
Steam Powered Boots (8 def, 15 armour)3.0
T5 feet armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +8 Str +10 Dex
dps ----------
Dmg.mod +10% fire
----- def -----
Armour +15
Defense +8 (+4 eff.)
Fatigue +8%
Pinning- +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.

Shoes of Slowly Moving Quickly (0 def, 0 armour) =L O L=2.0
T4 feet armor
[Unique]
Unknown/Steamtech
While equipped:
Stats +8 Dex +8 Mag
+8 Wil +8 Cun
dps ----------
Steampwr +5 (+4 eff.)
Spell.pwr +5 (+2 eff.)
----- def -----
Armour +0
Defense +0 (+0 eff.)
Fatigue +6%
Phys.save +0 (+0 eff.)
Pinning- +575%
Knockbk- +100%
Teleport- +0%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
You move 3 spaces at once.
Tornado:
Level 3.0
Pwr.cost 15 out of 1/20.
Range 10
Travel.spd 100% of base
Is a mind power
a nature gift
Description: Summon a tornado that moves very slowly towards the target, following it if it changes position.
Each time it moves every foes within radius 2 takes 8.25 lightning damage and is knocked back 2 spaces.
When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 44.01 lightning and 44.01 physical damage.
The tornado will move a maximum of 20 times.
Damage will increase with your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados!
This item has been sent to the Item's Vault.

Crown of Command (3 def, 6 armour)3.0
T3 head armor
Reqs - Heavy armour training
Cun 25
[Unique]
Master
While equipped:
Stats +3 Con +10 Wil
dps ----------
Mind.pwr +5 (+2 eff.)
Acc +0 (+0 eff.)
----- def -----
Armour +6
Defense +3 (+1 eff.)
Fatigue +4%
Resists +8% physical
Silence- +0%
---------- misc
Light +0
Masteries
+0.20 Technique/Superiority
+0.20 Cunning/Survival
Indomitable: (Instant)
Level 1.0
Pwr.cost 60 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.

Prothotipe's Prismatic Eye0.0
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning
+10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning
+10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

Rune of Reflection (--)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 15
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 250 damage for 5 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

Hydra's Bite (168% power, 7 apr) =Arcane Blade?=3.0
T4 whip 2H weapon
[Unique]
Nature/Master
Power 168% Range: 1.1x
Uses 90% Str, 40% Dex
Dmg Physical
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +14.0%
Atk.spd 125%
On Hit.r1 +0 20% chance of physical repulsion
On Hit: 10% Lightning Breath 3
On Hit: 10% Poison Breath 3
On Hit: 10% Acid Breath 3
On Hit:
* hit up to two adjacent enemies
While equipped:
dps ----------
Dmg.mod +12% acid
+12% nature
+12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.

Trident of the Tides (191% power, 20 apr)3.0
T4 trident 2H weapon
[Unique]
Nature
Power 191% Range: 1.4x
Uses 140% Str
Dmg Physical
Mastery Exotic Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +20
Crit +15.0%
Atk.spd 100%
Melee+ +20 nature
+15 cold
On Hit: 40% Water Bolt 3
While equipped:
dps ----------
Dmg.mod +20% cold
Acc +10 (+3 eff.)
----- def -----
Resists +25% cold
Spell.save +18 (+9 eff.)
---------- misc
See.Invis +2
On Spell Hit: 20% Water Bolt 3
Freeze:
Level 3.0
Pwr.cost 60 out of 150/150.
Range 10
Travel.spd instantaneous
Is a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 142.49.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

Shoes of Slowly Moving Quickly (0 def, 0 armour) =TW=2.0
T4 feet armor
[Unique]
Unknown/Steamtech
While equipped:
Stats +8 Dex +8 Mag
+8 Wil +8 Cun
dps ----------
Steampwr +5 (+3 eff.)
Spell.pwr +5 (+2 eff.)
----- def -----
Armour +0
Defense +0 (+0 eff.)
Fatigue +6%
Phys.save +0 (+0 eff.)
Pinning- +575%
Knockbk- +100%
Teleport- +0%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
You move 3 spaces at once.
Tornado:
Level 4.5
Pwr.cost 15 out of 6/20.
Range 10
Travel.spd 100% of base
Is a mind power
a nature gift
Description: Summon a tornado that moves very slowly towards the target, following it if it changes position.
Each time it moves every foes within radius 2 takes 11.49 lightning damage and is knocked back 2 spaces.
When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 61.25 lightning and 64.06 physical damage.
The tornado will move a maximum of 20 times.
Damage will increase with your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados!
This item has been sent to the Item's Vault.

Garkul's Teeth0.1
T5 amulet jewelry
[Unique]
Master
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +10 Str +6 Con
----- def -----
Phys.save +18 (+6 eff.)
Mind.save +18 (+9 eff.)
Pinning- +100%
---------- misc
Masteries
+0.10 Technique/Berserker's strength
+0.10 Technique/Bloodthirst
+0.10 Technique/Warcries
+0.10 Technique/Two-handed assault
Shattering Shout:
Level 5.5
Pwr.cost 10 out of 48/48.
Range melee/personal
Travel.spd instantaneous
Description: Release a powerful shout, doing 271.16 physical damage in a radius 8 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.

Spelldrinker (132% power, 8 apr) =vs mages=1.0
T3 dagger 1H weapon
[Unique]
Arcane
Power 132% Range: 1.3x
Uses 50% Mag, 55% Dex
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +9.0%
Atk.spd 100%
On Hit.r1 +0 20% chance of physical repulsion
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
----- def -----
Resists +12% arcane
Spell.save +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Petrified Wood0.0
T4 red gem
[Unique]
Nature
While equipped:
Stats +25 Con
Resists +10% cold
+25% nature
+10% darkness
Crit.dmg- 23.00%
Item imbue powers:
Stats +25 Con
Resists +10% cold
+25% nature
+10% darkness
Crit.dmg- 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.

Blackfire Aegis (8 def, 18 armour, 169% power, 235 block)7.0
T4 shield armor
[Unique]
Arcane
When used to Attack:
Power 169% Range: 1.2x
Uses 100% Str
Dmg Stunning fire
Acc+ +2.0% proc dam (max 200%)
Crit +7.0%
Block +235
Dmg.conv 50% darkness
On Hit:
* releases a burst of dark fire, dealing damage equal to your magic stat
While equipped:
dps ----------
Spell.pwr +8 (+3 eff.)
Melee Ret 24 darkness
24 fire
----- def -----
Armour +18
Defense +8 (+2 eff.)
Rng.Def +12 (+3 eff.)
Fatigue +25%
Resists +20% darkness
+35% fire
---------- misc
Talents +1 Block
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+3 eff.)
Dmg.mod +15% acid
+15% nature
+15% mind
Melee Ret 20 nature slow
20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+2 eff.)
Resists +30% nature
+11% all
Phys.save +10 (+4 eff.)
Spell.save +10 (+5 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+5 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 11 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)2.0
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +20 (+6 eff.)
All.spd +0%
Melee+ 35 mind
10% gloom effects
Res.pen +20% all
Melee Ret 35 mind
10% gloom effects
----- def -----
Defense +12 (+3 eff.)
Resists +15% all
---------- misc
Psi/turn +0.20
Hate/m.crit +4.00
Psi/m.crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Slaughter
+0.10 Psionic/Solipsism
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony 2
On Mind Hit: 8% Hateful Whisper 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)9.0
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
dps ----------
Spell.pwr +10 (+4 eff.)
Melee+ 25 vim draining blight
Melee Ret 25 vim draining blight
----- def -----
Phys.save +10 (+4 eff.)
Spell.save +10 (+5 eff.)
Mind.save +10 (+4 eff.)
Disease- +100%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
Blood Grasp:
Level 5.0
Pwr.cost 9 out of 12/12.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Project a bolt of corrupted blood, doing 123.29 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Layumina the Dimkarma (0 def, 5 armour) =Stealth=2.0
T5 feet armor
[Random Unique]
Arcane/Master
While equipped:
Stats +13 Dex +4 Wil
+24 Lck
dps ----------
S.pwr/crit +4
Res.pen +10% blight
----- def -----
Armour +5
Resists +3% darkness
Spell.save +9 (+4 eff.)
Stealth +26
Silence- +49%
Confus- +31%
Stun/Frz- +33%
Def/telep +10
Res/telep +10%
Dur/telep +10%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0
T3 hands armor
[Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +10% acid
+5% physical
Res.pen +15% acid
+15% physical
----- def -----
Armour +7
Fatigue +10%
Resists +20% acid
+10% physical
Res.Cap +10% acid
+5% physical
---------- misc
Cooldown Clinch -2
Unarmed combat:
Power 132% Range: 1.4x
Uses 60% Str, 30% Dex, 50% Mag
30% Cun
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +5.0%
Atk.spd 83%
Melee+ +10 acid
On Hit: 10% Corrosive Mist 1
On Hit: 20% Earthen Missiles 3
Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.
This item has been sent to the Item's Vault.

Serpentine Cloak (20 def, 0 armour)2.0
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Cun
+4 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +20% nature
----- def -----
Defense +20 (+8 eff.)
Poison- +50%
---------- misc
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.

Dream Malleus (168% power, 10 apr)5.0
T4 greatmaul 2H weapon
Reqs Wil 25
[Unique]
Disrupt/Master/Psionic
Power 168% Range: 1.5x
Uses 70% Wil, 70% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +10
Atk.spd 100%
Melee+ +17 mind
Against +7% Unnatural
On Hit:
* 14% chance to reduce all saves and defense by 27
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +2 Cun +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +15 (+5 eff.)
Dmg.mod +10% mind
+10% physical
----- def -----
Defense +30 (+12 eff.)
---------- misc
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

Quiver of Domination (20/20, 127% power, 8 apr)3.0
T4 arrow ammo
[Unique]
Psionic
Power 127% Range: 1.4x
Uses 20% Wil, 60% Dex, 50% Str
Dmg Mind
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +2.0%
Capacity 20
On Crit:
* dominate the target
Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.
This item has been sent to the Item's Vault.

Overseer (115% power, 27 apr, mind damage)3.0
T3 mindstar 1H weapon
Reqs Wil 28
[Unique]
Nature/Psionic
Power 115% Range: 1.1x
Uses 40% Wil, 20% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* reduces mental save
While equipped:
Stats +3 Cun +7 Wil
dps ----------
Mind.crit +7%
Mind.pwr +10 (+3 eff.)
Dmg.mod +10% mind
Res.pen +15% mind
----- def -----
Resists +25% mind
Mind.save +24 (+12 eff.)
Either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower).
Uses 60 power out of 60/60
Fragments of the Mindwall's power still inhabit this cracked, ancient gem.
This item has been sent to the Item's Vault.

Annihilator4.0
T5 steamgun 2H weapon
[Unique]
Steamtech
Mastery Autoloader
Acc+ +0.2% base dam (max 20%)
Apr +12
Atk.spd 67%
Dmg.mult 100%
Range +8
Proj.spd +600%
On Hit:
* 50% chance to reload 1 ammo
Uses 1.0 Steam
Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing.
This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive.
This item has been sent to the Item's Vault.

The Long-Arm4.0
T5 steamgun 2H weapon
[Unique]
Steamtech
Mastery Autoloader
Acc+ +0.2% base dam (max 20%)
Apr +25
Atk.spd 67%
Dmg.mult 250%
Range +10
Proj.spd +600%
Shots beam through all targets.
Uses 6.0 Steam
Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%.
Uses 20 power out of 20/20
Activation is instant.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.

The Shotgonne9.0
T5 steamgun 2H weapon
[Unique]
Steamtech
Mastery Autoloader
Acc+ +0.2% base dam (max 20%)
Apr +10
Atk.spd 100%
Dmg.mult 125%
Range +6
Proj.spd +600%
Uses 4.0 Steam
When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target.
This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death.
It also seems to have been carefully balanced to work like a dual gun set.
This item has been sent to the Item's Vault.

Rune of Reflection (--)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 15
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 205 damage for 5 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

Wind Worn Shot (25/25, 148% power, 15 apr)3.0
T4 shot ammo
[Unique]
Nature
Power 149% Range: 1.2x
Uses 50% Cun, 70% Dex
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 25
Proj.spd +100%
On Hit: 10% Tornado 2
On Hit:
* 35% chance for lightning to arc to a second target
While equipped:
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.

Hornet Stingers (18/20, 117% power, 10 apr)3.0
T2 arrow ammo
Reqs Dex 18
[Unique]
Nature
Power 117% Range: 1.4x
Uses 50% Str, 70% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +5.0%
Capacity 20
On Hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.
