
Spellblaze Shard (20-26 power, 10 apr)1.0
T2 dagger 1H weapon
Reqs Dex 17
[Unique]
Arcane
Power 20.0 - 26.0 Physical
Uses 50% Str, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +20 blight +20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
---------- misc
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 24
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Ethereal Embrace (10 def, 0 armour)2.0
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
dps ----------
Spell.crit +6%
S.pwr/crit +5
Dmg.mod +15% arcane
+15% darkness
----- def -----
Defense +10 (+5 eff.)
Resists +12% arcane
+12% darkness
Shield.dur +1
Shield.pwr +15%
---------- misc
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Level 2.0
Pwr.cost 28 out of 28/28.
Range 7
Travel.spd instantaneous
Is a spell
usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 27.37 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.

Crystal Focus0.0
T2 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag
Dmg.mod +20% arcane
+20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
Combine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Power 20.0 - 24.0 Arcane
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.pwr +20 (+8 eff.)
Dmg.mod +20% arcane
---------- misc
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)3.0
T3 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +2 Str +4 Mag
dps ----------
Phys.pwr +10 (+3 eff.)
Spell.pwr +10 (+5 eff.)
----- def -----
Armour +9
Fatigue +4%
Silence- +30%
---------- misc
Light -1
Masteries
+0.20 Race/Doomelf
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

Corpathus (40-56 power, 12 apr)3.0
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Unknown
Power 40.0 - 56.0 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +5.0%
Atk.spd 100%
Melee+ +18 draining blight
On Crit:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
dps ----------
Crit.mult +2.00%
Dmg.mod +5% blight
----- def -----
Cut- -25%
---------- misc
Max.vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0
T3 greatsword 2H weapon
[Unique]
Psionic
Power 49.0 - 78.4 Physical
Uses 129% Str
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +9.0%
Atk.spd 100%
Melee+ +49 light
+49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

Genocide (42-67 power, 4 apr)3.0
T3 greatsword 2H weapon
Reqs Str 40
[Unique]
Nature/Master
Power 42.0 - 67.2 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +18.0%
Atk.spd 100%
Against +25% Orc
While equipped:
Stats +7 Str +7 Dex +7 Con
----- def -----
D.Red.from +15% Orc
HP.reg +0.50
---------- misc
Stam/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)7.0
T3 shield armor
Reqs Shield usage training
Str 37
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +18
Hardiness +20%
Defense +20 (+9 eff.)
Rng.Def +10 (+5 eff.)
Fatigue +30%
---------- misc
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Infused Cerebrum (8 def, 0 armour)2.0
T4 head armor
[Unique]
Unknown
While equipped:
Stats +10 Mag +12 Wil
+10 Cun
dps ----------
Spell.pwr +12 (+4 eff.)
Mind.pwr +12 (+3 eff.)
----- def -----
Defense +8 (+4 eff.)
Fear- -60%
Assault the mind of a foe to utterly dominate it.
Uses 100 power out of 150/150
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.

Colaryem (48-77 power, 12 apr)3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 48.0 - 76.8 Physical
Uses 130% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 50%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Nightsong0.1
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
dps ----------
Dmg.mod +10% darkness
----- def -----
Defense +6 (+3 eff.)
Fatigue -7%
Mind.save +13 (+4 eff.)
---------- misc
Max.stam +25.00
Cooldown Shadowstep -1
Shadowstep:
Level 2.0
Pwr.cost 50 out of 50/50.
Range 7
Travel.spd instantaneous
Is a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Wheel of Fate0.1
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Unflinching Eye0.1
T4 amulet jewelry
[Unique]
Arcane/Psionic
While equipped:
----- def -----
Resists -25% light
Res.Cap -25% light
Blind- +100%
Confus- +50%
---------- misc
Infravis +3
Telepathy Horror
Telpty rng +10
Arcane Eye: (Instant)
Level 2.0
Pwr.cost 60 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 10.0 - 13.0 Light
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Light damage.
While equipped:
---------- misc
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Unerring Scalpel (15-20 power, 25 apr)1.0
T1 dagger 1H weapon
[Unique]
Arcane
Power 15.0 - 19.5 Physical
Uses 45% Str, 55% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +25
Atk.spd 100%
Phasing +50%
While equipped:
dps ----------
Acc +20 (+10 eff.)
Blind-Fight: No penalty when attacking invisible/stealthed
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
dps ----------
Spell.pwr +23 (+6 eff.)
Dmg.mod +20% temporal
+20% physical
Res.pen +20% temporal
+20% physical
Melee Ret 20 physical
10 temporal
----- def -----
Armour +3
Defense +9 (+5 eff.)
Resists +10% temporal
+10% physical
+13% all
Temporal Reprieve:
Level 1.0
Pwr.cost 50 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Boots of the Hunter (2 def, 12 armour)3.0
T4 feet armor
Reqs Heavy armour training
[Unique]
Psionic
While equipped:
dps ----------
Phys.pwr +12 (+4 eff.)
Apr +15
----- def -----
Armour +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell.save +10 (+3 eff.)
Mind.save +10 (+3 eff.)
Max.HP +80.00
Stun/Frz- +40%
---------- misc
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 32 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+7 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Cinderfeet (3 def, 5 armour)2.0
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +18% fire
----- def -----
Armour +5
Defense +3 (+2 eff.)
Fatigue +6%
Resists +20% cold
---------- misc
Light +2
Each step you take leaves a burning trail behind you lasting 5 turns that deals 3 fire damage (based on Spellpower) to foes who enter it.
A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour)2.0
T4 head armor
[Unique]
Arcane
You need to find something to bind its powers.
While equipped:
----- def -----
Armour +3
Fatigue +3%
Dmg.red +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

Cut Drem Arm2.0
T3 gross misc
[Unique]
Unknown
While equipped:
dps ----------
Melee Ret 25 darkness
----- def -----
Disarm- +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.
The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Skullcleaver (20-28 power, 4 apr)3.0
T1 waraxe 1H weapon
Reqs Str 18
[Unique]
Arcane
Power 20.0 - 28.0 Physical
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +12.0%
Atk.spd 100%
HP.leech +10%
Dmg.conv 25% blight
While equipped:
dps ----------
Dmg.mod +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.

Crown of Burning Pain (11 def, 0 armour)4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +5 Cun +5 Wil
dps ----------
Dmg.mod +30% fire
----- def -----
Defense +11 (+5 eff.)
Fatigue +4%
Resists +30% fire
Meteor Rain:
Level 2.0
Pwr.cost 30 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 54.81 fire and 52.20 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

Crown of Command (3 def, 6 armour)3.0
T3 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +3 Con +10 Wil
dps ----------
Mind.pwr +5 (+2 eff.)
----- def -----
Armour +6
Defense +3 (+1 eff.)
Fatigue +4%
Resists +8% physical
---------- misc
Masteries
+0.20 Technique/Superiority
+0.20 Cunning/Survival
Indomitable: (Instant)
Level 1.0
Pwr.cost 60 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.

The Black Ring0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +3%
----- def -----
Spell.save +7 (+3 eff.)
---------- misc
Masteries
+0.20 Corruption/Fearfire
ShadowPwr +5
On Spell Hit: 10% Darkfire 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.
