

7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
When Hit 10 darkness
defense ------
Armor +9
Defense +12 (+3 eff.)
Ranged Defense +15 (+4 eff.)
Fatigue +28%
Resistance +2% all
other -------
Talents +1 Block
Masteries
+0.20 Technique/Shield defense
+0.20 Technique/Shield offense
+0.20 Corruption/Doom shield
Shadow Power +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
offense ------
Spellpower +25 (+5 eff.)
defense ------
Armor +50
Defense +40 (+10 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+11 eff.)
Spell save +35 (+11 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 head armor
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
defense ------
Armor +15
Fatigue +5%
Resistance +20% darkness +20% blight
other -------
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
Shadow Power +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 longsword 1H weapon
Reqs Str 44
[Unique]
Arcane
Weapon Damage 150% Range: 1.0x-1.4x
Uses 20% Mag, 90% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +40
Critical Rate +8.0%
Attack Speed 100%
Damage Conversion 20% temporal
On Hit:
* deals 74 temporal damage and slows enemies in radius 6 of the target by 84% based on Magic
While equipped:
offense ------
Damage +30% temporal +30% physical
defense ------
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Blink Blade:
Effective talent level: 4.0
Power cost 10 out of 10/10.
Range 8
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 93% damage. Then teleport next to a second random enemy, attacking for 93% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 132% Range: 1.0x-1.3x
Uses 35% Str, 20% Mag, 55% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 100%
On Hit: 15% Disperse Magic level 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
defense ------
Resistance +12% arcane
Spell save +12 (+6 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane/Unknown
Weapon Damage 161% Range: 1.0x-1.4x
Uses 60% Mag, 60% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +7.0%
Attack Speed 100%
On Hit:
* deal 22.89 arcane and 22.89 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
offense ------
Spell Crit +12%
Spellpower +24 (+9 eff.)
other -------
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 longsword 1H weapon
Reqs Str 40
[Unique]
Arcane/Master
Weapon Damage 140% Range: 1.0x-1.4x
Uses 100% Str
Damage Acid
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +10.0%
Attack Speed 100%
On-crit, radius 2 +40 corrosive acid
While equipped:
offense ------
Physical Crit +10.0%
Spell Crit +10%
Damage +20% acid
Ignore resists +20% acid
defense ------
Resistance +15% acid
Corrosive Worm:
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range 10
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 29 acid damage in a 4 radius ball. This damage will increase by 19% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 longsword 1H weapon
Reqs Wil 24,Str 24
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Weapon Damage 138% Range: 1.0x-1.4x
Uses 20% Wil, 90% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +9
Critical Rate +12.0%
Attack Speed 100%
On-hit +15 manaburn arcane
On Critical:
* restore 7 stamina and equilibrium
While equipped:
defense ------
Spell save +18 (+9 eff.)
Confus Resist +30%
Stun Resist +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
defense ------
Armor +1
Defense +2 (+0 eff.)
Fatigue +2%
Stealth +10
other -------
Shadow Power +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.


0.1 Encumbrance
T2 amulet jewelry
[Unique]
Arcane
While equipped:
defense ------
Resistance +15% darkness
Unlife -100.00 life
Blind Resist +100%
other -------
Infravision +6
Masteries
+0.20 Corruption/Black-magic
Shadow Power +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 40
[Unique]
Unknown/Steamtech
Weapon Damage 191% Range: 1.0x-1.5x
Uses 50% Mag, 130% Str
Damage Light
Accuracy Bonus +0.2% base damage (max 20%)
Critical Rate +25.0%
Attack Speed 100%
On-hit +20 lightning +20 fire
While equipped:
offense ------
Against +10% Humanoid +10% Giant
defense ------
Confus Resist +100%
Fear Resist +100%
other -------
Talents +1 Laser Powered Smash
The Laser Powered Giant Smasher, nicknamed the Gloryhammer. You can feel it vibrating with untold power in your hands.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 mindstar 1H weapon
Reqs Wil 40
[Unique]
Nature/Psionic
Weapon Damage 127% Range: 1.0x-1.1x
Uses 60% Wil, 50% Mag, 20% Cun
Damage Dreamforge
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +4 Cun +6 Wil
offense ------
Mind Crit +8%
Physical Power +10 (+3 eff.)
Mindpower +16 (+5 eff.)
On-Hit 30 dreamforge
Damage +10% physical +10% mind +10% fire
Ignore resists +10% mind +10% physical
Accuracy +10 (+2 eff.)
defense ------
Resistance +5% physical +5% mind +15% fire
other -------
Masteries
+0.20 Psionic/Dream Forge
+0.20 Psionic/Dream Smith
Forge Bellows:
Effective talent level: 3.0
Power cost 24 out of 30/30.
Range melee/personal
Cooldown: 24
Travel.spd instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 23.11 mind damage, 25.11 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 1.87 mind and 2.03 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 head armor
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
defense ------
Armor +15
Fatigue +5%
Resistance +20% darkness +20% blight
other -------
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
Shadow Power +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
offense ------
Spell Crit +12%
Spellpower +35 (+9 eff.)
Damage +37% lightning +37% temporal
+37% cold +37% fire +37% arcane
+37% physical
defense ------
Resistance +15% all
other -------
Mana/turn +2.00
Max mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
When Hit 10 darkness
defense ------
Armor +9
Defense +12 (+3 eff.)
Ranged Defense +15 (+3 eff.)
Fatigue +28%
other -------
Talents +1 Block
Masteries
+0.20 Technique/Shield defense
+0.20 Technique/Shield offense
+0.20 Corruption/Doom shield
Shadow Power +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 mindstar 1H weapon
Reqs Wil 45
[Unique]
Nature
Weapon Damage 113% Range: 1.0x-1.1x
Uses 50% Wil, 20% Str, 10% Cun
Damage Physical
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +2.5%
Attack Speed 100%
Damage Conversion 20% acid 20% physical 20% cold
20% fire 20% lightning
While equipped:
offense ------
Physical Crit +5.0%
Mind Crit +5%
Physical Power +10 (+2 eff.)
Mindpower +10 (+5 eff.)
Damage +12% lightning +12% physical
+12% fire +12% cold +12% acid
defense ------
Resistance +10% acid +10% physical +10% fire
+10% cold +10% lightning
other -------
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Lightning Breath:
Effective talent level: 4.0
Power cost 26 out of 30/30.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 114.09 to 342.28 lightning damage (228.19 average) and be stunned for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.