
Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+5 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Treewilter the pair of rough leather boots (5 def, 1 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Defense: +5 (+3 eff.)
Effects on melee hit:
* 10 arcane resource burn
Changes resistances: +3% light
Changes damage: +9% nature / +9% lightning
Movement speed: +10%
It can be used to activate talent Disengage, placing all other charms into a 18 cooldown :
Effective talent level: 1.0
Power cost: 18 out of 30/30.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 2 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)Requires:
- Heavy armour training
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+6 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+6 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

pair of hardened leather boots 'Shadowzephyr' (0 def, 3 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +2 Cun
Changes resistances: +8% lightning / +8% temporal
Changes resistances penetration: +5% darkness
Critical mult.: +10.00%
Psi when hit: +0.12
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +25 (+8 eff.)
Mindpower: +10 (+5 eff.)
A pair of boots made of leather.
This item has been sent to the Item's Vault.

SurefireRequires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 105%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+3 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

DeWolve BandolierRequires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 2
When wielded/worn:
Changes stats: +3 Cun / +3 Con
Changes resistances penetration: +6% acid / +7% fire / +7% nature
Talent granted: +1 Volatile Mixture
Equip a bandolier holding up to 5 volatile alchemical mixtures, allowing you to attack from range. You automatically reload 1 mixture per turn while resting or moving. Each mixture randomly inflicts one of the following effects: 107.8 Fire damage, 86.2 Acid damage that corrodes armor, or 134.8 Poison damage over 6 turns. Damage is based on Magic and Cunning
One of several bandoliers of dangerous weaponized potions used by servants of the criminal alchemist Jheren DeWolve.
This item has been sent to the Item's Vault.

Flamewrought (0 def, 2 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Changes stats: +2 Cun / +3 Wil
Changes resistances: +10% fire
Changes damage: +5% fire
Mindpower: +2 (+1 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Flamespit (costing 6 power out of 24/24) :
Effective talent level: 3.0
Power cost: 6 out of 24/24.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spits a bolt of fire, doing 38.75 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.

reinforced leather sling 'Anonaridir'Requires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 4
Power: 66% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 24
Damage (radius 1) on hit: +8 physical
When wielded/worn:
Accuracy: +13 (+3 eff.)
Physical crit. chance: +3.0%
Armour: +4
Ammo reloads per turn: +4
Changes stats: +6 Str
Maximum vim: +20.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Phoenixream (21/21, 138% power, 3 apr)Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Power: 138% Range: 1.2x
Uses stats: 50% Cun, 50% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 21
On weapon hit:
* 10% chance to reduce armor by 34%
Damage (Ranged): +20 cold / +20 fire / +13 nature
Damage (radius 2) on crit: +20 fire / +20 cold
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Dagger of the Past (129% power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Power: 129% Range: 1.3x
Uses stats: 100% Mag, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+3 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+5 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Emelota the steel shield (0 def, 8 armour, 102% power, 38.5 block)Requires:
- Shield usage training
- Strength 16
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 102% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +38
Damage (Melee): +10 acid
When wielded/worn:
Armour: +8
Fatigue: +8%
Effects on melee hit:
* 10% chance to reduce armor by 25%
Effects when hit in melee:
* 10% chance to reduce armor by 25%
On shield block:
* 15% chance on block to increase the duration of your buffs by 2 (up to double current duration).
Changes stats: +4 Cun / +2 Con
Changes resistances: +12% acid / +19% fire
Talent granted: +1 Block
Maximum life: +40.00
Maximum hate: +4.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

Radhahir the dragonbone magestaff (136% power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 19 fire
Changes resistances penetration: +25% arcane
Changes damage: +30% lightning / +15% arcane
Talent granted: +1 Command Staff
Critical mult.: +24.00%
Mana each turn: +0.10
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +57.00
Spellpower: +23 (+12 eff.)
Spell crit. chance: +5%
See invisible: +10
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
