

Requires:
- Heavy armour training
- Magic 16
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +6%
Changes stats: +8 Mag / +4 Wil / +8 Cun
Changes resistances: +20% blight
Changes resistances penetration: +10% blight
Changes damage: +20% blight
Talent mastery: +0.30 Corruption / Vim
Disease immunity: +50%
See stealth: +12
See invisible: +12
Talent on hit(spell): Vimsense (10% chance level 3).
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +20 (+5 eff.)
Changes stats: +4 Dex / +4 Wil / +4 Cun
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons
Poison immunity: +50%
Talent on hit(mindpower): Poison Strike (10% chance level 1).
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Cunning 25
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+1 eff.)
Fatigue: +4%
Changes stats: +3 Con / +10 Wil
Changes resistances: +8% physical
Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival
Mindpower: +5 (+1 eff.)
Activating this item is instant.
It can be used to activate talent Indomitable (costing 60 power out of 60/60) :
Effective talent level: 2.5
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
Removes 3 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +2 (+0 eff.)
Damage (Melee): 30 % chance of gloom effects
Changes resistances: +20% fire
Changes damage: +10% darkness / +10% physical
Talent mastery: +0.20 Cursed / Punishments
Mental save: -10 (-3 eff.)
Hate when firing a critical mind attack: +2.00
Hate per kill: +2.00
Maximum hate: +20.00
Spellpower: +10 (+2 eff.)
Mindpower: +15 (+4 eff.)
Mental crit. chance: +10%
Healing mod.: -10%
Talent on hit(spell): Agony (10% chance level 2).
Talent on hit(mindpower): Hateful Whisper (10% chance level 2).
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +24 (+8 eff.)
Armour: +10
Fatigue: +8%
Changes stats: +10 Str / +10 Dex / +7 Wil
Changes resistances: +23% lightning / +18% temporal
Changes damage: +15% darkness
Talent granted: +1 Block
See invisible: +9
Activating this item is instant.
It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown :
Effective talent level: 5.9
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell and usable during Aether Avatar
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (1226) is absorbed, or the time runs out (11 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
The shield's max absorption will increase with your Spellpower.
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 20% chance to reduce armor by 50%
* 20% chance to reduce damage dealt by 27%
Damage when hit (Melee): 10 acid / 10 mind
Changes resistances: +15% lightning / +15% temporal / +15% mind
Changes resistances penetration: +10% darkness / +25% acid
Changes damage: +9% darkness
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 39
Changes stats: +4 Wil / +12 Mag
Changes resistances: +22% mind / +13% all
Changes resistances penetration: +9% physical / +11% temporal
Changes damage: +9% acid / +17% physical / +12% blight / +22% mind / +21% temporal
Silence immunity: +36%
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +17 (+3 eff.)
Light radius: +3
Reduces paradox anomalies(equivalent to willpower): +12
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +11 (+3 eff.)
Fatigue: +4%
Damage when hit (Melee): 4 light
Changes stats: +6 Cun / +5 Con
Changes resistances: +29% fire / +6% light / +15% cold
Changes resistances penetration: +5% temporal
Physical save: +17 (+8 eff.)
Mental save: +15 (+5 eff.)
Light radius: +3
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
Effective talent level: 3.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 13 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +8 Wil
Changes resistances: +27% acid / +25% cold / +9% lightning
Changes damage: +18% acid / +32% cold
Physical save: +13 (+6 eff.)
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 34
Changes stats: +8 Str / +4 Wil / +4 Cun
Changes resistances: +14% acid / +15% cold / +5% arcane / +12% fire / +12% mind / +13% lightning
Changes resistances penetration: +25% mind
Mindpower: +5 (+1 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Damage when hit (Melee): 8 lightning
Changes resistances: +10% fire / +8% cold
Changes resistances penetration: +25% lightning
Changes damage: +21% lightning / +6% fire / +9% blight
A cap made of leather.
This item has been sent to the Item's Vault.
This object's appearance was changed to linen wizard hat.


Requires:
- Level 25
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Damage (Melee): 15 blight / 15 mind
Damage when hit (Melee): 2 lightning
Changes stats: +3 Str / +5 Wil / +4 Con
Changes resistances: +8% blight / +12% cold / +10% mind
Changes resistances penetration: +15% cold
Changes damage: +5% blight / +3% cold / +9% mind / +9% lightning
Talent mastery: +0.20 Technique / Grappling
Disarm immunity: +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Damage when hit (Melee): 10 blight / 10 cold / 10 darkness
Changes resistances: +9% darkness / +16% mind / +15% all
Changes resistances penetration: +25% darkness
Changes damage: +16% mind / +18% blight
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +9 (+3 eff.)
Changes stats: +15 Dex
Changes resistances penetration: +25% cold
Changes damage: +15% blight
Maximum mana: +100.00
Maximum vim: +50.00
Damage Shield penetration: +30%
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes resistances: +15% darkness / +17% temporal
Changes resistances penetration: +14% darkness / +16% temporal
Silence immunity: +23%
Confusion immunity: +38%
Stun/Freeze immunity: +28%
Defense after a teleport: +15
Resist all after a teleport: +12%
New effects duration reduction after a teleport: +20%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 71.5 - 107.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 39
Damage (Melee): +4 darkness
Damage (radius 2) on crit: +61 acid / +48 nature
When wielded/worn:
Accuracy: +30 (+10 eff.)
Armour penetration: +38
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 39
Changes stats: +13 Mag / +6 Wil
Changes resistances: +12% blight / +3% darkness
Changes resistances penetration: +27% acid / +26% nature / +13% all
Changes damage: +3% darkness
Spellpower: +16 (+3 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire
Talent granted: +1 Command Staff
Mana each turn: +0.41
Spellpower: +37 (+6 eff.)
Spell crit. chance: +5%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 68.0 - 108.8
Uses stat: 125% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +10.0%
Attack speed: 100%
Lifesteal (this weapon only): +8%
Damage conversion: 50% fire burn
When wielded/worn:
Changes stats: +3 Cun / +5 Str
Changes resistances: +15% fire
Changes damage: +10% darkness / +15% fire
It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage
Activation costs 10 power out of 25/25.
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.
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