
PhlegmviperRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 23
Damage when hit (Melee): 6 mind / 6 nature
Changes resistances: +10% fire / +12% cold
Changes damage: +6% nature / +9% mind
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+2 eff.)
Ranged Defense: +8 (+4 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

quiver of ash arrows 'Huriharavor' (15/15, 28-38 power, 7 apr)Requires:
- Dexterity 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 27.5 - 38.5
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +11
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 15
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
* 20% chance to knock the target back 3 spaces and deal 137 physical damage
Damage (Ranged): +20 physical
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

dwarven-steel dagger 'Shadesaw' (18-23 power, 7 apr)Requires:
- Dexterity 24
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 18.0 - 23.4
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+2 eff.)
Defense: +5 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 14%
Changes resistances: +6% mind
Changes resistances penetration: +5% darkness
Spell save: +3 (+1 eff.)
Cut immunity: +10%
Disarm immunity: +31%
Confusion immunity: +20%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Bloombutcher the dwarven-steel longsword (29-41 power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Base power: 29.0 - 40.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 41%
* 20% chance to reduce armor by 22%
When wielded/worn:
Damage when hit (Melee): 10 acid
Changes resistances penetration: +10% mind
Mindpower: +5 (+3 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Turyyaharatir (0 def, 11 armour)Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Fatigue: +22%
Changes stats: +5 Dex / +2 Con
Changes resistances: +18% acid
Changes resistances penetration: +10% arcane
Mindpower: +25 (+13 eff.)
Light radius: +2
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Wanderer's Rest (4 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Defense: +4 (+2 eff.)
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Talent mastery: +0.20 Psionic / Augmented mobility
Pinning immunity: +100%
Movement speed: +10%
It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.

Dagotar (9 def, 6 armour)Requires:
- Strength 16
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +9 (+4 eff.)
Fatigue: +8%
Changes stats: +9 Cun / +1 Wil
Changes resistances: +7% mind
Mental save: +21 (+7 eff.)
Psi when hit: +0.04
A suit of armour made of leather.
This item has been sent to the Item's Vault.

hardened leather cap 'Beliyamiwyn' (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour penetration: +6
Armour: +3
Fatigue: +3%
Changes stats: +9 Dex / +4 Wil / +5 Cun
Changes resistances: +15% darkness / +15% blight
Changes resistances penetration: +25% blight
Changes damage: +6% blight
Mindpower: +4 (+2 eff.)
Infravision radius: +5
A cap made of leather.
This item has been sent to the Item's Vault.

Durithel the pair of dwarven-steel boots (0 def, 8 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +8
Fatigue: +3%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 16
Changes stats: +2 Cun / +2 Wil
Changes damage: +15% mind
Hate when firing a critical mind attack: +2.00
Infravision radius: +1
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Mayeldama the AirviceRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Armour penetration: +1
Physical crit. chance: +4.0%
Physical power: +5 (+2 eff.)
Defense: +5 (+3 eff.)
Damage when hit (Melee): 6 lightning / 8 cold
Critical mult.: +21.00%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Balancequencher (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +2 Cun / +2 Dex
Changes resistances: +6% nature
Reduces incoming crit damage: 10.00%
Physical save: +13 (+4 eff.)
Maximum hate: +4.00
Mindpower: +25 (+13 eff.)
Infravision radius: +1
A cap made of leather.
This item has been sent to the Item's Vault.

Scabwish (0 def, 2 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Damage (Melee): 10 cold
Changes stats: +1 Str / +3 Dex
Changes resistances: +6% cold
Changes resistances penetration: +10% nature / +5% acid
Changes damage: +3% acid / +5% cold
Only die when reaching: -60.00 life
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Cinderwake (2 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +2 Cun / +2 Dex
Changes resistances: +12% light / +12% fire
Changes resistances penetration: +15% fire
Changes damage: +6% lightning
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Winterquake the hardened leather beltRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +2 Str / +2 Mag / +8 Wil
Changes resistances: +7% lightning / +10% temporal / +12% cold
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Bizzare ContraptionRequires:
- Level 15
2.00 Encumbrance.
[Unique]
Type: misc / tool ; tier 2
When wielded/worn:
Changes stats: +8 Cun
Changes resistances: +15% lightning
Changes damage: +15% lightning
Physical save: +18 (+6 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.

Quasit's Skull (0 def, 12 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +12
Armour Hardiness: +5%
Fatigue: +5%
Changes stats: +3 Con
Physical save: +12 (+4 eff.)
Stun/Freeze immunity: +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+4 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+3 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Chargegore the stralite shield (10 def, 26 armour, 46-55 power, 136.5 block)Requires:
- Shield usage training
- Strength 35
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 46.0 - 55.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +136
When wielded/worn:
Physical crit. chance: +2.0%
Armour: +26
Defense: +10 (+4 eff.)
Fatigue: +8%
Damage (Melee): 25 lightning
Damage when hit (Melee): 7 lightning
Changes resistances penetration: +15% lightning
Changes damage: +6% mind
Talent granted: +1 Block
Physical save: +12 (+3 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.

Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+10 eff.)
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

Veletha the TundraboreRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Damage when hit (Melee): 4 blight
Changes resistances: +8% fire / +8% cold
Changes damage: +6% blight / +18% cold
Spell save: +6 (+2 eff.)
Mana each turn: +0.28
Maximum mana: +100.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Charged Focus (10-11 power, 24 apr, lightning damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 10.0 - 11.0
Uses stats: 50% Wil, 30% Cun
Damage type: Lightning
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% lightning
Changes resistances penetration: +9% lightning
Changes damage: +15% lightning
Talent mastery: +0.15 Psionic / Charged mastery
Talent granted: +1 Psionic Maelstrom
Mental save: +9 (+3 eff.)
Maximum psi: +30.00
Mindpower: +12 (+6 eff.)
Mental crit. chance: +6%
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Galidegen the Blazerock (14-15 power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
Base power: 14.0 - 15.4
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +8 mind
Damage (radius 1) on hit: +16 acid
When wielded/worn:
Damage (Melee): 11 fire
Changes resistances: +12% lightning / +4% fire
Changes resistances penetration: +14% fire
Changes damage: +12% fire
Talent granted: +1 Attune Mindstar
Mental save: +9 (+3 eff.)
Maximum psi: +50.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +12%
Global speed: +6%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Robe of the Archmage (10 def, 10 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+5 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +6 Mag / +6 Wil / +6 Cun
Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all
Changes damage: +12% all
Spell save: +20 (+6 eff.)
Mental save: +15 (+5 eff.)
Silence immunity: +50%
Mana each turn: +2.00
Spellpower: +15 (+7 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.

Obliterator (48-72 power, 10 apr)Requires:
- Strength 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Attack speed: 100%
On weapon hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 108 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
When wielded/worn:
Changes stats: +5 Str / +5 Con
Critical mult.: +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

dwarven-steel pickaxe 'Fulagund' (dig speed 15 turns)Requires:
- Level 15
Infused by psionic forces
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Changes stats: +2 Str
Changes damage: +7% fire / +10% mind / +15% arcane
Critical mult.: +10.00%
Mental save: +9 (+3 eff.)
Spellpower on spell critical (stacks up to 3 times): +6
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Scaldwilter the gold amuletRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +2 Mag / +2 Wil
Changes damage: +15% fire
Physical save: +13 (+3 eff.)
Spell save: +15 (+5 eff.)
Mental save: +19 (+6 eff.)
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +8
Maximum mana: +80.00
Maximum vim: +40.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.
