Hat of Arcane Understanding (2 def, 0 armour)
2.0 Encumbrance
T3 head armor
[Unique]
Arcane
Only supremacy of the arcane can release its full power.
While equipped:
defense ------
Defense +2 (+0 eff.)
Resistance +20% arcane
other -------
Mana/turn +2.00
Cooldown Disruption Shield -10
Masteries
+0.20 Spell/Meta
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
Hat of Arcane Understanding (2 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Arcane
Only supremacy of the arcane can release its full power.
While equipped:
defense ------
Defense +2 (+0 eff.)
Resistance +20% arcane
other -------
Mana/turn +2.00
Cooldown Disruption Shield -10
Masteries
+0.20 Spell/Meta
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)
5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Weapon Damage 20.0 - 24.0 Arcane
Uses 150% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spellpower +20 (+10 eff.)
Damage +20% arcane
other -------
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Effective talent level: 3.0
Power cost 17 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Weapon Damage 20.0 - 24.0 Arcane
Uses 150% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spellpower +20 (+10 eff.)
Damage +20% arcane
other -------
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Effective talent level: 3.0
Power cost 17 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Demonkiller (20/20, 43-52 power, 15 apr)
3.0 Encumbrance
T4 shot ammo
[Random Unique]
Arcane/Master/Psionic
Weapon Damage 43.0 - 51.6 Fire
Uses 70% Dex, 50% Cun
Mastery Master Marksman
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 20
On-ranged-hit +21 physical +26 temporal
On-crit, radius 2 +12 darkness
On Hit:
* 20% chance to reduce strength, dexterity, and constitution by 14
* 20% chance to reduce damage dealt by 15%
* 33% chance to gain 10% of a turn (3/turn limit)
* sets off a powerful explosion
* 20% chance to knock the target back 3 spaces and deal 99 physical damage
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.
Demonkiller (20/20, 43-52 power, 15 apr)3.0 Encumbrance
T4 shot ammo
[Random Unique]
Arcane/Master/Psionic
Weapon Damage 43.0 - 51.6 Fire
Uses 70% Dex, 50% Cun
Mastery Master Marksman
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 20
On-ranged-hit +21 physical +26 temporal
On-crit, radius 2 +12 darkness
On Hit:
* 20% chance to reduce strength, dexterity, and constitution by 14
* 20% chance to reduce damage dealt by 15%
* 33% chance to gain 10% of a turn (3/turn limit)
* sets off a powerful explosion
* 20% chance to knock the target back 3 spaces and deal 99 physical damage
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.