
Sword_of_durant (84-134 power, 4 apr) =Answer my call...=Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 84.0 - 134.4
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 1) on hit: +26 fire
When wielded/worn:
Physical crit. chance: +21.0%
Changes resistances: +12% blight / +5% arcane / +6% light
Changes damage: +9% light
Disarm immunity: +20%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Pristine_blade (36-47 power, 9 apr) =The fury/30*10^12 cells=Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 36.5 - 47.5
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50%
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +8 light
Damage (radius 1) on hit: +8 light / +16 fire
Damage (radius 2) on crit: +12 lightning
When wielded/worn:
Physical crit. chance: +26.0%
Physical power: +15 (+3 eff.)
Changes resistances: +15% nature
Changes damage: +12% lightning / +12% light
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Catastrophe_claymore (44-61 power, 6 apr) =Stained brutal calamity=Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 43.5 - 60.9
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +20 nature
When wielded/worn:
Accuracy: +61 (+14 eff.)
Armour penetration: +26
Defense: +14 (+4 eff.)
Changes stats: +1 Wil
Changes resistances: +6% temporal
Changes resistances penetration: +28% physical
Changes damage: +6% arcane / +3% temporal
Disarm immunity: +50%
Vim when firing critical spell: +2.37
Maximum vim: +59.16
Spellpower: +25 (+5 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Cataclysm_gauntlet (15 def, 3 armour) =The step below hell=Requires:
- Heavy armour training
Powered by arcane forces
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +20 (+5 eff.)
Physical power: +25 (+5 eff.)
Armour: +3
Defense: +15 (+4 eff.)
Fatigue: +5%
Effects on melee hit:
* 25% chance to reduce all saves and defense by 31
Damage (Melee): 10 acid / 17 temporal / 40 darkness / 10 cold / 9 fire / 40 mind / 10 lightning
Damage (Ranged): 19 temporal
Damage when hit (Melee): 6 mind
Changes stats: +2 Str / +11 Mag / +5 Wil
Changes resistances: +15% temporal
Changes damage: +11% arcane / +11% temporal
Mental save: -8 (-2 eff.)
Stamina each turn: +2.00
Maximum stamina: +30.00
Mindpower: +10 (+4 eff.)
When used to modify unarmed attacks:
Base power: 28.0 - 39.2
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Reproach (10% chance level 5).
On weapon hit:
* 14% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): +17 ice / +23 lightning / +29 acid / +22 fire / +19 arcane
Damage (radius 2) on crit: +15 arcane
It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Malignant_mutation (0 def, 9 armour) =Battle of the mountain=Requires:
- Level 25
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +4.0%
Physical power: +12 (+2 eff.)
Armour: +9
Effects on melee hit:
* 20% chance to reduce all saves and defense by 31
Changes stats: +11 Str / +12 Mag / +5 Wil / +6 Cun / +5 Con
Changes resistances: +9% light / +9% darkness
Changes resistances penetration: +15% physical
Changes damage: +11% arcane
Talent mastery: +0.20 Technique / Grappling
Physical save: +12 (+3 eff.)
Disarm immunity: +50%
Maximum vim: +40.00
Infravision radius: +2
When used to modify unarmed attacks:
Base power: 34.5 - 38.0
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +5.0%
Attack speed: 125%
When this weapon hits: Disarm (10% chance level 5).
Damage (Melee): +19 arcane
Damage (radius 2) on crit: +44 light / +47 darkness / +15 arcane
It can be used to activate talent Starfall, placing all other charms into a 20 cooldown :
Effective talent level: 1.0
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 33.61 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Blood_favour [power 482] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Effects on melee hit:
* 24% chance to reduce all saves and defense by 31
Damage when hit (Melee): 4 darkness
Changes resistances penetration: +30% mind
Changes damage: +18% nature
It can be used to heal yourself and all friendly characters within 10 spaces for 482
Activation puts all charms on cooldown for 15 turns.
When used:
* Heal for 110.
* Increase all damage penetration by 28% for 2 turns.
* Cleanse 3 total effects of type disease, wound, or poison.
* Increase all damage by 30% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Devour_hope [power 362] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Changes resistances: +5% arcane / +6% darkness
Changes resistances penetration: +30% arcane
Changes damage: +15% arcane / +9% darkness
It can be used to heal yourself and all friendly characters within 10 spaces for 362
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce fatigue by 60% for 2 turns.
* Increase all damage by 18% for 2 turns.
* Gain a 40% chance to evade weapon attacks for 2 turns.
* Heal for 106.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Undying [power 368] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Armour: +2
Changes resistances penetration: +15% physical
Maximum stamina: +35.50
Maximum hate: +11.83
Maximum psi: +30.00
It can be used to heal yourself and all friendly characters within 10 spaces for 368
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce 3 talent cooldowns by 2.
* Increase all damage penetration by 26% for 2 turns.
* Increase the duration of 3 beneficial effects by 3.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

N_O_E_D [power 380] (25 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce armor by 11%
Damage when hit (Melee): 2 lightning
Changes resistances: +3% acid / +3% cold / +21% lightning
Changes resistances penetration: +10% acid
Changes damage: +6% lightning
It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 984
Base Damage: 429
Armor: 2
All Resist: 20
Activation puts all charms on cooldown for 25 turns.
When used:
* Heal for 106.
* Increase all damage penetration by 30% for 2 turns.
* Gain a 35% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Otherworldly_bottle_caps (22/55, 77-92 power, 18 apr) =Vats of goo=Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 77.0 - 92.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +18
Crit. chance: +22.0%
Capacity: 55
Turns elapse between self-loadings: 2
On weapon hit:
* 24% chance to reduce strength, dexterity, and constitution by 5
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
On weapon crit:
* Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50%
Damage Shield penetration (this weapon only): +35%
Damage (Ranged): +12 arcane
Damage (radius 1) on hit: +20 fire
Damage (radius 2) on crit: +24 blight
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Otherworldly_fraction_of_"T-51"_plating (0 def, 10 armour, 186.5 block) =Radiation storm=Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +24 (+6 eff.)
Armour: +10
Fatigue: +8%
Effects on melee hit:
* 14% chance to reduce all saves and defense by 31
* 10% chance to gain 10% of a turn (3/turn limit)
Effects when hit in melee:
* 33% chance to reduce all saves and defense by 31
Damage when hit (Melee): 24 lightning
Changes stats: +13 Str / +19 Dex / +5 Wil
Changes resistances: +18% lightning / +20% physical / +3% nature / +6% blight
Talent granted: +1 Block
Spell save: +9 (+3 eff.)
Disarm immunity: +20%
Maximum life: +40.00
Healing mod.: +20%
Slows Projectiles: +40%
Bonus block near projectiles: +110
Handheld deflection devices.
This item has been sent to the Item's Vault.

Ozmzoll =Cruelty squad-Calm=Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Damage when hit (Melee): 59 fire
Changes stats: +8 Mag
Changes resistances: +30% lightning / +27% fire / +15% light / +6% cold
Changes resistances penetration: +25% fire
Changes damage: +14% darkness / +6% cold
Damage affinity(heal): +5% darkness
Spellpower: +17 (+3 eff.)
Light radius: +7
Infravision radius: +4
It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown :
Effective talent level: 4.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Focuses the power of the Moon into a beam of shadows, doing 54.70 damage.
The damage dealt will increase with your Spellpower.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

Taste_of_grandeur (34 def, 18 armour) =Butcher circus combat=Requires:
- Strength 20
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Defense: +34 (+9 eff.)
Fatigue: +8%
Effects on melee hit:
* 24% chance to reduce all saves and defense by 31
Changes stats: +6 Cun
Changes resistances: +20% blight / +27% cold / +18% nature / +30% lightning
Changes resistances penetration: +10% acid
Changes damage: +15% mind
Reduced damage from: +15% Unnatural
Reduces incoming crit damage: 15.00%
Mental save: +24 (+8 eff.)
Disarm immunity: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Wretch's_cloak (3 def, 0 armour) =Butcher circus lobby=Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +10
Defense: +3 (+1 eff.)
Damage when hit (Melee): 8 lightning
Changes stats: +6 Dex / +9 Wil / +12 Cun
Changes resistances: +10% acid / +6% blight / +19% fire / +10% lightning / +10% cold
Changes damage: +12% lightning
Hate when firing a critical mind attack: +3.00
Maximum life: +60.00
Mental crit. chance: +8%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Restraining_padlock =The blasted heath=Requires:
- Level 35
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Changes stats: +10 Cun / +6 Con
Changes resistances: +6% blight / +9% temporal / +42% light / +30% darkness
Changes resistances penetration: +10% nature
Reduces incoming crit damage: 5.00%
Physical save: +23 (+5 eff.)
Blindness immunity: +89%
Life regen: +11.00
Maximum life: +56.00
Infravision radius: +8
Sight radius: +2
See invisible: +14
Healing mod.: +5%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Lock_of_patience =Mournweald encounter=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Fatigue: -9%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 31
* 10% chance to reduce strength, dexterity, and constitution by 5
Changes stats: +10 Dex / +10 Cun / +10 Con
Changes resistances: +12% blight
Changes resistances penetration: +15% mind / +15% cold
Changes damage: +18% blight / +15% fire / +3% cold
Talent masteries: +0.22 Technique / Conditioning +0.22 Cunning / Dirty fighting +0.40 Technique / Grappling
Critical mult.: +20.00%
Life regen: +5.00
Stamina each turn: +1.50
Spellpower: +15 (+3 eff.)
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Padlock_of_transference =Town in chaos=Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +8
Defense: +12 (+3 eff.)
Fatigue: -10%
Changes stats: +10 Dex / +1 Wil / +10 Cun / +15 Con
Changes resistances: +6% lightning / +28% light / +6% fire / +12% nature / +25% darkness
Changes resistances cap: +7% all
Changes resistances penetration: +10% acid
Physical save: +43 (+10 eff.)
Blindness immunity: +40%
Life regen: +14.00
Stamina each turn: +1.20
Maximum life: +80.00
Light radius: +2
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Lock_of_fury =The final combat=Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +20
Physical power: +10 (+2 eff.)
Effects on melee hit:
* 24% chance to reduce armor by 11%
Changes stats: +1 Str / +1 Wil / +5 Cun
Changes resistances: +27% lightning / +21% light / +30% darkness
Changes resistances penetration: +10% acid
Changes damage: +6% acid / +10% physical
Critical mult.: +20.00%
Reduces incoming crit damage: 17.75%
Blindness immunity: +39%
Stun/Freeze immunity: +50%
Infravision radius: +1
Combat speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Malediction (40-48 power, 15 apr)Requires:
- Strength 55
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 4
Base power: 40.0 - 48.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Curse of Death (10% chance level 3).
When this weapon hits: Curse of Vulnerability (10% chance level 3).
Damage (radius 1) on hit: +25 blight
When wielded/worn:
Changes damage: +20% blight
Spellpower: +20 (+4 eff.)
Talent on hit(spell): Curse of Impotence (10% chance level 3).
Talent on hit(spell): Curse of Defenselessness (10% chance level 3).
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.

Butcher (48-67 power, 12 apr)Requires:
- Strength 40
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On weapon kill:
* Enter a Rampage (Shared cooldown).
When wielded/worn:
Accuracy: +18 (+5 eff.)
Changes stats: +10 Str / +10 Wil / +7 Cun
Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)Requires:
- Dexterity 20
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 68.0 - 95.2
Uses stats: 50% Dex, 70% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +100
Crit. chance: +10.0%
Capacity: 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

ExilerRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage (Melee): 15 temporal
Changes resistances: +15% temporal
Changes damage: +10% physical / +15% temporal
Talent mastery: +0.20 Chronomancy / Timetravel
Talent cooldown: Time Skip (-1 turn)
Spellpower: +10 (+2 eff.)
Reduces paradox anomalies(equivalent to willpower): +10
Talent on hit(spell): Rethread (10% chance level 2).
It can be used to attempt to inflict 50.39 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s)
Activation costs 32 power out of 32/32.
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.

Dúathedlen HeartRequires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 4
When wielded/worn:
Physical power: +7 (+1 eff.)
Damage (Melee): 20 darkness
Changes stats: +5 Mag
Changes resistances: +30% light
Changes resistances cap: +10% light
Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness
Light radius: -1000
Infravision radius: +7
The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.
Talent on hit(spell): Invoke Darkness (15% chance level 4).
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.

UmbraphageRequires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +10% darkness
Changes damage: +15% light / +15% darkness
Damage affinity(heal): +20% darkness
Talent mastery: +0.20 Cursed / Shadows
Mental save: +10 (+4 eff.)
Mindpower: +10 (+4 eff.)
Light radius: +5
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 221.76 darkness damage (based on Mindpower and charge)
Activation costs 10 power out of 10/10.
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.

Unflinching EyeRequires:
- Level 25
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: -25% light
Changes resistances cap: -25% light
Change telepathy range by : +10
Grants telepathy: Horror
Blindness immunity: +100%
Confusion immunity: +50%
Infravision radius: +3
Activating this item is instant.
It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) :
Effective talent level: 2.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.
This item has been sent to the Item's Vault.

Garkul's TeethRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+4 eff.)
Mental save: +18 (+6 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) :
Effective talent level: 4.0
Power cost: 10 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 362.99 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.

useless but awesome rockRequires:
- Level 15
Infused by nature
0.00 Encumbrance.
[Unique]
Type: misc / rock
It can be used to talk to your pet rock
Activation costs 10 power out of 8/10.
Awesome rock!!!
This item has been sent to the Item's Vault.

Thalore-Wood Cuirass (4 def, 12 armour)Requires:
- Massive armour training
- Strength 26
Infused by nature
Crafted by a master
12.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +12
Defense: +4 (+1 eff.)
Fatigue: +14%
Changes stats: +3 Dex / +3 Wil / +3 Con
Changes resistances: +18% cold / +18% darkness / +18% nature
Healing mod.: +25%
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.
