
Omniscience (7 def, 0 armour)Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +7 (+2 eff.)
Changes resistances: +15% mind
Changes resistances cap: +10% mind
Changes resistances penetration: +10% mind
Mental save: +25 (+6 eff.)
Confusion immunity: +40%
Psi when firing a critical mind attack: +6.00
Maximum psi: +50.00
Mindpower: +20 (+3 eff.)
Mental crit. chance: +9%
Infravision radius: +5
It can be used to reveal the surrounding area (range 20)
Activation costs 16 power out of 30/30.
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.

BloodcallerInfused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -5%
Mental save: -7 (-3 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.

Glowing CoreRequires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: gem / white ; tier 4
When wielded/worn:
Changes resistances: +50% light / +50% fire
Damage affinity(heal): +20% light / +20% fire
Blindness immunity: +100%
See invisible: +20
When carried:
Light radius: +2
When used to imbue an object:
Changes resistances: +50% light / +50% fire
Damage affinity(heal): +20% light / +20% fire
Blindness immunity: +100%
Light radius: +4
See invisible: +20
Latent Damage Type: Light
This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before.
This item has been sent to the Item's Vault.
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