

Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: gem / white ; tier 3
When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20
Activation costs 30 power out of 30/30.
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 battleaxe 2H weapon
[Unique]
Nature/Disrupt
Weapon Damage 72.0 - 108.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 acid
+50 nature slow
On Crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
While equipped:
other -------
Cooldown Mana Clash -2
Ice Claw -1
Swallow -2
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 longsword 1H weapon
Reqs Str 44
[Unique]
Arcane
Weapon Damage 40.0 - 56.0 Physical
Uses 20% Mag, 90% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +40
Critical Rate +8.0%
Attack Speed 100%
Damage Conversion 20% temporal
On Hit:
* deals 158 temporal damage and slows enemies in radius 6 of the target by 168% based on Magic
While equipped:
offense ------
Damage +30% physical
+30% temporal
defense ------
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Blink Blade:
Effective talent level: 5.5
Power cost 7 out of 10/10.
Range 9
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 belt armor
[Unique]
Nature/Master
While equipped:
offense ------
Physical Power +7 (+3 eff.)
Ignore Armor +9
defense ------
Armor +4
Physical save +7 (+2 eff.)
Spell save +5 (+1 eff.)
Life +48.00
other -------
Stamina/turn +2.00
EQ/turn -1.00
Size +1
20% chance when taking damage to for Bearzerker to activate on its own. 30 Turn Cooldown, shared with manual activation of this talent.
Bearzerker: (Instant)
Effective talent level: 2.9
Power cost 21 out of 30/30.
Range 10
Cooldown: 30
Travel.spd instantaneous
Description: Transform into a giant angry bear for 7 turns. The duration of this effect is extended by 1 every time you make a kill and has a 50% chance to be extended by 1 when taking damage. For the duration, increases Strength and Constitution by 6, Physical Resistance by 19.5%, Physical Save by 13.00, and you deal an additional 13.00 Physical and Bleed damage with melee attacks. These bonuses scale with your physical power.
This old leather belt seems to be covered in a thin layer of fur. Small bears are etched along its length and a crude paw has been painted on the buckle.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +3 Cun +5 Wil
offense ------
Mindpower +8 (+2 eff.)
Damage +10% fire
+15% mind
+15% light
Ignore resists +10% fire
+10% light
+10% mind
defense ------
Armor +15
Defense +17 (+4 eff.)
Ranged Defense +17 (+4 eff.)
Fatigue +12%
Resistance +15% darkness
+10% fire
+12% mind
+20% light
Mind save +18 (+6 eff.)
Blind Resist +100%
Confus Resist +25%
other -------
Max psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 135.82 to 169.77 light damage (based on Willpower and Cunning).
Uses 9 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.


0.0 Encumbrance
T5 longbow 2H weapon
Reqs Dex 50
Shoot
[Unique]
Unknown
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Attack Speed 105%
Damage Multiplier 35%
Range +3
Projectile Speed +400%
On-ranged-hit +5 physical
Recursive +2
While equipped:
offense ------
Move Speed +35%
defense ------
Defense +50 (+10 eff.)
other -------
Cooldown Brilliant Exploits -4
Masteries
+0.20 Technique/Arrowstorm
A tiny hurricane of bloody raindrops and basalt hail, whirling eternally in the air. It seems ... friendly.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +10 (+2 eff.)
On-Hit 15 arcane
Damage +4% lightning
+4% physical
+4% cold
+4% fire
+15% arcane
+5% all
Ignore resists +10% arcane
defense ------
Resistance +15% arcane
Spell save +10 (+2 eff.)
Silence Resist +30%
other -------
Max mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
Manathrust:
Effective talent level: 5.5
Power cost 5 out of 6/6.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: a spell and usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 376.00 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +20 (+4 eff.)
Damage +20% acid
+20% cold
+20% darkness
+20% blight
other -------
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Arcane
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +25%
Spellpower +40 (+8 eff.)
Damage +30% lightning
+30% fire
+30% arcane
+30% cold
defense ------
Silence Resist +40%
other -------
Mana-on-crit +12.00
Max mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 100% Mag, 50% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+3 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+5 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 20
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 2
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Attack speed: 100%
Dam. multiplier: 125%
Firing range: +7
Travel speed: +300%
Damage conversion: 80% fire burn
Attacks use: 2.0 Steam
It can be used to activate talent Flare (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a shot at the target tile that blinds enemies for 3 turns, marks them for 2 turns and illuminates the area within radius 2 for 5 turns. Enemies within the illuminated area lose 32 defence and stealth power and cannot benefit from concealment.
The status chance increases with your Accuracy, and the defense reduction with your Dexterity.
An odd, stubby gun with a large, red barrel.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 120% Mag, 60% Dex
Damage type: Bright light
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
On weapon hit:
* 25% chance to blind
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.