
Nightmalice the voratun waraxe (38-54 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 38.5 - 53.9
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +25 (+6 eff.)
Changes stats: +7 Dex / +4 Mag / +7 Wil
Changes resistances: +12% blight / +12% darkness
Changes resistances penetration: +25% blight
Light radius: +3
Combat speed: +10%
One-handed war axes.
This item has been sent to the Item's Vault.

voratun waraxe 'Ereledetosus' (52-72 power, 6 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 51.5 - 72.1
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
When wielded/worn:
Accuracy: +12 (+3 eff.)
Defense: +21 (+4 eff.)
Damage when hit (Melee): 4 acid
Changes damage: +3% acid
Disarm immunity: +50%
Confusion immunity: +20%
Only die when reaching: -60.00 life
One-handed war axes.
This item has been sent to the Item's Vault.

Manolin the Deepsbore (38-49 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 50% Dex, 50% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 24% chance to reduce damage dealt by 23%
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +8 light
Damage (radius 2) on crit: +38 lightning / +40 cold
Damage against: +29% Unnatural
When wielded/worn:
Physical crit. chance: +14.0%
Changes stats: +3 Str
Changes resistances: +15% light / +3% darkness
Changes resistances penetration: +16% lightning / +25% cold
Movement speed: +50%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)Requires:
- Magic 44
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 42.0 - 54.6
Uses stats: 105% Mag, 35% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +11
Crit. chance: +18.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes damage: +15% blight / +15% darkness / +15% acid
Spellpower: +12 (+2 eff.)
Spell crit. chance: +10%
Infravision radius: +2
Talent on hit(spell): Blood Grasp (15% chance level 2).
It can be used to activate talent Worm Rot (costing 40 power out of 50/50) :
Effective talent level: 2.6
Power cost: 40 out of 50/50.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 23.67 acid and 31.63 blight damage.
If not cleared after five turns it will inflict 179.57 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 55% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

elemental voratun dagger of rage (38-49 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 50% Dex, 50% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 126 acid damage (1/turn)
When wielded/worn:
Accuracy: +22 (+5 eff.)
Changes stats: +5 Str
Changes resistances penetration: +22% acid
Changes damage: +24% acid / +10% physical
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Zubelle the GleamcrackRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +35 lightning
When wielded/worn:
Changes stats: +11 Dex
Changes resistances: +9% light
Changes resistances penetration: +17% temporal / +15% mind / +29% physical
Changes damage: +32% lightning / +33% temporal / +27% physical
Talent cooldown: Arrow Stitching (-1 turn)
Equilibrium when hit: +0.12
Psi when hit: +0.08
Mindpower: +25 (+8 eff.)
Mental crit. chance: +1%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

PolywynRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Accuracy: +25 (+6 eff.)
Armour penetration: +15
Changes stats: +10 Dex / +12 Wil / +3 Cun / +15 Con
Changes resistances penetration: +20% blight / +10% arcane / +14% all
Changes damage: +12% blight
Mana when firing critical spell: +2.00
Maximum life: +89.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

dreamer's elven-silk robe of Angolwen (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +4 Mag / +6 Wil
Changes resistances: +20% darkness / +15% mind / +15% all
Physical save: +16 (+4 eff.)
Spell save: +16 (+5 eff.)
Mental save: +35 (+8 eff.)
Silence immunity: +40%
Spellpower on spell critical (stacks up to 3 times): +5
Spellpower: +14 (+2 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

dispeller's elven-silk robe of alchemy (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes resistances: +11% lightning / +12% darkness / +24% fire / +15% all / +12% acid / +17% physical / +9% blight / +29% cold / +8% light
Changes damage: +18% acid / +23% physical / +16% fire / +20% cold
Talent cooldown: Refit Golem (-5 turns)
Physical save: +19 (+5 eff.)
Spell save: +30 (+9 eff.)
Mental save: +13 (+3 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Aerokhad the pair of drakeskin leather boots (0 def, 5 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Effects on melee hit:
* 22% chance to reduce all saves and defense by 28
Changes stats: +20 Str / +3 Mag / +6 Cun / +8 Con
Changes damage: +10% physical
Mental save: +18 (+4 eff.)
Mindpower: +20 (+7 eff.)
Infravision radius: +3
Size category: +1
A pair of boots made of leather.
This item has been sent to the Item's Vault.

hardened leather belt 'Gleamgasher'Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 34
Damage when hit (Melee): 4 light / 4 blight
Changes stats: +4 Str / +5 Dex / +5 Wil / +5 Cun
Changes resistances: +20% light
Changes resistances penetration: +10% light / +25% fire
Physical save: +15 (+4 eff.)
Spell save: +15 (+5 eff.)
Mental save: +15 (+3 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

insulating pair of drakeskin leather boots of void walking (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Changes resistances: +11% fire / +30% temporal / +22% darkness / +11% cold
Changes resistances penetration: +19% darkness / +20% temporal
Defense after a teleport: +25
Resist all after a teleport: +17%
New effects duration reduction after a teleport: +25%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Ivyrille the Murkstalker (0 def, 14 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +14
Changes stats: +3 Wil
Changes resistances penetration: +15% darkness
Changes damage: +15% mind / +18% fire
Equilibrium when hit: +0.16
Mindpower: +25 (+8 eff.)
Mental crit. chance: +7%
Infravision radius: +3
A pair of boots made of leather.
This item has been sent to the Item's Vault.

wanderer's pair of drakeskin leather boots of void walking (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Changes stats: +4 Cun / +6 Con
Changes resistances: +19% darkness / +20% temporal
Changes resistances penetration: +15% darkness / +16% temporal
Physical save: +22 (+5 eff.)
Mental save: +20 (+5 eff.)
Defense after a teleport: +29
Resist all after a teleport: +16%
New effects duration reduction after a teleport: +16%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

drakeskin leather gloves of the juggernaut (0 def, 3 armour)Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Changes stats: +1 Con
Physical save: +20 (+5 eff.)
Spell save: +5 (+2 eff.)
Mental save: +6 (+1 eff.)
Disarm immunity: +31%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Sparkglory (12 def, 7 armour)Requires:
- Strength 18
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +12 (+3 eff.)
Fatigue: +8%
Effects on melee hit:
* 21% chance to reduce all saves and defense by 28
Damage when hit (Melee): 11 lightning
Changes stats: +5 Wil
Changes resistances: +18% blight / +24% darkness / +24% acid
Changes damage: +24% lightning / +6% mind
Light radius: +2
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Wretchedge (20 def, 14 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +7 (+1 eff.)
Armour: +14
Defense: +20 (+4 eff.)
Fatigue: +8%
Damage when hit (Melee): 6 blight
Changes resistances: +15% acid / +14% cold / +30% lightning
Changes damage: +9% nature / +6% blight
Allows you to breathe in: water
Critical mult.: +16.00%
Spell save: +3 (+1 eff.)
Spellpower: +10 (+2 eff.)
Damage Shield penetration: +30%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

drakeskin leather sling 'Eilinorewen'Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Attack speed: 100%
Firing range: +10
Travel speed: +200%
Damage (radius 2) on crit: +27 acid / +25 nature
When wielded/worn:
Accuracy: +14 (+3 eff.)
Armour penetration: +12
Physical crit. chance: +5.0%
Physical power: +11 (+2 eff.)
Ammo reloads per turn: +4
Changes stats: +7 Str
Changes resistances penetration: +15% acid / +22% nature
Mana each turn: +0.20
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Limmir's Amulet of the MoonRequires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Armour: +5
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +5% all
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

voratun Prothotipe's Prismatic Eye ringRequires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Defense: +14 (+3 eff.)
Changes stats: +6 Dex / +5 Mag / +7 Cun / +10 Con
Changes resistances: +34% darkness
Changes damage: +10% lightning / +10% fire / +17% darkness / +10% cold
Talent mastery: +0.20 Golem / Arcane
Spell save: +16 (+5 eff.)
Maximum stamina: +33.00
Infravision radius: +3
Talent on hit(spell): Eye Beam (10% chance level 2).
Rings make your fingers look great!
This item has been sent to the Item's Vault.

voratun ring 'Blazerend'Requires:
- Level 35
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage when hit (Melee): 10 lightning
Changes resistances: +15% lightning / +9% light
Changes resistances penetration: +10% lightning / +27% temporal
Changes damage: +6% acid / +27% temporal
Mental save: +12 (+3 eff.)
Confusion immunity: +42%
Light radius: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Tome of UttercoldRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / tome
It can be used to learn the ancient secrets.
This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you.
This item has been sent to the Item's Vault.

Tome of WildfireRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / tome
It can be used to learn the ancient secrets.
This huge book is covered in searing flames. Yet they do not harm you.
This item has been sent to the Item's Vault.

Hand of the World-Shaper (0 def, 12 armour)Requires:
- Heavy armour training
Powered by arcane forces
Infused by nature
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +12
Changes stats: +6 Str / +6 Mag
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +12% physical
Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth
Spellpower: +10 (+2 eff.)
Spell crit. chance: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Earthquake (costing 30 power out of 26/30) :
Effective talent level: 4.0
Power cost: 30 out of 26/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 116.47 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.

Girdle of PreservationRequires:
- Level 35
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +5 Con / +5 Wil
Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness
Physical save: +15 (+4 eff.)
Spell save: +15 (+5 eff.)
Mental save: +15 (+3 eff.)
Confusion immunity: +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.

Decayed Visage (0 def, 0 armour)Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 24%
Damage when hit (Melee): 10 vim draining blight
Changes stats: +3 Wil / +3 Mag
Changes resistances: +8% blight / +8% darkness
Changes damage: +9% blight / +8% arcane
Reduces incoming crit damage: 15.00%
Spell save: +8 (+3 eff.)
Mental save: +10 (+2 eff.)
Disease immunity: +10%
Only die when reaching: -20.00 life
Maximum vim: +25.00
Spell crit. chance: +2%
It can be used to activate talent Vimsense (costing 25 power out of 45/45) :
Effective talent level: 2.6
Power cost: 25 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 23% and all saves by 38, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.

The Black CoreRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Pendant of the Sun and MoonsRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: +10% light / +10% darkness
Changes resistances cap: +5% light / +5% darkness
Changes resistances penetration: +15% light / +15% darkness
Changes damage: +8% light / +8% darkness
Spellpower: +8 (+1 eff.)
Spell crit. chance: +5%
All your damage is converted and split into light and darkness.
Activating this item is instant.
It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) :
Effective talent level: 3.0
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 33 light damage to everyone else who enters. The circle lasts 4 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.
