enhanced reinforced leather sling of enduring
4.0 Encumbrance
T4 sling 1H weapon
[Ego++]
Nature
Mastery Sling Supremacy
Accuracy Bonus +0.2% base damage (max 20%)
Attack Speed 100%
Range +9
While equipped:
Stats +9 Str +4 Dex +6 Mag
+18 Wil +7 Cun +15 Con
defense ------
Life +21.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
enhanced reinforced leather sling of enduring4.0 Encumbrance
T4 sling 1H weapon
[Ego++]
Nature
Mastery Sling Supremacy
Accuracy Bonus +0.2% base damage (max 20%)
Attack Speed 100%
Range +9
While equipped:
Stats +9 Str +4 Dex +6 Mag
+18 Wil +7 Cun +15 Con
defense ------
Life +21.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Bizzare Contraption
2.0 Encumbrance
T2 tool misc
[Unique]
While equipped:
Stats +8 Cun
offense ------
Damage +15% lightning
defense ------
Resistance +15% lightning
Physical save +18 (+7 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.
Bizzare Contraption2.0 Encumbrance
T2 tool misc
[Unique]
While equipped:
Stats +8 Cun
offense ------
Damage +15% lightning
defense ------
Resistance +15% lightning
Physical save +18 (+7 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.
Corrupted Gaze (4 def, 8 armour)
3.0 Encumbrance
T4 head armor
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
offense ------
Damage +20% blight
Ignore resists +10% blight
Accuracy +10 (+3 eff.)
defense ------
Armor +8
Defense +4 (+0 eff.)
Fatigue +6%
Resistance +20% blight
Disease Resist +50%
other -------
See Stealth +12
See Invisibility +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense level 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
Corrupted Gaze (4 def, 8 armour)3.0 Encumbrance
T4 head armor
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
offense ------
Damage +20% blight
Ignore resists +10% blight
Accuracy +10 (+3 eff.)
defense ------
Armor +8
Defense +4 (+0 eff.)
Fatigue +6%
Resistance +20% blight
Disease Resist +50%
other -------
See Stealth +12
See Invisibility +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense level 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
Infused Cerebrum (8 def, 0 armour)
2.0 Encumbrance
T4 head armor
[Unique]
Unknown
While equipped:
Stats +10 Mag +12 Wil +10 Cun
offense ------
Spellpower +12 (+6 eff.)
Mindpower +12 (+4 eff.)
defense ------
Defense +8 (+1 eff.)
Fear Resist -60%
Assault the mind of a foe to utterly dominate it.
Uses 82 power out of 150/150
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.
Infused Cerebrum (8 def, 0 armour)2.0 Encumbrance
T4 head armor
[Unique]
Unknown
While equipped:
Stats +10 Mag +12 Wil +10 Cun
offense ------
Spellpower +12 (+6 eff.)
Mindpower +12 (+4 eff.)
defense ------
Defense +8 (+1 eff.)
Fear Resist -60%
Assault the mind of a foe to utterly dominate it.
Uses 82 power out of 150/150
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.
Hellwake the pair of iron boots (10 def, 3 armour)
3.0 Encumbrance
T1 feet armor
[Rare]
Master
While equipped:
offense ------
Physical Crit +4.0%
Physical Power +14 (+3 eff.)
Damage +18% fire
Ignore resists +10% physical
Ignore Armor +5
defense ------
Armor +3
Defense +10 (+2 eff.)
Fatigue +2%
Resistance +6% blight
other -------
Stamina/turn +3.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Hellwake the pair of iron boots (10 def, 3 armour)3.0 Encumbrance
T1 feet armor
[Rare]
Master
While equipped:
offense ------
Physical Crit +4.0%
Physical Power +14 (+3 eff.)
Damage +18% fire
Ignore resists +10% physical
Ignore Armor +5
defense ------
Armor +3
Defense +10 (+2 eff.)
Fatigue +2%
Resistance +6% blight
other -------
Stamina/turn +3.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Splendourburst the thorny mindstar (8-9 power, 24 apr, mind damage)
3.0 Encumbrance
T3 mindstar 1H weapon
[Rare]
Nature/Psionic
Weapon Damage 8.5 - 9.4 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +3.5%
Attack Speed 100%
On-hit +12 arcane
While equipped:
Stats +3 Mag
offense ------
Spell Crit +1%
Mind Crit +6%
Mindpower +9 (+3 eff.)
Damage +9% blight +10% mind
+18% light
When Hit 6 blight 6 fire
defense ------
Spell save +6 (+3 eff.)
other -------
Psi-on-crit +3.00
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Splendourburst the thorny mindstar (8-9 power, 24 apr, mind damage)3.0 Encumbrance
T3 mindstar 1H weapon
[Rare]
Nature/Psionic
Weapon Damage 8.5 - 9.4 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +3.5%
Attack Speed 100%
On-hit +12 arcane
While equipped:
Stats +3 Mag
offense ------
Spell Crit +1%
Mind Crit +6%
Mindpower +9 (+3 eff.)
Damage +9% blight +10% mind
+18% light
When Hit 6 blight 6 fire
defense ------
Spell save +6 (+3 eff.)
other -------
Psi-on-crit +3.00
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Evermoss Robe (12 def, 0 armour)
2.0 Encumbrance
T4 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Wil
offense ------
Mind Crit +5%
Mindpower +12 (+4 eff.)
Damage +30% nature
Ignore resists +10% nature
When Hit 35 nature slow
defense ------
Defense +12 (+3 eff.)
Resistance +25% nature +13% all
Physical save +15 (+8 eff.)
Life Regen +0.20
Healmod +15%
other -------
Masteries
+0.30 Wild-gift/Moss
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.
Evermoss Robe (12 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Wil
offense ------
Mind Crit +5%
Mindpower +12 (+4 eff.)
Damage +30% nature
Ignore resists +10% nature
When Hit 35 nature slow
defense ------
Defense +12 (+3 eff.)
Resistance +25% nature +13% all
Physical save +15 (+8 eff.)
Life Regen +0.20
Healmod +15%
other -------
Masteries
+0.30 Wild-gift/Moss
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.
Xada the thorny mindstar (9-10 power, 24 apr, nature damage)
3.0 Encumbrance
T3 mindstar 1H weapon
[Rare]
Nature
Weapon Damage 9.0 - 9.9 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +3.5%
Attack Speed 100%
While equipped:
Stats +1 Str +3 Wil
offense ------
Mind Crit +3%
Physical Power +30 (+7 eff.)
Mindpower +6 (+2 eff.)
Damage +8% acid +9% fire +10% cold
+10% physical
Ignore resists +7% acid +7% physical
+20% blight +6% fire
+5% cold
When Hit 2 arcane
defense ------
Defense +10 (+2 eff.)
Heal-on-summon +30
other -------
Vim-on-crit +2.00
Max Summons +2
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Xada the thorny mindstar (9-10 power, 24 apr, nature damage)3.0 Encumbrance
T3 mindstar 1H weapon
[Rare]
Nature
Weapon Damage 9.0 - 9.9 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +3.5%
Attack Speed 100%
While equipped:
Stats +1 Str +3 Wil
offense ------
Mind Crit +3%
Physical Power +30 (+7 eff.)
Mindpower +6 (+2 eff.)
Damage +8% acid +9% fire +10% cold
+10% physical
Ignore resists +7% acid +7% physical
+20% blight +6% fire
+5% cold
When Hit 2 arcane
defense ------
Defense +10 (+2 eff.)
Heal-on-summon +30
other -------
Vim-on-crit +2.00
Max Summons +2
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
pulsing mindstar 'Cyryldatta' (14-15 power, 32 apr, mind damage)
3.0 Encumbrance
T4 mindstar 1H weapon
Reqs Wil 35
[Rare]
Nature/Psionic
Weapon Damage 13.5 - 14.9 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +32
Critical Rate +4.5%
Attack Speed 100%
On-crit, radius 2 +20 blight
On Hit:
* 20% chance to reduce armor by 27%
While equipped:
Stats +3 Cun +3 Str
offense ------
Mind Crit +4%
Mindpower +8 (+2 eff.)
On-Hit 11 mind 8 darkness
Damage +7% mind +6% darkness
Ignore resists +25% blight
other -------
Infravision +3
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
pulsing mindstar 'Cyryldatta' (14-15 power, 32 apr, mind damage)3.0 Encumbrance
T4 mindstar 1H weapon
Reqs Wil 35
[Rare]
Nature/Psionic
Weapon Damage 13.5 - 14.9 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +32
Critical Rate +4.5%
Attack Speed 100%
On-crit, radius 2 +20 blight
On Hit:
* 20% chance to reduce armor by 27%
While equipped:
Stats +3 Cun +3 Str
offense ------
Mind Crit +4%
Mindpower +8 (+2 eff.)
On-Hit 11 mind 8 darkness
Damage +7% mind +6% darkness
Ignore resists +25% blight
other -------
Infravision +3
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)
3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 15.0 - 16.5 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +26
Critical Rate +6.0%
Attack Speed 100%
While equipped:
Stats +8 Wil
offense ------
Mind Crit +7%
Mindpower +14 (+4 eff.)
defense ------
Resistance +15% mind
Mind save +25 (+8 eff.)
other -------
Max psi +20.00
Masteries
+0.30 Psionic/Focus
+0.30 Psionic/Absorption
Reduce damage from attackers more than 3 tiles away by 25%
This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.
This item has been sent to the Item's Vault.
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 15.0 - 16.5 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +26
Critical Rate +6.0%
Attack Speed 100%
While equipped:
Stats +8 Wil
offense ------
Mind Crit +7%
Mindpower +14 (+4 eff.)
defense ------
Resistance +15% mind
Mind save +25 (+8 eff.)
other -------
Max psi +20.00
Masteries
+0.30 Psionic/Focus
+0.30 Psionic/Absorption
Reduce damage from attackers more than 3 tiles away by 25%
This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.
This item has been sent to the Item's Vault.
Elenylegrim (0 def, 0 armour)
2.0 Encumbrance
T4 cloth armor
[Random Unique]
Nature/Psionic
While equipped:
Stats +8 Mag +8 Wil +6 Con
offense ------
Mind Crit +3%
Damage +19% nature +29% mind
When Hit 2 mind
defense ------
Resistance +20% mind +13% all
Poison Resist +32%
Disease Resist +40%
other -------
Mana/turn +0.32
Psi/turn +0.17
Hate-on-crit +4.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Elenylegrim (0 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Random Unique]
Nature/Psionic
While equipped:
Stats +8 Mag +8 Wil +6 Con
offense ------
Mind Crit +3%
Damage +19% nature +29% mind
When Hit 2 mind
defense ------
Resistance +20% mind +13% all
Poison Resist +32%
Disease Resist +40%
other -------
Mana/turn +0.32
Psi/turn +0.17
Hate-on-crit +4.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Boots of the Hunter (2 def, 12 armour)
3.0 Encumbrance
T4 feet armor
[Unique]
Psionic
While equipped:
offense ------
Physical Power +12 (+4 eff.)
Ignore Armor +15
defense ------
Armor +12
Defense +2 (+0 eff.)
Fatigue +8%
Spell save +10 (+5 eff.)
Mind save +10 (+4 eff.)
Life +80.00
Stun Resist +40%
other -------
Masteries
+0.20 Cursed/Endless hunt
+0.20 Cunning/Trapping
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 27 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.
This object's appearance was changed to Aetherwalk.
Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance
T4 feet armor
[Unique]
Psionic
While equipped:
offense ------
Physical Power +12 (+4 eff.)
Ignore Armor +15
defense ------
Armor +12
Defense +2 (+0 eff.)
Fatigue +8%
Spell save +10 (+5 eff.)
Mind save +10 (+4 eff.)
Life +80.00
Stun Resist +40%
other -------
Masteries
+0.20 Cursed/Endless hunt
+0.20 Cunning/Trapping
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 27 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.
This object's appearance was changed to Aetherwalk.
Brodedukor
1.0 Encumbrance
T3 belt armor
[Random Unique]
Nature/Master
While equipped:
Stats +8 Dex +9 Cun +6 Lck
offense ------
Physical Crit +7.0%
Mind Crit +9%
Critical power +20.00%
Mindpower +10 (+3 eff.)
Ignore resists +5% mind
defense ------
Resistance +7% lightning +5% temporal
Stealth +10
other -------
Disarm Traps +5
Infravision +5
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Brodedukor1.0 Encumbrance
T3 belt armor
[Random Unique]
Nature/Master
While equipped:
Stats +8 Dex +9 Cun +6 Lck
offense ------
Physical Crit +7.0%
Mind Crit +9%
Critical power +20.00%
Mindpower +10 (+3 eff.)
Ignore resists +5% mind
defense ------
Resistance +7% lightning +5% temporal
Stealth +10
other -------
Disarm Traps +5
Infravision +5
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Scaldsnake (3 def, 4 armour)
2.0 Encumbrance
T4 cloth armor
[Random Unique]
Nature/Master
While equipped:
Stats +6 Str +7 Mag +7 Wil +5 Con
offense ------
Damage +19% lightning
+15% physical +22% cold
+18% nature +9% fire
Ignore resists +20% fire
When Hit 6 arcane
defense ------
Armor +4
Defense +3 (+1 eff.)
Resistance +9% lightning +10% cold
+5% arcane +13% all
Physical save +23 (+8 eff.)
Poison Resist +40%
Disease Resist +37%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Scaldsnake (3 def, 4 armour)2.0 Encumbrance
T4 cloth armor
[Random Unique]
Nature/Master
While equipped:
Stats +6 Str +7 Mag +7 Wil +5 Con
offense ------
Damage +19% lightning
+15% physical +22% cold
+18% nature +9% fire
Ignore resists +20% fire
When Hit 6 arcane
defense ------
Armor +4
Defense +3 (+1 eff.)
Resistance +9% lightning +10% cold
+5% arcane +13% all
Physical save +23 (+8 eff.)
Poison Resist +40%
Disease Resist +37%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Hat of Arcane Understanding (2 def, 0 armour)
2.0 Encumbrance
T3 head armor
[Unique]
Arcane
Only supremacy of the arcane can release its full power.
While equipped:
defense ------
Defense +2 (+1 eff.)
Resistance +20% arcane
other -------
Mana/turn +2.00
Cooldown Disruption Shield -10
Masteries
+0.20 Spell/Meta
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
Hat of Arcane Understanding (2 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Arcane
Only supremacy of the arcane can release its full power.
While equipped:
defense ------
Defense +2 (+1 eff.)
Resistance +20% arcane
other -------
Mana/turn +2.00
Cooldown Disruption Shield -10
Masteries
+0.20 Spell/Meta
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
The Untouchable (14 def, 12 armour)
9.0 Encumbrance
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
offense ------
Ignore Armor +10
defense ------
Armor +12
Defense +14 (+3 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
The Untouchable (14 def, 12 armour)9.0 Encumbrance
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
offense ------
Ignore Armor +10
defense ------
Armor +12
Defense +14 (+3 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
Sanguine Shield (0 def, 15 armour, 40-48 power, 220 block)
7.0 Encumbrance
T4 shield armor
[Unique]
Master
When used to Attack:
Weapon Damage 40.0 - 48.0 Physical
Uses 120% Str
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +9.0%
Block +220
Lifesteal +8%
While equipped:
Stats +10 Con
offense ------
When Hit 15 draining blight
defense ------
Armor +15
Fatigue +19%
Resistance +25% blight +10% light
Life Regen +5.00
other -------
Talents +1 Block
Masteries
+0.30 Cursed/Bloodstained
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
This object's appearance was changed to Titanic.
Sanguine Shield (0 def, 15 armour, 40-48 power, 220 block)7.0 Encumbrance
T4 shield armor
[Unique]
Master
When used to Attack:
Weapon Damage 40.0 - 48.0 Physical
Uses 120% Str
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +9.0%
Block +220
Lifesteal +8%
While equipped:
Stats +10 Con
offense ------
When Hit 15 draining blight
defense ------
Armor +15
Fatigue +19%
Resistance +25% blight +10% light
Life Regen +5.00
other -------
Talents +1 Block
Masteries
+0.30 Cursed/Bloodstained
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
This object's appearance was changed to Titanic.
Forbidden Tome: "The Day It Came"
2.0 Encumbrance
forbidden tome
[Unique]
Unknown
Read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.
Forbidden Tome: "The Day It Came"2.0 Encumbrance
forbidden tome
[Unique]
Unknown
Read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.
Forbidden Tome: "A View From The Gallery"
2.0 Encumbrance
T2 forbidden tome
[Unique]
Unknown
Read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
This item has been sent to the Item's Vault.
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance
T2 forbidden tome
[Unique]
Unknown
Read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
This item has been sent to the Item's Vault.
Serpentine Cloak (20 def, 0 armour)
2.0 Encumbrance
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Cun +4 Wil
offense ------
Damage +20% nature
Ignore resists +20% nature
defense ------
Defense +20 (+4 eff.)
Poison Resist +50%
other -------
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike level 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Cun +4 Wil
offense ------
Damage +20% nature
Ignore resists +20% nature
defense ------
Defense +20 (+4 eff.)
Poison Resist +50%
other -------
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike level 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
Eldritch Pearl
0.0 Encumbrance
lite
[Unique]
Arcane
While equipped:
Stats +4 Str +4 Dex +4 Mag +4 Wil
+4 Cun +4 Con -5 Lck
offense ------
Physical Power +12 (+3 eff.)
Spellpower +12 (+4 eff.)
other -------
Light +6
Breathe water
Tidal Wave:
Effective talent level: 4.0
Power cost 58 out of 150/150.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 20.12 cold damage and 20.12 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 5 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.
This item has been sent to the Item's Vault.
Eldritch Pearl0.0 Encumbrance
lite
[Unique]
Arcane
While equipped:
Stats +4 Str +4 Dex +4 Mag +4 Wil
+4 Cun +4 Con -5 Lck
offense ------
Physical Power +12 (+3 eff.)
Spellpower +12 (+4 eff.)
other -------
Light +6
Breathe water
Tidal Wave:
Effective talent level: 4.0
Power cost 58 out of 150/150.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 20.12 cold damage and 20.12 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 5 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.
This item has been sent to the Item's Vault.
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