voratun gauntlets 'Boltobeisance' (0 def, 3 armour)
Requires:
- Talent Armour Training
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +21
Armour: +3
Changes stats: +5 Str / +8 Dex / +4 Cun / +5 Con
Damage when the wearer hits(melee): 2 lightning
Changes resistances: +6% lightning
Changes damage: +9% lightning
Talent cooldown: Double Strike (-1 turn)
Physical save: +18
Spell save: +8
Mental save: +8
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 27% for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
voratun gauntlets 'Boltobeisance' (0 def, 3 armour)Requires:
- Talent Armour Training
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +21
Armour: +3
Changes stats: +5 Str / +8 Dex / +4 Cun / +5 Con
Damage when the wearer hits(melee): 2 lightning
Changes resistances: +6% lightning
Changes damage: +9% lightning
Talent cooldown: Double Strike (-1 turn)
Physical save: +18
Spell save: +8
Mental save: +8
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 27% for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Wrap of Stone (0 def, 10 armour)
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Armour: +10
Armour Hardiness: +20%
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth
Spellpower: +6
It can be used to activate talent Stone Wall (costing 36 power out of 50/50) :
Effective talent level: 1.0
Power cost: 36 out of 50/50.
Range: 7.0
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 99.23 physical dmage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.
Wrap of Stone (0 def, 10 armour)Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Armour: +10
Armour Hardiness: +20%
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth
Spellpower: +6
It can be used to activate talent Stone Wall (costing 36 power out of 50/50) :
Effective talent level: 1.0
Power cost: 36 out of 50/50.
Range: 7.0
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 99.23 physical dmage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.
Rune of the Rift (414.00 temporal damage, removed from time 4 turns)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4.0
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 546.48 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 60 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune..
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
Rune of the Rift (414.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4.0
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 546.48 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 60 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune..
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
Elemental Fury
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +3 Cun / +3 Mag
Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
Elemental FuryRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +3 Cun / +3 Mag
Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
Black Robe (6 def, 0 armour)
Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Physical power: +10
Defense: +6
Changes stats: +5 Mag / +4 Wil / +3 Cun
Spell save: +25
Blindness immunity: +50%
Spellpower: +30
See invisible: +10
Talent on hit(spell): Blood Grasp (5% chance level 3).
Talent on hit(spell): Soul Rot (5% chance level 3).
Talent on hit(spell): Bone Spear (5% chance level 3).
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.
Black Robe (6 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Physical power: +10
Defense: +6
Changes stats: +5 Mag / +4 Wil / +3 Cun
Spell save: +25
Blindness immunity: +50%
Spellpower: +30
See invisible: +10
Talent on hit(spell): Blood Grasp (5% chance level 3).
Talent on hit(spell): Soul Rot (5% chance level 3).
Talent on hit(spell): Bone Spear (5% chance level 3).
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.
Newly picked up
Wanderer's Rest (4 def, 0 armour)
Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Defense: +4
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Pinning immunity: +100%
Movement speed: +10%
It can be used to activate talent Telekinetic Leap (costing 11 power out of 18/18) :
Effective talent level: 4.0
Power cost: 11 out of 18/18.
Range: 6.0
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away.
This talent receives a reduced benefit from the Reach talent.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.
Wanderer's Rest (4 def, 0 armour)Wanderer's Rest (4 def, 0 armour)
Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Defense: +4
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Pinning immunity: +100%
Movement speed: +10%
It can be used to activate talent Telekinetic Leap (costing 11 power out of 18/18) :
Effective talent level: 4.0
Power cost: 11 out of 18/18.
Range: 6.0
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away.
This talent receives a reduced benefit from the Reach talent.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.
Newly picked up
Mnemonic
Requires:
- Level 35
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +8 Wil
Changes resistances: +25% mind
Talent mastery: +0.20 Psionic / Mentalism
Mental save: +20
Confusion immunity: +40%
Psi each turn: +0.50
Mindpower: +12
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Talent on hit(mindpower): Mental Refresh (10% chance level 1).
It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected.
This talent takes no time to use.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.
MnemonicMnemonic
Requires:
- Level 35
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +8 Wil
Changes resistances: +25% mind
Talent mastery: +0.20 Psionic / Mentalism
Mental save: +20
Confusion immunity: +40%
Psi each turn: +0.50
Mindpower: +12
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Talent on hit(mindpower): Mental Refresh (10% chance level 1).
It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected.
This talent takes no time to use.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.
Newly picked up
Astelrid's Clubstaff (45-67.5 power, 4 apr)
Requires:
- Strength 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stats: 100% Wil, 40% Mag
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+5 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.
Press to compare
Astelrid's Clubstaff (45-67.5 power, 4 apr)Astelrid's Clubstaff (45-67.5 power, 4 apr)
Requires:
- Strength 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stats: 100% Wil, 40% Mag
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+5 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.
Press
Isygamina the Sulfurlash
1.0
T5 wardstone armor
[Random Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil
dps ----------
Crit.mult +15.00%
Mind.pwr +2 (+1 eff.)
----- def -----
Defense +10 (+5 eff.)
Resists +12% blight +13% temporal
+12% arcane +6% nature
Dmg.red +5 all
Phys.save +14 (+7 eff.)
Proj.slow +30%
---------- misc
Equi/turn -0.70
Max.hate +2.00
Wards +1 blight +3 temporal
+3 arcane
Talents +4 Ward
Equilibrium regeneration: -0.70
Reduced minimum equilibrium: -18.00
Handheld warding devices
This item has been sent to the Item's Vault.
Isygamina the Sulfurlash1.0
T5 wardstone armor
[Random Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil
dps ----------
Crit.mult +15.00%
Mind.pwr +2 (+1 eff.)
----- def -----
Defense +10 (+5 eff.)
Resists +12% blight +13% temporal
+12% arcane +6% nature
Dmg.red +5 all
Phys.save +14 (+7 eff.)
Proj.slow +30%
---------- misc
Equi/turn -0.70
Max.hate +2.00
Wards +1 blight +3 temporal
+3 arcane
Talents +4 Ward
Equilibrium regeneration: -0.70
Reduced minimum equilibrium: -18.00
Handheld warding devices
This item has been sent to the Item's Vault.