
MorningstreakRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour: +8
Changes stats: +4 Str / +1 Dex / +2 Con
Changes resistances: +12% light
Changes resistances penetration: +5% light
Reduces incoming crit damage: 15.00%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Ragyredin the yew longbowRequires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +2.0%
Attack speed: 100%
Firing range: +8
When wielded/worn:
Accuracy: +31 (+11 eff.)
Armour penetration: +22
Physical crit. chance: +5.0%
Ammo reloads per turn: +4
Changes stats: +1 Con
Changes resistances penetration: +24% all
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

yew longbow 'Noongrit'Requires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Damage (Ranged): +4 mind
Damage (radius 2) on crit: +8 light
When wielded/worn:
Physical power: +15 (+3 eff.)
Changes stats: +5 Str / +3 Cun
Changes damage: +3% mind
Maximum psi: +40.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Elemental FuryRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Nightoozer of the Blightspawn (0 def, 16 armour, 117 block)Requires:
- Shield usage training
- Strength 24
Infused by nature
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +13 (+3 eff.)
Armour: +16
Fatigue: +8%
Effects on melee hit:
* 10% chance to reduce all saves and defense by 25
Effects when hit in melee:
* 10% chance to reduce all saves and defense by 25
* 30% chance to reduce strength, dexterity, and constitution by 14
* 23% chance to reduce damage dealt by 20%
Changes stats: +6 Str / +3 Dex
Talent granted: +1 Block
Maximum life: +57.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

Gloves of the Firm Hand (0 def, 8 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +8
Changes stats: +4 Con
Talent cooldown: Clinch (-2 turns)
Disarm immunity: +40%
Stun/Freeze immunity: +30%
Knockback immunity: +30%
When used to modify unarmed attacks:
Base power: 19.0 - 20.9
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +1
Crit. chance: +7.0%
Attack speed: 125%
When this weapon hits: Clinch (20% chance level 3).
When this weapon hits: Maim (10% chance level 3).
When this weapon hits: Take Down (10% chance level 3).
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.

brawler's dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +5 (+1 eff.)
Armour penetration: +6
Physical power: +6 (+2 eff.)
Armour: +2
Fatigue: +3%
Changes stats: +2 Str / +3 Dex / +3 Cun
Changes resistances: +5% blight
Talent cooldown: Double Strike (-1 turn)
Physical save: +7 (+3 eff.)
Spell save: +8 (+4 eff.)
When used to modify unarmed attacks:
Base power: 20.0 - 28.0
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +4
Armour Penetration: +15
Crit. chance: +12.0%
Attack speed: 100%
When this weapon hits: Set Up (10% chance level 3).
On weapon hit:
* 10% chance to slow global speed by 51%
* 10% chance to reduce armor by 24%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+3 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+4 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

Pendant of the Sun and MoonsRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: +10% light / +10% darkness
Changes resistances cap: +5% light / +5% darkness
Changes resistances penetration: +15% light / +15% darkness
Changes damage: +8% light / +8% darkness
Spellpower: +8 (+4 eff.)
Spell crit. chance: +5%
All your damage is converted and split into light and darkness.
Activating this item is instant.
It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) :
Effective talent level: 3.0
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 2 light damage to everyone else who enters. The circle lasts 4 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.

Quiver of the Sun (25/25, 34-48 power, 15 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 40% Wil, 60% Dex, 20% Mag, 50% Str
Damage type: Bright light
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
On weapon hit:
* 25% chance to blind
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

Ce'Nathra the elven-wood longbowRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (Ranged): +17 cold
When wielded/worn:
Accuracy: +14 (+4 eff.)
Physical crit. chance: +6.0%
Physical power: +15 (+4 eff.)
Changes stats: +9 Dex / +1 Wil
Changes resistances penetration: +14% physical
Changes damage: +21% cold
Physical save: +6 (+2 eff.)
Mental crit. chance: +7%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
