

3.0 Encumbrance
T3 whip 1H weapon
Reqs Dex 15
[Unique]
Psionic
Weapon Damage 19.0 - 20.9 Mind
Uses 20% Wil, 10% Cun, 70% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Accuracy Stat Wil
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 125%
On Critical:
* Try to fry your enemies brain (25% chance to brainlock)
While equipped:
offense ------
Mind Crit +3%
Mindpower +10 (+3 eff.)
Strike all targets in a line (for 100% weapon damage as mind) out to range 4.
Uses 10 power out of 10/10
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +20 (+5 eff.)
Damage +20% acid +20% cold
+20% darkness +20% blight
other -------
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Range 6
Cooldown: 14
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 490.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 shot ammo
Reqs Dex 28
[Unique]
Psionic
Weapon Damage 38.0 - 45.6 Physical
Uses 10% Wil, 70% Dex, 50% Cun
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 20
On-ranged-hit +25 mind +30 mind slow
On Hit:
* 50% chance to reload 1 ammo
You find yourself constantly fighting an urge to handle this strange pouch of shot.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T2 arrow ammo
Reqs Dex 18
[Unique]
Nature
Weapon Damage 18.0 - 25.2 Physical
Uses 50% Str, 70% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +5.0%
Capacity 20
On Hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 30.0 - 36.0 Gravity pin
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +8
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +25 (+6 eff.)
Damage +20% physical +10% temporal
defense ------
Resistance +15% physical
other -------
Masteries
+0.10 Chronomancy/Gravity
+0.10 Chronomancy/Matter
+0.10 Spell/Earth
Gravity Spike:
Effective talent level: 3.0
Power cost 14 out of 14/14.
Range 6
Cooldown: 6
Travel.spd instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 100.72 physical (gravity) damage.
Each target moved beyond the first increases the damage by 12.59 (up to a maximum of 50.36 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 1H weapon
[Unique]
Arcane
Weapon Damage 24.0 - 28.8 Fire
Uses 125% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +27 (+6 eff.)
Damage +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 15 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 trident 2H weapon
Reqs Str 35
[Unique]
Nature
Weapon Damage 80.0 - 112.0 Physical
Uses 140% Str
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 100%
On-hit +20 nature +15 cold
On Hit: 40% Water Bolt level 3
While equipped:
offense ------
Damage +20% cold
Accuracy +10 (+8 eff.)
defense ------
Resistance +25% cold
Spell save +18 (+5 eff.)
other -------
See Invisibility +2
On Spell Hit: 20% Water Bolt level 3
Freeze:
Effective talent level: 3.9
Power cost 60 out of 150/150.
Range 10
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 6 turns and damaging it for 375.60.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Master
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Cun, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 111%
On Critical:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
defense ------
Hardiness +20%
Defense +15 (+4 eff.)
Physical save +15 (+8 eff.)
Disarm Resist +50%
other -------
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane/Unknown
Weapon Damage 50.0 - 70.0 Physical
Uses 60% Mag, 60% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +7.0%
Attack Speed 100%
On Hit:
* deal 60.60 arcane and 50.50 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
offense ------
Spell Crit +12%
Spellpower +24 (+6 eff.)
other -------
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +6 Cun
offense ------
Spellpower +15 (+4 eff.)
Damage +12% all
When Hit 15 arcane
defense ------
Armor +10
Defense +10 (+3 eff.)
Resistance +10% lightning +10% cold
+10% fire +10% arcane
+13% all
Spell save +20 (+6 eff.)
Mind save +15 (+6 eff.)
Silence Resist +50%
other -------
Mana/turn +2.00
Light +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 head armor
Reqs - Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
defense ------
Armor +15
Fatigue +5%
Resistance +20% darkness +20% blight
other -------
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
Shadow Power +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 feet armor
[Unique]
Unknown
While equipped:
Stats +8 Mag +8 Wil
offense ------
Spellpower +5 (+1 eff.)
defense ------
Fatigue +3%
Knockbk Resist +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
Combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 battleaxe 2H weapon
Reqs Str 52
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 120% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 fire
Damage Conversion 20% fire
While equipped:
offense ------
Damage +20% fire
Ignore resists +25% fire
defense ------
Resistance +20% fire
The wearer is treated as a demon.
Infernal Breath:
Effective talent level: 3.0
Power cost 35 out of 35/35.
Range melee/personal
Cooldown: 14
Travel.spd instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 117.38 fire damage, and flames will be left dealing a further 26.99 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Unknown
Weapon Damage 40.0 - 56.0 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +4.0%
Attack Speed 100%
On-hit +18 draining blight
On Critical:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
offense ------
Damage +5% blight
defense ------
Cut Resist -25%
other -------
Max vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Unknown
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +15%
Spellpower +40 (+7 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 40
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 130% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash level 3
While equipped:
offense ------
Physical Power +12 (+6 eff.)
Accuracy +20 (+7 eff.)
other -------
Masteries
+0.20 Corruption/Brutality
+0.20 Technique/Two-handed assault
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Effective talent level: 3.0
Power cost 25 out of 25/25.
Range melee/personal
Cooldown: 7
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 greatsword 2H weapon
Reqs Str 35
[Unique]
Arcane/Master
Weapon Damage 67.0 - 107.2 Physical
Uses 20% Con, 115% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 114 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 waraxe 1H weapon
Reqs Str 42
[Unique]
Psionic
Weapon Damage 38.0 - 53.2 Phys.bleed
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +16
Critical Rate +7.0%
Attack Speed 100%
While equipped:
Stats +4 Str +4 Dex
offense ------
Ignore resists +30% physical
Accuracy +40 (+13 eff.)
Ignore Armor +30
This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Nature/Disrupt
Weapon Damage 22.0 - 24.2 Nature
Uses 60% Wil, 20% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +10 Wil
offense ------
Mind Crit +9%
Mindpower +18 (+5 eff.)
Damage +20% nature +10% acid
Ignore resists +20% nature +10% acid
defense ------
Resistance +25% blight +15% nature
other -------
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Effective talent level: 3.0
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 53.58 slime damage for 13 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T5 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
On Hit: 12% Chain Lightning level 3
While equipped:
Stats +10 Dex +10 Mag
offense ------
Spell Crit +10%
Spellpower +30 (+5 eff.)
Move Speed +30%
On-Ranged-Hit 75 lightning
Damage +25% lightning
defense ------
Defense +30 (+7 eff.)
Resistance +20% lightning
other -------
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 186 to 372 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 waraxe 1H weapon
Reqs Str 55
[Unique]
Arcane
Weapon Damage 40.0 - 48.0 Physical
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +10.0%
Attack Speed 100%
On-Hit, radius 1 +25 blight
On Hit: 10% Curse of Death level 3
On Hit: 10% Curse of Vulnerability level 3
While equipped:
offense ------
Spellpower +20 (+4 eff.)
Damage +20% blight
On Spell Hit: 10% Curse of Impotence level 3
On Spell Hit: 10% Curse of Defenselessness level 3
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature
Weapon Damage 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +2.5%
Attack Speed 100%
Damage Conversion 20% acid 20% physical
20% fire 20% cold
20% lightning
While equipped:
offense ------
Physical Crit +5.0%
Mind Crit +5%
Physical Power +10 (+5 eff.)
Mindpower +10 (+3 eff.)
Damage +12% lightning
+12% physical +12% cold
+12% fire +12% acid
defense ------
Resistance +10% acid +10% physical
+10% cold +10% fire
+10% lightning
other -------
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Sand Breath:
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You breathe sand in a frontal cone of radius 8. Any target caught in the area will take 79.85 physical damage, and will be blinded for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower.
Each point in sand drake talents also increases your physical resistance by 0.5%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T5 longbow 2H weapon
Reqs Shoot
[Random Unique]
Nature/Master
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
On-Hit, radius 1 +4 lightning
While equipped:
Stats +6 Dex +15 Wil +15 Con
offense ------
Damage +18% lightning
Ignore resists +9% all
Accuracy +18 (+6 eff.)
Ignore Armor +17
defense ------
Resistance +6% lightning +6% temporal
Life +104.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Weapon Damage 14.0 - 15.4 Fire
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +32
Critical Rate +5.0%
Attack Speed 100%
Damage Conversion 50% cold
While equipped:
offense ------
Mind Crit +8%
Mindpower +16 (+4 eff.)
Damage +20% fire +20% cold
Ignore resists +12% fire +12% cold
defense ------
Resistance +20% fire +20% cold
Spell save +12 (+3 eff.)
other -------
Psi/turn +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.20 Psionic/Thermal mastery
Thermal energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Disrupt
Weapon Damage 17.0 - 18.7 Nature slow
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +25
Critical Rate +7.0%
Attack Speed 100%
While equipped:
Stats +2 Cun +6 Wil
offense ------
Mind Crit +8%
Mindpower +12 (+3 eff.)
Damage +18% nature +15% acid
defense ------
Resistance +12% arcane +12% blight
Spell save +15 (+4 eff.)
other -------
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Effective talent level: 2.0
Power cost 20 out of 20/20.
Range 10
Cooldown: 30
Travel.spd 800% of base
Description: Spit slime at your target doing 91.31 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +3 Cun +5 Wil
offense ------
Mindpower +8 (+2 eff.)
Damage +10% fire +15% mind
+15% light
Ignore resists +10% fire +10% light
+10% mind
defense ------
Armor +15
Defense +17 (+4 eff.)
Ranged Defense +17 (+3 eff.)
Fatigue +12%
Resistance +15% darkness +10% fire
+12% mind +20% light
Mind save +18 (+6 eff.)
Blind Resist +100%
Confus Resist +25%
other -------
Max psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 82.19 to 102.74 light damage (based on Willpower and Cunning).
Uses 12 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T3 head armor
[Unique]
Arcane
While equipped:
Stats +5 Cun +5 Wil
offense ------
Damage +30% fire
defense ------
Defense +11 (+3 eff.)
Fatigue +4%
Resistance +30% fire
Meteor Rain:
Effective talent level: 2.0
Power cost 30 out of 50/50.
Range 5
Cooldown: 21
Travel.spd instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 125.71 fire and 100.96 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
This object's appearance was changed to Dragonskull Helm.