
Mercy (35-45.5 power, 9 apr)Requires:
- Dexterity 42
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 35.0 - 45.5
Uses stats: 55% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +15.0%
Attack speed: 100%
On weapon hit:
* deals 60 physical damage increased by 1% for each 1% life the target has lost
When wielded/worn:
Changes stats: +6 Str / +6 Dex
Critical mult.: +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.

Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 82.0 - 123.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +7
Crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Flameshock (10% chance level 3).
Damage (Melee): +30 fire
When wielded/worn:
Changes damage: +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.

SurefireRequires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 105%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+3 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

Blindravager of the Blightspawn (25 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +25 (+6 eff.)
Effects on melee hit:
* 10% chance to reduce all saves and defense by 17
Effects when hit in melee:
* 41% chance to reduce strength, dexterity, and constitution by 8
* 28% chance to reduce damage dealt by 15%
Damage when hit (Melee): 6 mind
Changes stats: +5 Cun
Changes resistances: +22% darkness
Changes resistances penetration: +20% mind
Changes damage: +18% lightning / +10% light / +28% darkness
Mana each turn: +0.29
Maximum mana: +63.00
Spellpower: +36 (+21 eff.)
Spell crit. chance: +16%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+2 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+14 eff.)
It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

The Black Wall (12 def, 9 armour, 200 block)Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +9
Defense: +12 (+3 eff.)
Ranged Defense: +15 (+4 eff.)
Fatigue: +28%
Damage when hit (Melee): 10 darkness
Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield
Talent granted: +5 Block
Shadow Power: +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.

barbed quiver of elven-wood arrows of corruption (21/21, 63-88.2 power, 14 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 63.0 - 88.2
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +17.5%
Capacity: 21
When this weapon hits: Curse of Vulnerability (20% chance level 4).
On weapon crit:
* Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

barbed quiver of dragonbone arrows of corruption (21/21, 74.5-104.3 power, 18 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 74.5 - 104.3
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +23.0%
Capacity: 21
When this weapon hits: Curse of Impotence (20% chance level 5).
On weapon crit:
* Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

barbed quiver of dragonbone arrows of accuracy (21/21, 66-92.4 power, 18 apr)Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 66.0 - 92.4
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy: +29
Armour Penetration: +18
Crit. chance: +18.0%
Capacity: 21
On weapon crit:
* Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Gunodedunadan (20/20, 77-107.8 power, 22 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 77.0 - 107.8
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +22
Crit. chance: +6.0%
Capacity: 20
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
* 20% chance to knock the target back 3 spaces and deal 121 physical damage
Travel speed: +237%
Damage (Ranged): +30 light / +48 physical
Damage (radius 1) on hit: +16 blight
Damage against: +45% Undead
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

enraging voratun amulet of murderRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +7 (+1 eff.)
Armour penetration: +18
Physical power: +10 (+2 eff.)
Changes damage: +7% physical
Critical mult.: +17.00%
Combat speed: +10%
Amulets can have magical properties.
This item has been sent to the Item's Vault.

troll-hide drakeskin leather armour of Toknor (20 def, 8 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +9 (+3 eff.)
Armour: +8
Defense: +20 (+5 eff.)
Fatigue: +8%
Critical mult.: +15.00%
Life regen: +9.80
Maximum life: +61.00
Healing mod.: +16%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

troll-hide reinforced leather armour of alacrity (12 def, 7 armour)Requires:
- Strength 18
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +12 (+3 eff.)
Fatigue: +8%
Life regen: +10.00
Maximum life: +52.00
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
Healing mod.: +13%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
