
Sword_of_durant (84-134 power, 4 apr)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 84.0 - 134.4
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 1) on hit: +26 fire
When wielded/worn:
Physical crit. chance: +21.0%
Changes resistances: +12% blight / +5% arcane / +6% light
Changes damage: +9% light
Disarm immunity: +20%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Pristine_blade (36-47 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 36.5 - 47.5
Uses stats: 50% Dex, 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +8 light
Damage (radius 1) on hit: +8 light / +16 fire
Damage (radius 2) on crit: +12 lightning
When wielded/worn:
Physical crit. chance: +26.0%
Physical power: +15 (+6 eff.)
Changes resistances: +15% nature
Changes damage: +12% lightning / +12% light
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Malignant_mutation (0 def, 9 armour)Requires:
- Level 25
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +4.0%
Physical power: +12 (+5 eff.)
Armour: +9
Effects on melee hit:
* 20% chance to reduce all saves and defense by 16
Changes stats: +11 Str / +12 Mag / +5 Wil / +6 Cun / +5 Con
Changes resistances: +9% light / +9% darkness
Changes resistances penetration: +15% physical
Changes damage: +11% arcane
Talent mastery: +0.20 Technique / Grappling
Physical save: +12 (+6 eff.)
Disarm immunity: +50%
Maximum vim: +40.00
Infravision radius: +2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Starfall, placing all other charms into a 20 cooldown :
Effective talent level: 1.0
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 65.60 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Catastrophe_claymore (44-61 power, 6 apr)Requires:
- Magic 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 43.5 - 60.9
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +20 nature
When wielded/worn:
Accuracy: +61 (+16 eff.)
Armour penetration: +26
Defense: +14 (+4 eff.)
Changes stats: +1 Wil
Changes resistances: +6% temporal
Changes resistances penetration: +28% physical
Changes damage: +6% arcane / +3% temporal
Disarm immunity: +50%
Vim when firing critical spell: +2.37
Maximum vim: +59.16
Spellpower: +25 (+8 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Cataclysm_gauntlet (15 def, 3 armour)Requires:
- Heavy armour training
Powered by arcane forces
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +20 (+5 eff.)
Physical power: +25 (+9 eff.)
Armour: +3
Defense: +15 (+5 eff.)
Fatigue: +5%
Effects on melee hit:
* 25% chance to reduce all saves and defense by 16
Damage (Melee): 10 acid / 17 temporal / 40 darkness / 10 lightning / 9 fire / 40 mind / 10 cold
Damage (Ranged): 19 temporal
Damage when hit (Melee): 6 mind
Changes stats: +2 Str / +11 Mag / +5 Wil
Changes resistances: +15% temporal
Changes damage: +11% arcane / +11% temporal
Mental save: -8 (-5 eff.)
Stamina each turn: +2.00
Maximum stamina: +30.00
Mindpower: +10 (+5 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

OzmzollRequires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Damage when hit (Melee): 59 fire
Changes stats: +8 Mag
Changes resistances: +30% lightning / +27% fire / +15% light / +6% cold
Changes resistances penetration: +25% fire
Changes damage: +14% darkness / +6% cold
Damage affinity(heal): +5% darkness
Spellpower: +17 (+5 eff.)
Light radius: +7
Infravision radius: +4
It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown :
Effective talent level: 4.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Focuses the power of the Moon into a beam of shadows, doing 150.63 damage.
The damage dealt will increase with your Spellpower.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

Blood_favour [power 482] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Effects on melee hit:
* 24% chance to reduce all saves and defense by 16
Damage when hit (Melee): 4 darkness
Changes resistances penetration: +30% mind
Changes damage: +18% nature
It can be used to heal yourself and all friendly characters within 10 spaces for 482
Activation puts all charms on cooldown for 15 turns.
When used:
* Heal for 110.
* Increase all damage penetration by 28% for 2 turns.
* Cleanse 3 total effects of type disease, wound, or poison.
* Increase all damage by 30% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Devour_hope [power 362] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Changes resistances: +5% arcane / +6% darkness
Changes resistances penetration: +30% arcane
Changes damage: +15% arcane / +9% darkness
It can be used to heal yourself and all friendly characters within 10 spaces for 362
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce fatigue by 60% for 2 turns.
* Increase all damage by 18% for 2 turns.
* Gain a 40% chance to evade weapon attacks for 2 turns.
* Heal for 106.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Undying [power 368] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Armour: +2
Changes resistances penetration: +15% physical
Maximum stamina: +35.50
Maximum hate: +11.83
Maximum psi: +30.00
It can be used to heal yourself and all friendly characters within 10 spaces for 368
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce 3 talent cooldowns by 2.
* Increase all damage penetration by 26% for 2 turns.
* Increase the duration of 3 beneficial effects by 3.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

N_O_E_D [power 380] (25 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce armor by 34%
Damage when hit (Melee): 2 lightning
Changes resistances: +3% acid / +3% cold / +21% lightning
Changes resistances penetration: +10% acid
Changes damage: +6% lightning
It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 984
Base Damage: 429
Armor: 2
All Resist: 20
Activation puts all charms on cooldown for 25 turns.
When used:
* Heal for 106.
* Increase all damage penetration by 30% for 2 turns.
* Gain a 35% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Otherworldly_bottle_caps (22/55, 77-92 power, 18 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 77.0 - 92.4
Uses stats: 70% Dex, 0% Mag, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +18
Crit. chance: +22.0%
Capacity: 55
Turns elapse between self-loadings: 2
On weapon hit:
* 24% chance to reduce strength, dexterity, and constitution by 24
* 25% chance for lightning to strike from the target to a second target dealing 81 damage
On weapon crit:
* Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50%
Damage Shield penetration (this weapon only): +35%
Damage (Ranged): +12 arcane
Damage (radius 1) on hit: +20 fire
Damage (radius 2) on crit: +24 blight
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Otherworldly_fraction_of_"T-51"_plating (0 def, 10 armour, 186.5 block)Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +24 (+6 eff.)
Armour: +10
Fatigue: +8%
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
* 14% chance to reduce all saves and defense by 16
Effects when hit in melee:
* 33% chance to reduce all saves and defense by 16
Damage when hit (Melee): 24 lightning
Changes stats: +13 Str / +19 Dex / +5 Wil
Changes resistances: +18% lightning / +20% physical / +3% nature / +6% blight
Talent granted: +1 Block
Spell save: +9 (+4 eff.)
Disarm immunity: +20%
Maximum life: +40.00
Healing mod.: +20%
Slows Projectiles: +40%
Bonus block near projectiles: +110
Handheld deflection devices.
This item has been sent to the Item's Vault.
