
Hornet Stingers (20/20, 18-25 power, 10 apr)Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 18.0 - 25.2
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +5.0%
Capacity: 20
On weapon hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.

Tirakai's Maul (32-42 power, 6 apr)Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
No gem
It can be used to imbue the hammer with a gem of your choice
Activation costs 10 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Plague-Fire Sceptre (24-29 power, 4 apr, physical element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
Base power: 24.0 - 28.8
Uses stat: 125% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+13 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat
Activation costs 15 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+2 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Xeryrina the dwarven-steel mail armour (3 def, 10 armour)Requires:
- Heavy armour training
- Strength 28
Infused by nature
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +10
Defense: +3 (+1 eff.)
Fatigue: +12%
Changes resistances: +3% light / +12% temporal
Changes resistances penetration: +10% physical
Poison immunity: +20%
Cut immunity: +10%
Disarm immunity: +10%
Life regen: +2.40
Stamina each turn: +0.80
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Elilethra the steel mace (14-20 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 2
Base power: 14.0 - 19.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
When this weapon hits: Curse of Vulnerability (20% chance level 2).
On weapon hit:
* Create an explosion dealing 47 lightning damage (1/turn)
Damage (Melee): +9 light
Damage against: +9% Undead
When wielded/worn:
Changes stats: +2 Wil
Changes resistances penetration: +9% lightning
Changes damage: +8% lightning
Critical mult.: +15.00%
Maximum mana: +40.00
Spellpower: +15 (+7 eff.)
Damage Shield penetration: +30%
Blunt and deadly.
This item has been sent to the Item's Vault.

enlightening cured leather armour of the void (6 def, 4 armour)Requires:
- Strength 14
Powered by arcane forces
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +7%
Damage (Melee): 5 darkness
Damage (Ranged): 5 darkness
Changes stats: +4 Cun / +4 Wil
Changes resistances: +10% darkness / +12% temporal
Mental save: +12 (+6 eff.)
Defense after a teleport: +12
Resist all after a teleport: +12%
New effects duration reduction after a teleport: +13%
It can be used to blink to a nearby random location (rad 7)
Activation puts all charms on cooldown for 25 turns.
A suit of armour made of leather.
This item has been sent to the Item's Vault.
