
Moon (10-13 power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Darkness
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+5 eff.)
It can be used to activate talent Arcane Supremacy (costing 16 power out of 2/20) :
Effective talent level: 3.0
Power cost: 16 out of 2/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

HuresarekRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (radius 1) on hit: +8 blight
When wielded/worn:
Accuracy: +26 (+12 eff.)
Armour penetration: +20
Changes stats: +8 Dex / +24 Wil / +14 Con
Changes resistances penetration: +18% all
Changes damage: +3% mind
Critical mult.: +15.00%
Maximum life: +95.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+3 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+3 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Blade of Distorted Time (40-56 power, 40 apr)Requires:
- Strength 44
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 20% Mag, 90% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +40
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* deals 123 temporal damage and slows enemies in radius 6 of the target by 133% based on Magic
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +30% temporal / +30% physical
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
It can be used to activate talent Blink Blade (costing 8 power out of 10/10) :
Effective talent level: 4.0
Power cost: 8 out of 10/10.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

stralite greatmaul 'Isorena' (52-78 power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 52.0 - 78.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 79 acid damage (1/turn)
* 25% chance for lightning to strike from the target to a second target dealing 79 damage
Damage (Melee): +4 acid
When wielded/worn:
Accuracy: +10 (+10 eff.)
Defense: +10 (+10 eff.)
Effects on melee hit:
* 10% chance to reduce armor by 34%
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +9% temporal
Changes resistances penetration: +16% acid
Changes damage: +19% acid
Disarm immunity: +48%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

magelord's ash magestaff of invocation (15-18 power, 3 apr, cold element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +7.0%
Damage (Melee): 17 arcane
Changes damage: +15% cold
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +6
Maximum mana: +25.00
Spellpower: +18 (+12 eff.)
Spell crit. chance: +2%
It can be used to conjure elemental energy in a radius 4 cone, dealing 19.84 to 23.81 cold damage
Activation puts all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Nerutha the steel shield (0 def, 4 armour, 12-15 power, 76 block)Requires:
- Shield usage training
- Cunning 16
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 12.5 - 15.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +76
Damage (Melee): +15 cold
Damage (radius 1) on hit: +8 mind
When wielded/worn:
Armour: +4
Fatigue: +8%
On shield block:
* Deals 113 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
Changes stats: +2 Wil
Changes resistances: +9% lightning / +12% cold / +3% mind
Talent granted: +1 Block
Critical mult.: +5.00%
Maximum life: +100.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

elven-silk cloak 'Sepsiswing' (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +2 Mag / +6 Wil / +3 Cun
Changes resistances: +10% blight / +3% temporal / +9% darkness
Changes resistances penetration: +8% arcane / +5% nature
Changes damage: +13% arcane
Critical mult.: +24.00%
Maximum mana: +86.00
Spellpower: +5 (+3 eff.)
Spell crit. chance: +5%
Mental crit. chance: +6%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
It was hardened by the digestive sack.
This item has been sent to the Item's Vault.

pair of hardened leather boots 'Xeroriatira' (8 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Defense: +8 (+4 eff.)
Damage when hit (Melee): 4 mind
Changes stats: +8 Mag
Changes damage: +12% blight
Mana each turn: +0.08
Spellpower on spell critical (stacks up to 3 times): +10
Spellpower: +15 (+4 eff.)
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
Effective talent level: 5.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 14 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

quiver of elven-wood arrows 'Hellminister' (16/16, 58-82 power, 14 apr)Requires:
- Dexterity 35
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 58.5 - 81.9
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +9.5%
Capacity: 16
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 241 physical damage
Travel speed: +200%
Damage (Ranged): +50 physical
Damage (radius 1) on hit: +20 fire
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Woesquall the gold ringRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes resistances: +26% light
Changes damage: +13% light / +24% darkness
Spell save: +9 (+5 eff.)
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +10
Maximum mana: +100.00
Spellpower: +15 (+4 eff.)
Spell crit. chance: +4%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
