fatigue +35%
Physical save +45 (+19 eff.)
Knockbk Resist +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns.
Uses 25 power out of 25/25
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 48
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
defense ------
Armor +35
Defense +25 (+5 eff.)
Fatigue +15%
Resistance +15% acid +20% darkness
+15% blight +25% fire +20% cold
Physical save +15 (+7 eff.)
Spell save +25 (+8 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
Shadow Power +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Arcane
Weapon Damage 30.0 - 36.0 Physical
Uses 130% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +25%
Spellpower +40 (+10 eff.)
Damage +30% lightning +30% fire
+30% arcane +30% cold
defense ------
Silence Resist +40%
other -------
Mana-on-crit +12.00
Max mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
This staff offers 30% bonus to fire, cold, lightning, arcane damage. (included above)
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 battleaxe 2H weapon
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 170% Mag
Mastery Strength of Purpose
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 fire
Damage Conversion 20% fire
While equipped:
offense ------
Damage +20% fire
Ignore resists +25% fire
defense ------
Resistance +20% fire
The wearer is treated as a demon.
Infernal Breath:
Effective talent level: 3.0
Power cost 35 out of 35/35.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 109.68 fire damage, and flames will be left dealing a further 25.32 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.


5.0 Encumbrance
staff 1H weapon
[Unique]
Arcane
A part of set.
Weapon Damage 0.0 - 0.0 Physical
Uses 50% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Attack Speed 100%
While equipped:
Stats +4 Mag
offense ------
Spell Crit +8%
Critical power +20.00%
Damage +20% acid +20% cold
defense ------
Mind save +8 (+3 eff.)
Confus Resist +20%
other -------
Max mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats +9 Str +3 Cun +9 Mag
defense ------
Defense +8 (+1 eff.)
Stun Resist +20%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
Darkfire:
Effective talent level: 5.0
Power cost 12 out of 12/12.
Range 6
Cooldown: 8
Travel.spd 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 117.38 fire damage and 117.38 darkness damage in a radius of 6.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 greatsword 2H weapon
Reqs Str 48
[Random Unique]
Arcane/Master
Weapon Damage 73.0 - 116.8 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +7.0%
Attack Speed 100%
On Hit:
* 25% chance for lightning to strike from the target to a second target dealing 89 damage
While equipped:
Stats +1 Con
offense ------
Ignore resists +14% all
Accuracy +35 (+18 eff.)
Ignore Armor +16
defense ------
Armor +8
Resistance +1% physical
Massive two-handed swords.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 greatsword 2H weapon
Reqs Str 48
[Random Unique]
Arcane/Master/Psionic
Weapon Damage 64.0 - 102.4 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +5.0%
Attack Speed 100%
On-hit +16 blight
On Hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
On Critical:
* Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20
While equipped:
Stats +3 Cun +1 Wil
offense ------
Physical Crit +12.0%
Critical power +42.00%
Ignore Armor +10
defense ------
Crit Resistance 10.00%
other -------
Light +3
Massive two-handed swords.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 greatsword 2H weapon
Reqs Str 35
[Unique]
Arcane/Master
Weapon Damage 70.0 - 112.0 Physical
Uses 10% Mag, 130% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +18
Critical Rate +20.0%
Attack Speed 100%
Lifesteal +5%
On Hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
While equipped:
Stats +10 Str +8 Mag +5 Con
other -------
Cooldown Draining Assault -1
Abduction -1
Detonating Charge -1
Masteries
+0.10 Corruption/Torture
+0.20 Corruption/Brutality
+0.20 Corruption/Wrath
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.