
Sword of Potential Futures (28-39.2 power, 10 apr)Requires:
- Magic 24
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
It is part of a set of items.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
Damage when this weapon hits: +5 temporal
When wielded/worn:
Changes damage: -5% physical / +5% temporal
Defense after a teleport: +10
Resist all after a teleport: +5%
Effect duration reduction after a teleport: +15%
Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32.5 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 100%
Damage when this weapon hits: +5 temporal
When wielded/worn:
Changes damage: -10% physical / +5% temporal
Defense after a teleport: +10
Resist all after a teleport: +5%
Effect duration reduction after a teleport: +15%
Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Dayspar (0 def, 4 armour)Requires:
- Talent Armour Training
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes stats: +6 Con
Damage when the wearer is hit: 20 light
Changes resistances: +12% light
Infravision radius: +3
See invisible: +12
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Eye of the Dreaming OneRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Changes stats: +5 Wil
Mental save: +10 (+6 eff.)
Mindpower: +5 (+2 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Sleep (costing 20 power out of 25/25) :
Effective talent level: 3.0
Power cost: 20 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.
This ethereal eye stares eternally, as if seeing things that do not truly exist.
This item has been sent to the Item's Vault.

Colaryem (45-72 power, 5 apr)Requires:
- Magic 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 45.0 - 72.0
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Physical crit. chance: +10.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +5 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +40
Movement speed: +7%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Eel-skin armour (10 def, 1 armour)Requires:
- Level 15
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +1
Defense: +10 (+5 eff.)
Fatigue: +2%
Changes stats: +3 Cun / +2 Dex
Poison immunity: +30%
Talent on hit(nature): Call Lightning (10% chance level 2).
It can be used to activate talent Call Lightning (costing 18 power out of 50/50) :
Effective talent level: 2.0
Power cost: 18 out of 50/50.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 31.39 to 94.18 damage.
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.

Jaw of RogrothRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Vim per kill: +4.00
Maximum souls: +3.00
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
It can be used to deal darkness damage equal to your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24.
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.

stralite shield 'Cyrimina' (10 def, 2 armour, 139.5 block)Requires:
- Strength 35
- Talent Armour Training (level 2)
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +2
Defense: +10 (+5 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +14%
Changes stats: +2 Wil
Changes resistances: +15% cold / +18% light / +14% darkness
Talent granted: +4 Block
Critical mult.: +5.00%
Mana when firing critical spell: +3.00
Spellpower: +6 (+3 eff.)
Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers
Handheld deflection devices.
This item has been sent to the Item's Vault.

Spectral Blade (24-38.4 power, 25 apr)Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.0 - 38.4
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +25
Physical crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +10 arcane
Burst (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+2 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Brightnigh (39-50.7 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 39.0 - 50.7
Uses stats: 45% Mag, 45% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 40% chance to blind
Damage (Melee): +24 cold / +9 temporal
Burst (radius 1) on hit: +4 fire
When wielded/worn:
Damage when hit (Melee): 8 temporal
Changes resistances: +9% light / +12% temporal
Sharp, short and deadly.
This item has been sent to the Item's Vault.
