
ash magestaff 'Silonor' (15-18 power, 3 apr, cold element)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +6 (+2 eff.)
Physical crit. chance: +5.0%
Physical power: +7 (+2 eff.)
Changes stats: +2 Mag
Changes resistances penetration: +15% blight
Changes damage: +15% cold
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Mana each turn: +0.10
Maximum mana: +32.00
Maximum pos.energy: +10.00
Maximum neg.energy: +10.00
Spellpower: +12 (+4 eff.)
Spell crit. chance: +12%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Salenor the Spiderflash (15-18 power, 3 apr, arcane element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +5
Defense: +5 (+2 eff.)
Changes stats: +1 Mag / +2 Wil / +1 Cun
Changes resistances: +6% nature
Maximum wards: +2 arcane
Changes damage: +15% arcane / +3% mind
Talents granted: +1 Ward +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +5
Maximum mana: +10.00
Spellpower: +14 (+5 eff.)
Spell crit. chance: +2%
It can be used to conjure elemental energy in a radius 4 cone, dealing 38.80 to 46.56 arcane damage
Activation puts all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Bloomsoul (8-9 power, 13 apr, nature damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.30 Wild-gift / Fungus
Life regen: +2.00
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
Activating this item is instant.
It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) :
Effective talent level: 1.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 32 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.

Charged Focus (10-11 power, 24 apr, lightning damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 10.0 - 11.0
Uses stats: 50% Wil, 30% Cun
Damage type: Lightning
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% lightning
Changes resistances penetration: +9% lightning
Changes damage: +15% lightning
Talent mastery: +0.15 Psionic / Charged mastery
Talent granted: +1 Psionic Maelstrom
Mental save: +9 (+4 eff.)
Maximum psi: +30.00
Mindpower: +12 (+4 eff.)
Mental crit. chance: +6%
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Stormfront (30-45 power, 15 apr)Requires:
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 30.0 - 45.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* inflicts either shocked or wet, chosen at random
Damage (Melee): +15 lightning / +15 cold
When wielded/worn:
Changes damage: +12% lightning / +12% cold
The blade glows faintly blue, and reflects a sky full of stormy clouds.
This item has been sent to the Item's Vault.

Mayavena the KindlemireRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Damage when hit (Melee): 6 light
Changes stats: +4 Wil
Changes resistances: +22% lightning
Changes resistances penetration: +10% light
Physical save: +10 (+3 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+6 eff.)
Stun/Freeze immunity: +51%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Dradulahor (10 def, 2 armour)Requires:
- Level 15
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +7 (+3 eff.)
Armour: +2
Defense: +10 (+5 eff.)
Damage (Melee): 6 nature / 7 mind
Changes resistances: +3% acid / +6% nature / +6% mind
Changes damage: +4% nature / +5% mind
Physical save: +5 (+1 eff.)
Mental save: +10 (+5 eff.)
Disarm immunity: +22%
Confusion immunity: +20%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Bregodig the Freezestrider (2 def, 6 armour)Requires:
- Heavy armour training
- Strength 20
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +12%
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +16% acid / +5% physical / +5% arcane / +6% cold
Changes resistances penetration: +15% temporal
Physical save: +11 (+3 eff.)
Spell save: +12 (+4 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.
