
Lightjeer the steel longsword (16-22 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 15.5 - 21.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 14
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
Damage (Melee): +8 darkness
Damage (radius 1) on hit: +7 fire
Damage (radius 2) on crit: +4 light
Damage against: +7% Living
When wielded/worn:
Changes resistances: +3% light
Light radius: +1
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

resonating vined mindstar of gales (4-5 power, 18 apr, nature damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
Base power: 4.5 - 5.0
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Defense: +10 (+4 eff.)
Changes resistances: +3% mind
Changes resistances penetration: +3% mind
Changes damage: +5% lightning / +6% cold / +3% mind / +6% physical
Talent granted: +1 Attune Mindstar
Pinning immunity: +17%
Psi when hit: +0.60
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Damage Resonance (when hit): +7%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

elemental dwarven-steel greatsword of enduring (36-58 power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
Infused by nature
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 36.5 - 58.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 38 fire damage (1/turn)
When wielded/worn:
Changes stats: +14 Con / +14 Wil
Changes resistances penetration: +16% fire
Changes damage: +14% fire
Maximum life: +35.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

elemental dwarven-steel greatsword of shearing (37-59 power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 37.0 - 59.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 38 cold damage (1/turn)
When wielded/worn:
Accuracy: +14 (+3 eff.)
Armour penetration: +7
Changes resistances penetration: +7% cold / +7% all
Changes damage: +13% cold
Massive two-handed swords.
This item has been sent to the Item's Vault.

Nature's Vengeance (40-56 power, 4 apr)Requires:
- Strength 42
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +9.0%
Attack speed: 100%
Damage (Melee): +10 silence / +18 nature
When wielded/worn:
Accuracy: +6 (+1 eff.)
It can be used to activate talent Rush (costing 15 power out of 25/25) :
Effective talent level: 3.9
Power cost: 15 out of 25/25.
Range: 9
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.
This item has been sent to the Item's Vault.
