
Radiance (15 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +10 Cun +10 Mag
offense ------
Spellpower +20 (+5 eff.)
Damage +25% light
When Hit 30 blinding light
defense ------
Defense +15 (+3 eff.)
Resistance +30% light +30% darkness
Max Resistance +10% light
Category Bonus +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.

Threads of Fate (10 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +10 Lck
offense ------
Spellpower +8 (+2 eff.)
Damage +10% temporal
defense ------
Defense +10 (+2 eff.)
Resistance +20% temporal
Max Resistance +10% temporal
Physical save +20 (+7 eff.)
Spell save +20 (+6 eff.)
Mind save +20 (+7 eff.)
Confus Resist +40%
other -------
Masteries
+0.10 Chronomancy/Timeline Threading
+0.10 Chronomancy/Chronomancy
+0.10 Spell/Divination
See the Threads:
Effective talent level: 1.0
Power cost 30 out of 50/50.
Range melee/personal
Cooldown: 50
Travel.spd instantaneous
Is: a spell
Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.

Ureslak's Molted Scales (0 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Nature
It would go well with another part of Ureslak.
While equipped:
defense ------
Resistance +20% lightning +20% darkness
+20% fire +20% cold
+20% nature -30% arcane
Max Resistance +10% lightning +10% darkness
+10% fire +10% cold
+10% nature -30% arcane
Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.).
Uses 30 power out of 50/50
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.

elven-silk cloak 'Cloudkarma' (3 def, 11 armour)2.0 Encumbrance
T5 cloak armor
[Random Unique]
Nature/Master
While equipped:
offense ------
Damage +12% lightning
defense ------
Armor +11
Defense +3 (+1 eff.)
Resistance +9% acid +6% light +3% fire
+26% blight +37% cold
+19% nature +6% lightning
Physical save +14 (+5 eff.)
Mind save +14 (+5 eff.)
Unlife -50.00 life
Life Regen +9.00
Healmod +20%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Chromatic Harness (10 def, 14 armour)14.0 Encumbrance
T5 heavy armor
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil +4 Cun +10 Lck
defense ------
Armor +14
Defense +10 (+2 eff.)
Fatigue +16%
Resistance +20% lightning +20% physical
+20% fire +20% cold +20% acid
Blind Resist +50%
Stun Resist +25%
Knockbk Resist +50%
other -------
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.

Death's Embrace (18 def, 18 armour)9.0 Encumbrance
T5 light armor
[Unique]
Arcane
While equipped:
Stats +5 Dex +5 Mag +5 Cun
offense ------
Critical power +20.00%
Spellpower +10 (+3 eff.)
Damage +20% darkness +20% cold
When Hit 15 darkness 15 cold
defense ------
Armor +18
Hardiness +15%
Defense +18 (+4 eff.)
Resistance +30% temporal +30% darkness
+30% cold
Stealth +10
other -------
Masteries
+0.10 Spell/Phantasm
+0.10 Spell/Dreadmaster
+0.10 Cunning/Stealth
Turn yourself invisible (power 42, based on Cunning and Magic) for 10 turns.
Uses 30 power out of 50/50
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.

Hand of the World-Shaper (0 def, 12 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Nature
While equipped:
Stats +6 Str +6 Mag
offense ------
Spell Crit +10%
Spellpower +10 (+3 eff.)
Damage +12% physical
Ignore resists +15% physical
defense ------
Armor +12
Resistance +10% physical
other -------
Masteries
+0.20 Spell/Stone
+0.10 Wild-gift/Sand drake aspect
+0.10 Spell/Earth
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Earthquake:
Effective talent level: 4.0
Power cost 18 out of 30/30.
Range 10
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 116.72 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.

Will of Ul'Gruth (0 def, 15 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
offense ------
Damage +15% all
Ignore resists +10% all
defense ------
Armor +15
other -------
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Effective talent level: 3.0
Power cost 15 out of 25/25.
Range 3
Cooldown: 18
Travel.spd instantaneous
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 16.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.

Voratun Hammer of the Deep Bellow (193% power, 7 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
[Unique]
Arcane/Master
Weapon Damage 193% Range: 1.0x-1.5x
Uses 50% Mag, 120% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +7
Critical Rate +4.0%
Attack Speed 100%
On-hit +30 fire
On Hit: 10% Flameshock level 3
While equipped:
offense ------
Damage +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.

Dethblyd (182% power, 18 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 182% Range: 1.0x-1.6x
Uses 60% Mag, 130% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +18
Critical Rate +20.0%
Attack Speed 100%
Lifesteal +5%
On Hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
While equipped:
Stats +10 Str +8 Mag +5 Con
other -------
Cooldown Draining Assault -1
Abduction -1
Detonating Charge -1
Masteries
+0.10 Corruption/Torture
+0.20 Corruption/Brutality
+0.20 Corruption/Wrath
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.

Storm Fury4.0 Encumbrance
T5 longbow 2H weapon
[Unique]
Arcane
Weapon Damage 66% Range: 1.0x-1.1x
Uses 50% Mag
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
On Hit: 12% Chain Lightning level 3
While equipped:
Stats +10 Dex +10 Mag
offense ------
Spell Crit +10%
Spellpower +30 (+8 eff.)
Move Speed +30%
On-Ranged-Hit 75 lightning
Damage +25% lightning
defense ------
Defense +30 (+6 eff.)
Resistance +20% lightning
other -------
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 141 to 282 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Blood-Edge (157% power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 157% Range: 1.0x-1.4x
Uses 60% Mag, 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +6.0%
Attack Speed 100%
Lifesteal +5%
Damage Conversion 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
offense ------
Spell Crit +8%
Spellpower +21 (+5 eff.)
Damage +15% blight +15% physical
other -------
Max vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Effective talent level: 4.0
Power cost 12 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.

Dawn's Blade (161% power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Weapon Damage 162% Range: 1.0x-1.4x
Uses 75% Mag, 80% Str
Damage Light
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 100%
Damage Against +25% Undead +25% Demon
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+3 eff.)
Damage +20% light
Ignore resists +25% light
other -------
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 432.12 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 21 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Thunderfall (161% power, 6 apr)3.0 Encumbrance
T5 mace 1H weapon
[Unique]
Psionic
Weapon Damage 162% Range: 1.0x-1.4x
Uses 50% Mag, 100% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
On-Hit, radius 1 +50 lightning +50 physical
On-crit, radius 2 +100 lightning +100 physical
Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage.
Uses 36 power out of 60/60
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.

Ureslak's Femur (164% power, 5 apr)3.0 Encumbrance
T5 mace 1H weapon
[Unique]
Nature
What would happen if more of Ureslak's remains were reunited?
Weapon Damage 164% Range: 1.0x-1.4x
Uses 50% Mag, 100% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Critical Rate +2.5%
Attack Speed 100%
On Hit:
* 10% chance to shimmer to a different hue and gain powers
A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.
This item has been sent to the Item's Vault.

Eyal's Will (124% power, 40 apr, nature damage)3.0 Encumbrance
T5 mindstar 1H weapon
Reqs Wil 48
[Unique]
Nature/Disrupt
Weapon Damage 124% Range: 1.0x-1.1x
Uses 60% Wil, 50% Mag, 20% Cun
Damage Nature
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +10 Wil
offense ------
Mind Crit +9%
Mindpower +18 (+6 eff.)
Damage +20% nature +10% acid
Ignore resists +20% nature +10% acid
defense ------
Resistance +25% blight +15% nature
other -------
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Effective talent level: 3.0
Power cost 18 out of 30/30.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 66.58 slime damage for 12 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.

Nexus of the Way (124% power, 40 apr, mind damage)3.0 Encumbrance
T5 mindstar 1H weapon
Reqs Wil 48
[Unique]
Nature/Psionic
Weapon Damage 124% Range: 1.0x-1.1x
Uses 60% Wil, 50% Mag, 20% Cun
Damage Mind
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +3 Cun +6 Wil
offense ------
Mind Crit +9%
Mindpower +18 (+6 eff.)
Damage +20% mind
Ignore resists +20% mind
defense ------
Resistance +20% mind
Confus Resist +30%
Wayist: (Instant)
Effective talent level: 1.0
Power cost 36 out of 60/60.
Range 4
Cooldown: 46
Travel.spd instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 41 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.

movement infusion of the wizard (speed 1020%; cd 10)0.1 Encumbrance
infusion scroll
[Ego]
Nature
When inscribed on your body:
Cooldown: 10
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 1020% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Magic stat.
Inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

Magmastun the dragonbone wand of conjuration [power 415] (9 cooldown)2.0 Encumbrance
T5 wand charm
[Random Unique]
Arcane
While equipped:
Stats +3 Cun
offense ------
Mindpower +15 (+5 eff.)
Damage +9% mind +9% fire
Ignore resists +20% fire
When Hit 4 mind 8 fire
other -------
Wards +6 nature +5 cold +5 mind
+6 light
Talents +1 Ward
Fire a magical bolt dealing 602 cold damage
Puts all charms on 9 turn cooldown
100% to increase all damage by 20% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 180% power, 100 apr)3.0 Encumbrance
T5 arrow ammo
[Unique]
Master
Weapon Damage 180% Range: 1.0x-1.4x
Uses 50% Dex, 50% Mag, 70% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +100
Critical Rate +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Bladed Rift2.0 Encumbrance
T5 misc tool
[Unique]
Arcane/Psionic
While equipped:
offense ------
Spellpower +10 (+3 eff.)
Mindpower +10 (+3 eff.)
On-Hit 25 phys.bleed
Damage +10% temporal +5% physical
When Hit 25 phys.bleed
defense ------
Resistance +15% temporal
Animate Blade:
Effective talent level: 5.0
Power cost 9 out of 25/25.
Range 10
Cooldown: 1
Travel.spd instantaneous
Is: a spell
Description: Open a hole in space, summoning an animated blade for 15 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.
1.0 Encumbrance
lite
[Unique]
Arcane
While equipped:
other -------
Light +3
Fearscape Shift:
Effective talent level: 2.0
Power cost 15 out of 25/25.
Range 5
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 202.47 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 202.47 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.

Girdle of Preservation1.0 Encumbrance
T5 belt armor
[Unique]
Nature
While equipped:
Stats +5 Con +5 Wil
defense ------
Resistance +15% lightning +15% temporal
+15% light +15% fire
+15% nature +15% acid
+10% physical +15% blight
+15% cold +10% arcane
+15% darkness
Physical save +15 (+6 eff.)
Spell save +15 (+8 eff.)
Mind save +15 (+5 eff.)
Confus Resist +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.

battlemaster's elven-silk cloak of backstabbing (3 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Ego++]
Master
While equipped:
Stats +4 Str +4 Dex +3 Con
offense ------
Critical power +25.00%
Accuracy +14 (+3 eff.)
Ignore Armor +7
defense ------
Defense +3 (+1 eff.)
Spell save +9 (+5 eff.)
Stealth +10
other -------
Stamina/turn +0.90
Masteries
+0.40 Technique/Combat training
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
offense ------
Spellpower +23 (+8 eff.)
Damage +20% temporal +20% physical
Ignore resists +20% temporal +20% physical
When Hit 20 physical 10 temporal
defense ------
Armor +3
Defense +9 (+2 eff.)
Resistance +10% temporal +10% physical
+13% all
Temporal Reprieve:
Effective talent level: 1.0
Power cost 30 out of 50/50.
Range melee/personal
Fixed Cooldown: 40
Travel.spd instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +6 Str +6 Mag
offense ------
Physical Crit +10.0%
Spell Crit +10%
Critical power +50.00%
Damage +10% physical
defense ------
Armor +6
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.

Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 162% Range: 1.0x-1.2x
Uses 70% Mag, 100% Str
Damage Temporal
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +4.5%
Block +325
On Hit: 25% Turn Back the Clock level 3
While equipped:
offense ------
Spellpower +12 (+4 eff.)
defense ------
Armor +4
Defense +8 (+2 eff.)
Ranged Defense +10 (+2 eff.)
Resistance +30% temporal
Damage Reduction +20 all
Spell save +20 (+10 eff.)
Slow Projectiles +50%
other -------
Talents +1 Block
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.

stralite bloodstone ring0.1 Encumbrance
T4 ring jewelry
[Ego++]
Arcane
While equipped:
Stats +5 Cun +4 Mag
offense ------
Spellpower +10 (+4 eff.)
defense ------
Resistance +21% acid +24% fire
+20% lightning +20% cold
Stun Resist +60%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
