
Bethylaith the dwarven-steel helm (0 def, 16 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +16
Fatigue: +4%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 15
Changes stats: +7 Str / +7 Dex
Changes resistances: +6% nature
Changes resistances penetration: +20% arcane
Changes damage: +3% mind
Physical save: +6 (+3 eff.)
Disarm immunity: +20%
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 60.2 Physical damage.
If the attack hits, the target is confused (42% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

warrior's gold ring of light (+24%)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour: +4
Changes stats: +2 Str
Changes resistances: +24% light
Changes damage: +12% light
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Jaw of RogrothRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Vim per kill: +4.00
Maximum souls: +3.00
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium)
Activation costs 24 power out of 24/24.
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.

plaguebringer's dwarven-steel greatsword of evisceration (38-60 power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 37.5 - 60.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 3).
On weapon hit:
* 17% chance to reduce strength, dexterity, and constitution by 6
On weapon crit:
* Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +14 blight
When wielded/worn:
Physical crit. chance: +12.0%
Physical power: +14 (+5 eff.)
Disease immunity: +20%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Brenohir the Heatmark (42-64 power, 3 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 42.5 - 63.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
Damage (Melee): +13 nature / +8 darkness
Damage (radius 2) on crit: +16 fire
When wielded/worn:
Physical power: +38 (+12 eff.)
Changes stats: +13 Con
Changes resistances: +6% fire
Changes resistances penetration: +26% physical
Changes damage: +12% fire
Disarm immunity: +52%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+3 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Velavea the pouch of dwarven-steel shots (19/19, 40-49 power, 3 apr)Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 3
Base power: 40.5 - 48.6
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +12.0%
Capacity: 19
Turns elapse between self-loadings: 3
On weapon hit:
* 20% chance to reduce armor by 20%
* 10% chance to reduce strength, dexterity, and constitution by 10
On weapon crit:
* Wound the target dealing 137 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +6 blight
Damage (radius 2) on crit: +16 acid
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

dwarven-steel greatsword 'Shadowwreck' (36-57 power, 2 apr)Requires:
- Strength 24
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 35.5 - 56.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50%
* Deals 103 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity)
Damage (radius 2) on crit: +27 acid / +24 nature / +12 darkness
When wielded/worn:
Armour penetration: +10
Physical crit. chance: +14.0%
Physical power: +10 (+4 eff.)
Effects on melee hit:
* 10% chance to reduce damage dealt by 29%
Changes resistances: +3% nature / +9% darkness
Changes resistances penetration: +13% acid / +7% nature
Massive two-handed swords.
This item has been sent to the Item's Vault.
