
plaguebringer's stralite waraxe (30-41 power, 5 apr)3.0
T4 waraxe 1H weapon
[Ego+]
Arcane
Power 29.5 - 41.3 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +6.5%
Atk.spd 100%
Melee+ +9 blight
On Hit: 20% Epidemic 4
On Hit:
* 13% chance to reduce strength, dexterity, and constitution by 15
While equipped:
----- def -----
Disease- +13%
One-handed war axes.
This item has been sent to the Item's Vault.

Cyrivena the yew starstaff (20-24 power, 4 apr, darkness element)5.0
T3 staff 2H weapon
Reqs Mag 24
[Rare]
Master
Power 20.0 - 24.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
Stats +1 Cun +3 Wil
dps ----------
Spell.crit +13%
Crit.mult +12.00%
Phys.pwr +20 (+5 eff.)
Spell.pwr +9 (+5 eff.)
Dmg.mod +20% darkness
Res.pen +10% physical
----- def -----
Resists +2% physical
Crit.chn- 15.00%
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

bloodlich's yew vilestaff (20-24 power, 4 apr, blight element)5.0
T3 staff 2H weapon
Reqs Mag 24
[Ego+]
Arcane
Power 20.0 - 24.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
Stats +3 Mag +4 Cun +4 Con
dps ----------
Spell.crit +3%
Crit.mult +16.00%
Spell.pwr +9 (+5 eff.)
Dmg.mod +20% blight
---------- misc
N.En/turn +0.20
Vim/s.crit +4.00
Max.vim +24.00
Max.N.En +29.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Nightsong0.1
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
dps ----------
Dmg.mod +10% darkness
----- def -----
Defense +6 (+3 eff.)
Fatigue -7%
Mind.save +13 (+6 eff.)
---------- misc
Max.stam +25.00
Cooldown Shadowstep -1
Shadowstep:
Level 2.0
Pwr.cost 30 out of 50/50.
Range 7
Travel.spd instantaneous
Is a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Plague-Fire Sceptre (24-29 power, 4 apr, physical element)5.0
T3 staff 1H weapon
Reqs Mag 24
[Unique]
Arcane
Power 24.0 - 28.8 Fire
Uses 125% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +27 (+13 eff.)
Dmg.mod +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 9 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 25.0 - 32.5 Physical
Uses 50% Dex, 15% Mag, 50% Str
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 3.0
Pwr.cost 12 out of 20/20.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a beam of darkness, doing 70.43 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 20.0 - 26.0 Physical
Uses 50% Str, 50% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +20 blight +20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
---------- misc
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

The Face of Fear (8 def, 0 armour) =necromancer=2.0
T3 head armor
[Unique]
Unknown
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Mind.pwr +16 (+6 eff.)
----- def -----
Defense +8 (+3 eff.)
Fear- +60%
---------- misc
Masteries
+0.20 Cursed/Fears
Instill Fear:
Level 2.0
Pwr.cost 11 out of 45/45.
Range 8
Travel.spd instantaneous
Is a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 13.39 mind and 13.00 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 15.
Terrified: Deals 3.09 mind and 3.00 darkness damage per turn and increases cooldowns by 24%.
Haunted: Causes the target to suffer 5.35 mind and 5.19 darkness damage for each detrimental mental effect every turn.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.

Decayed Visage (0 def, 0 armour) =necromancy=1.0
T3 head armor
Reqs Mag 25
[Unique]
Arcane/Psionic
While equipped:
Stats +5 Mag +7 Wil +3 Cun
dps ----------
Spell.crit +2%
Mind.pwr +4 (+2 eff.)
Dmg.mod +11% blight +8% arcane
Res.pen +5% arcane
Melee Ret 6 darkness
10 vim draining blight
----- def -----
Resists +9% blight
---------- misc
Max.vim +25.00
Vimsense:
Level 2.0
Pwr.cost 15 out of 45/45.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 7% and all saves by 11, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.

Spinal Cage (5 def, 8 armour) =necromancer=9.0
T2 light armor
[Unique]
Arcane/Nature
While equipped:
Stats +2 Dex
----- def -----
Armour +8
Defense +5 (+2 eff.)
Fatigue +3%
Resists +15% physical
Bone Grab:
Level 2.0
Pwr.cost 12 out of 30/30.
Range 5
Travel.spd instantaneous
Is a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 30.54 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.
