
useless but awesome rockRequires:
- Level 15
Infused by nature
0.00 Encumbrance.
[Unique]
Type: misc / rock
It can be used to talk to your pet rock
Activation costs 10 power out of 10/10.
Awesome rock!!!
This item has been sent to the Item's Vault.

Rod of Spydric Poison (1/1)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: charm / rod
It can be used to shoot a bolt of spydric poison out to range 8, dealing 316.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move
Activation costs 25 power out of 25/25.
This rod carved out of a giant spider fang continuously drips venom.
This item has been sent to the Item's Vault.

It Which WrithesRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: weird / tentacle ; tier 3
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects
Activation costs 10 power out of 10/10.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.

ozmzollRequires:
- Level 35
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +10 (+2 eff.)
Defense: +13 (+3 eff.)
Damage when hit (Melee): 6 blight
Changes stats: +2 Mag / +7 Wil / +6 Con
Changes resistances: +15% blight
Changes damage: +3% arcane / +9% blight
Critical mult.: +17.00%
Physical save: +35 (+8 eff.)
Spell save: +29 (+14 eff.)
Mental save: +20 (+9 eff.)
Life regen: +16.00
Spell crit. chance: +6%
Light radius: +5
Healing mod.: +30%
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

Islovea the voratun greatsword (62-98 power, 4 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 61.5 - 98.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Deals 100 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity)
Damage (Melee): +24 nature
When wielded/worn:
Accuracy: +54 (+20 eff.)
Armour penetration: +17
Defense: +17 (+9 eff.)
Changes stats: +1 Dex
Changes resistances: +3% acid / +15% cold
Changes resistances penetration: +17% physical
Disarm immunity: +70%
Hate when firing a critical mind attack: +3.00
Maximum life: +40.00
Light radius: +2
Massive two-handed swords.
This item has been sent to the Item's Vault.

Burnream the voratun greatsword (64-102 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 63.5 - 101.6
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50%
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +28 nature
When wielded/worn:
Accuracy: +34 (+8 eff.)
Physical crit. chance: +42.0%
Physical power: +19 (+4 eff.)
Changes stats: +18 Str / +1 Mag
Changes resistances: +9% fire / +6% nature / +9% light
Changes damage: +21% physical
Spell save: +6 (+2 eff.)
See invisible: +6
Massive two-handed swords.
This item has been sent to the Item's Vault.
