
Sword_of_durant (84-134 power, 4 apr) =Answer my call...=Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 84.0 - 134.4
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 1) on hit: +26 fire
When wielded/worn:
Physical crit. chance: +21.0%
Changes resistances: +12% blight / +5% arcane / +6% light
Changes damage: +9% light
Disarm immunity: +20%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Pristine_blade (36-47 power, 9 apr) =The fury/30*10^12 cells=Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 36.5 - 47.5
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50%
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +8 light
Damage (radius 1) on hit: +8 light / +16 fire
Damage (radius 2) on crit: +12 lightning
When wielded/worn:
Physical crit. chance: +26.0%
Physical power: +15 (+3 eff.)
Changes resistances: +15% nature
Changes damage: +12% lightning / +12% light
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Catastrophe_claymore (44-61 power, 6 apr) =Stained brutal calamity=Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 43.5 - 60.9
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +20 nature
When wielded/worn:
Accuracy: +61 (+14 eff.)
Armour penetration: +26
Defense: +14 (+4 eff.)
Changes stats: +1 Wil
Changes resistances: +6% temporal
Changes resistances penetration: +28% physical
Changes damage: +6% arcane / +3% temporal
Disarm immunity: +50%
Vim when firing critical spell: +2.37
Maximum vim: +59.16
Spellpower: +25 (+5 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Cataclysm_gauntlet (15 def, 3 armour) =The step below hell=Requires:
- Heavy armour training
Powered by arcane forces
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +20 (+5 eff.)
Physical power: +25 (+5 eff.)
Armour: +3
Defense: +15 (+4 eff.)
Fatigue: +5%
Effects on melee hit:
* 25% chance to reduce all saves and defense by 31
Damage (Melee): 10 acid / 17 temporal / 40 darkness / 10 cold / 9 fire / 40 mind / 10 lightning
Damage (Ranged): 19 temporal
Damage when hit (Melee): 6 mind
Changes stats: +2 Str / +11 Mag / +5 Wil
Changes resistances: +15% temporal
Changes damage: +11% arcane / +11% temporal
Mental save: -8 (-2 eff.)
Stamina each turn: +2.00
Maximum stamina: +30.00
Mindpower: +10 (+4 eff.)
When used to modify unarmed attacks:
Base power: 28.0 - 39.2
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Reproach (10% chance level 5).
On weapon hit:
* 14% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): +17 ice / +23 lightning / +29 acid / +22 fire / +19 arcane
Damage (radius 2) on crit: +15 arcane
It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Malignant_mutation (0 def, 9 armour) =Battle of the mountain=Requires:
- Level 25
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +4.0%
Physical power: +12 (+2 eff.)
Armour: +9
Effects on melee hit:
* 20% chance to reduce all saves and defense by 31
Changes stats: +11 Str / +12 Mag / +5 Wil / +6 Cun / +5 Con
Changes resistances: +9% light / +9% darkness
Changes resistances penetration: +15% physical
Changes damage: +11% arcane
Talent mastery: +0.20 Technique / Grappling
Physical save: +12 (+3 eff.)
Disarm immunity: +50%
Maximum vim: +40.00
Infravision radius: +2
When used to modify unarmed attacks:
Base power: 34.5 - 38.0
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +5.0%
Attack speed: 125%
When this weapon hits: Disarm (10% chance level 5).
Damage (Melee): +19 arcane
Damage (radius 2) on crit: +44 light / +47 darkness / +15 arcane
It can be used to activate talent Starfall, placing all other charms into a 20 cooldown :
Effective talent level: 1.0
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 33.61 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Blood_favour [power 482] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Effects on melee hit:
* 24% chance to reduce all saves and defense by 31
Damage when hit (Melee): 4 darkness
Changes resistances penetration: +30% mind
Changes damage: +18% nature
It can be used to heal yourself and all friendly characters within 10 spaces for 482
Activation puts all charms on cooldown for 15 turns.
When used:
* Heal for 110.
* Increase all damage penetration by 28% for 2 turns.
* Cleanse 3 total effects of type disease, wound, or poison.
* Increase all damage by 30% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Devour_hope [power 362] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Changes resistances: +5% arcane / +6% darkness
Changes resistances penetration: +30% arcane
Changes damage: +15% arcane / +9% darkness
It can be used to heal yourself and all friendly characters within 10 spaces for 362
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce fatigue by 60% for 2 turns.
* Increase all damage by 18% for 2 turns.
* Gain a 40% chance to evade weapon attacks for 2 turns.
* Heal for 106.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Undying [power 368] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Armour: +2
Changes resistances penetration: +15% physical
Maximum stamina: +35.50
Maximum hate: +11.83
Maximum psi: +30.00
It can be used to heal yourself and all friendly characters within 10 spaces for 368
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce 3 talent cooldowns by 2.
* Increase all damage penetration by 26% for 2 turns.
* Increase the duration of 3 beneficial effects by 3.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

N_O_E_D [power 380] (25 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce armor by 11%
Damage when hit (Melee): 2 lightning
Changes resistances: +3% acid / +3% cold / +21% lightning
Changes resistances penetration: +10% acid
Changes damage: +6% lightning
It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 984
Base Damage: 429
Armor: 2
All Resist: 20
Activation puts all charms on cooldown for 25 turns.
When used:
* Heal for 106.
* Increase all damage penetration by 30% for 2 turns.
* Gain a 35% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Otherworldly_bottle_caps (22/55, 77-92 power, 18 apr) =Vats of goo=Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 77.0 - 92.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +18
Crit. chance: +22.0%
Capacity: 55
Turns elapse between self-loadings: 2
On weapon hit:
* 24% chance to reduce strength, dexterity, and constitution by 5
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
On weapon crit:
* Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50%
Damage Shield penetration (this weapon only): +35%
Damage (Ranged): +12 arcane
Damage (radius 1) on hit: +20 fire
Damage (radius 2) on crit: +24 blight
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Otherworldly_fraction_of_"T-51"_plating (0 def, 10 armour, 186.5 block) =Radiation storm=Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +24 (+6 eff.)
Armour: +10
Fatigue: +8%
Effects on melee hit:
* 14% chance to reduce all saves and defense by 31
* 10% chance to gain 10% of a turn (3/turn limit)
Effects when hit in melee:
* 33% chance to reduce all saves and defense by 31
Damage when hit (Melee): 24 lightning
Changes stats: +13 Str / +19 Dex / +5 Wil
Changes resistances: +18% lightning / +20% physical / +3% nature / +6% blight
Talent granted: +1 Block
Spell save: +9 (+3 eff.)
Disarm immunity: +20%
Maximum life: +40.00
Healing mod.: +20%
Slows Projectiles: +40%
Bonus block near projectiles: +110
Handheld deflection devices.
This item has been sent to the Item's Vault.

Ozmzoll =Cruelty squad-Calm=Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Damage when hit (Melee): 59 fire
Changes stats: +8 Mag
Changes resistances: +30% lightning / +27% fire / +15% light / +6% cold
Changes resistances penetration: +25% fire
Changes damage: +14% darkness / +6% cold
Damage affinity(heal): +5% darkness
Spellpower: +17 (+3 eff.)
Light radius: +7
Infravision radius: +4
It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown :
Effective talent level: 4.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Focuses the power of the Moon into a beam of shadows, doing 54.70 damage.
The damage dealt will increase with your Spellpower.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

Taste_of_grandeur (34 def, 18 armour) =Butcher circus combat=Requires:
- Strength 20
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Defense: +34 (+9 eff.)
Fatigue: +8%
Effects on melee hit:
* 24% chance to reduce all saves and defense by 31
Changes stats: +6 Cun
Changes resistances: +20% blight / +27% cold / +18% nature / +30% lightning
Changes resistances penetration: +10% acid
Changes damage: +15% mind
Reduced damage from: +15% Unnatural
Reduces incoming crit damage: 15.00%
Mental save: +24 (+8 eff.)
Disarm immunity: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Wretch's_cloak (3 def, 0 armour) =Butcher circus lobby=Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +10
Defense: +3 (+1 eff.)
Damage when hit (Melee): 8 lightning
Changes stats: +6 Dex / +9 Wil / +12 Cun
Changes resistances: +10% acid / +6% blight / +19% fire / +10% lightning / +10% cold
Changes damage: +12% lightning
Hate when firing a critical mind attack: +3.00
Maximum life: +60.00
Mental crit. chance: +8%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Restraining_padlock =The blasted heath=Requires:
- Level 35
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Changes stats: +10 Cun / +6 Con
Changes resistances: +6% blight / +9% temporal / +42% light / +30% darkness
Changes resistances penetration: +10% nature
Reduces incoming crit damage: 5.00%
Physical save: +23 (+5 eff.)
Blindness immunity: +89%
Life regen: +11.00
Maximum life: +56.00
Infravision radius: +8
Sight radius: +2
See invisible: +14
Healing mod.: +5%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Lock_of_patience =Mournweald encounter=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Fatigue: -9%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 31
* 10% chance to reduce strength, dexterity, and constitution by 5
Changes stats: +10 Dex / +10 Cun / +10 Con
Changes resistances: +12% blight
Changes resistances penetration: +15% mind / +15% cold
Changes damage: +18% blight / +15% fire / +3% cold
Talent masteries: +0.22 Technique / Conditioning +0.22 Cunning / Dirty fighting +0.40 Technique / Grappling
Critical mult.: +20.00%
Life regen: +5.00
Stamina each turn: +1.50
Spellpower: +15 (+3 eff.)
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Padlock_of_transference =Town in chaos=Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +8
Defense: +12 (+3 eff.)
Fatigue: -10%
Changes stats: +10 Dex / +1 Wil / +10 Cun / +15 Con
Changes resistances: +6% lightning / +28% light / +6% fire / +12% nature / +25% darkness
Changes resistances cap: +7% all
Changes resistances penetration: +10% acid
Physical save: +43 (+10 eff.)
Blindness immunity: +40%
Life regen: +14.00
Stamina each turn: +1.20
Maximum life: +80.00
Light radius: +2
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Lock_of_fury =The final combat=Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +20
Physical power: +10 (+2 eff.)
Effects on melee hit:
* 24% chance to reduce armor by 11%
Changes stats: +1 Str / +1 Wil / +5 Cun
Changes resistances: +27% lightning / +21% light / +30% darkness
Changes resistances penetration: +10% acid
Changes damage: +6% acid / +10% physical
Critical mult.: +20.00%
Reduces incoming crit damage: 17.75%
Blindness immunity: +39%
Stun/Freeze immunity: +50%
Infravision radius: +1
Combat speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Razorblade, the Cursed Waraxe (38-53 power, 16 apr)Requires:
- Strength 42
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 5
Base power: 38.0 - 53.2
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +16
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +40 (+10 eff.)
Armour penetration: +30
Changes stats: +4 Str / +4 Dex
Changes resistances penetration: +30% physical
This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.
This item has been sent to the Item's Vault.

Malediction (40-48 power, 15 apr)Requires:
- Strength 55
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 4
Base power: 40.0 - 48.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Curse of Death (10% chance level 3).
When this weapon hits: Curse of Vulnerability (10% chance level 3).
Damage (radius 1) on hit: +25 blight
When wielded/worn:
Changes damage: +20% blight
Spellpower: +20 (+4 eff.)
Talent on hit(spell): Curse of Impotence (10% chance level 3).
Talent on hit(spell): Curse of Defenselessness (10% chance level 3).
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.

Butcher (48-67 power, 12 apr)Requires:
- Strength 40
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On weapon kill:
* Enter a Rampage (Shared cooldown).
When wielded/worn:
Accuracy: +18 (+5 eff.)
Changes stats: +10 Str / +10 Wil / +7 Cun
Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.

Genocide (42-67 power, 4 apr)Requires:
- Willpower 20
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 42.0 - 67.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +18.0%
Attack speed: 100%
Damage against: +25% Orc
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Con
Reduced damage from: +15% Orc
Grants telepathy: Humanoid/Orc
Life regen: +0.50
Stamina each turn: +1.00
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)Requires:
- Strength 30
- Dexterity 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 68.0 - 95.2
Uses stats: 70% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +100
Crit. chance: +10.0%
Capacity: 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Newly picked upBlightstopper (18 def, 12 armour, 52-62 power, 240 block)
Requires:
- Shield usage training
- Strength 35
Infused by nature
Infused by arcane disrupting forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 52.0 - 62.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +240
Damage conversion: 30% nature / 10% manaburn arcane
When wielded/worn:
Armour: +12
Defense: +18 (+4 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +22%
Damage when hit (Melee): 15 nature
Changes resistances: +35% blight / +15% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Talent granted: +1 Block
Spell save: +24 (+6 eff.)
Disease immunity: +60%
It can be used to purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns
Activation costs 15 power out of 40/40.
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.

Acera (33-46 power, 4 apr)Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Acid
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 2) on crit: +40 corrosive acid
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +15% acid
Changes resistances penetration: +20% acid
Changes damage: +20% acid
Spell crit. chance: +10%
It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 13 acid damage in a 4 radius ball. This damage will increase by 7% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.

Borosk's Hate (60-96 power, 22 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 25% chance to strike the target again.
When wielded/worn:
Changes stats: +10 Str / +5 Dex / +15 Con
Talent mastery: +0.20 Technique / Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.

Champion's Will (67-107 power, 22 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 67.0 - 107.2
Uses stats: 20% Con, 115% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +22
Crit. chance: +12.0%
Attack speed: 100%
On weapon hit:
* releases a burst of light, dealing 7 light damage (based on Spellpower) in a radius 3 cone.
When wielded/worn:
Changes stats: +12 Str / +6 Mag / +7 Con
Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader
Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn)
Increases the damage of Sun Beam by 15%.
It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt
Activation costs 30 power out of 30/30.
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

useless but awesome rockRequires:
- Level 15
Infused by nature
0.00 Encumbrance.
[Unique]
Type: misc / rock
It can be used to talk to your pet rock
Activation costs 10 power out of 10/10.
Awesome rock!!!
This item has been sent to the Item's Vault.
