

Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +10
Defense: +12
Changes stats: +5 Cun
This rugged jacket is subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 100% Mag
Damage type: Arcane
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +8 mind
When wielded/worn:
Changes stats: +2 Cun
Damage when the wearer hits(melee): 2 mind
Changes resistances penetration: +5% mind
Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning
Talent granted: +1 Command Staff
Physical save: +9
Spell save: +6
Mental save: +6
Spellpower: +15
Spell crit. chance: +5%
Mental crit. chance: +1%
It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


marauder's hardened leather armour of delving (6 def, 6 armour)
Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +6
Fatigue: +8%
Changes stats: +14 Str / +5 Dex
Physical save: +9
Light radius: +1
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 13 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Defense: +15
Changes stats: +6 Cun / +6 Mag
Damage when the wearer hits(melee): 15 light / 30 fire
Damage when the wearer hits(ranged): 15 light / 30 fire
Damage when the wearer is hit: 30 fire
Changes resistances: +20% fire / -5% cold / +12% light
Changes resistances penetration: +10% light / +15% fire
Changes damage: +10% all / +5% light / +20% fire
Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire
Critical mult.: +20.00%
Spellpower: +15
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 12 power out of 16/16) :
Effective talent level: 4.0
Power cost: 12 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 73.66 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical power: +10
Changes damage: +8% physical
Talent mastery: +0.40 Spell / Wildfire
Combat speed: +10%
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +10 Lck
Changes resistances: +9% fire / +10% cold / +6% blight / +3% light / +6% darkness / +6% temporal
Changes damage: +6% darkness
Trap disarming bonus: +39
Stealth bonus: +19
Infravision radius: +6
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Ranged Defense: +15
Changes stats: +5 Dex / +7 Mag
Damage when the wearer hits(ranged): 75 lightning
Changes resistances: +20% lightning
Changes damage: +20% lightning
Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air
Spellpower: +20
Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Mag / +7 Wil
Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning
Talents cooldown: Arcane Vortex (-2 turns) Ice Storm (-2 turns) Chain Lightning (-2 turns) Fireflash (-2 turns)
Talent granted: +1 Command Staff
Silence immunity: +40%
Mana when firing critical spell: +12.00
Maximum mana: +40.00
Spellpower: +40
Spell crit. chance: +25%
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 120% Str
Damage type: Acid
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Physical crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Random elemental explosion
Damage (Melee): +8 acid
Burst (radius 1) on hit: +20 fire
When wielded/worn:
Armour penetration: +10
Damage when hit (Melee): 20 nature
Changes resistances penetration: +16% acid / +14% physical / +16% fire / +17% lightning / +17% cold
Changes damage: +6% nature / +13% physical
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 43.0 - 60.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 40%
* 20% chance to torment the target
On weapon crit:
* splashes the target with acid
Damage (Melee): +17 acid
Burst (radius 1) on hit: +12 fire
Burst (radius 2) on crit: +4 acid
When wielded/worn:
Effects on melee hit:
* Slows global speed by 15%
Damage when hit (Melee): 4 nature
Changes resistances penetration: +9% mind / +8% darkness
Changes damage: +3% acid
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+6 eff.)
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 65.0 - 104.0
Uses stat: 72% Wil
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 45% chance to gain 10% of a turn (3/turn limit)
On weapon crit:
* wounds the target for 7 turns: 16 bleeding, 59% reduced healing
* cripple the target
Damage (Melee): +84 insidious poison / +4 light
Burst (radius 1) on hit: +8 light / +28 fire
Burst (radius 2) on crit: +54 fire
When wielded/worn:
Accuracy: +21 (+6 eff.)
Armour penetration: +16
Physical crit. chance: +63.0%
Physical power: +16 (+3 eff.)
Damage when hit (Melee): 8 light
Changes stats: +10 Str / +2 Mag / +4 Wil
Changes resistances penetration: +29% fire
Changes damage: +21% physical
Critical mult.: +28.00%
Stamina when hit: +4.00
Global speed: +16%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 47%
When wielded/worn:
Accuracy: +14 (+4 eff.)
Physical crit. chance: +10.0%
Physical power: +15 (+3 eff.)
Defense: +40 (+10 eff.)
Effects on melee hit:
* 58% chance to blind
Changes stats: +1 Str / +3 Cun / +28 Con
Changes resistances: +12% blight / +3% lightning
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Spell save: +6 (+0 eff.)
Life regen: +7.80
Spellpower: +55 (+9 eff.)
Spell crit. chance: +8%
Light radius: +18
Healing mod.: +120%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 59.34 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Growthripper (22-30.8 power, 4 apr)
Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Base power: 22.0 - 30.8
Uses stat: 60% Wil
Damage type: Mind
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 8% chance to inflict 15% damage reduction
* Slows global speed by 40%
* 25% chance to put talents on cooldown
* Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
* 20% chance to curse the target
Damage (Melee): +11 darkness
Damage against: +11% Living
When wielded/worn:
Accuracy: +8 (+2 eff.)
Damage when hit (Melee): 16 mind
Changes stats: +2 Str
Changes resistances: +3% nature
Changes resistances penetration: +15% nature
Changes damage: +8% physical / +9% nature / +6% mind
Stamina when hit: +0.90
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 150% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+16 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Infused by psionic forces
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 4
Base power: 31.0 - 46.5
Uses stat: 107% Wil
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +19
Crit. chance: +4.0%
Attack speed: 100%
Block value: +71
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Attacks use: 1.0 Steam
When wielded/worn:
Accuracy: +13 (+3 eff.)
Armour penetration: +13
Armour: +5
Defense: +8 (+3 eff.)
Fatigue: +10%
Damage when hit (Melee): 8 arcane / 34 fire
Changes stats: +5 Str
Changes resistances: +18% fire
Changes resistances penetration: +13% physical
Talent granted: +2 Block
Spell save: +33 (+11 eff.)
Hate when firing a critical mind attack: +3.00
Mental crit. chance: +4%
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 225 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 120% Mag
Damage type: Nature
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% nature
Damage affinity(heal): +20% nature
Talent granted: +1 Command Staff
Spell save: +15 (+8 eff.)
Spellpower: +15 (+4 eff.)
Spell crit. chance: +10%
It can be used to cure up to 3 diseases or poisons (based on Magic), costing 10 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.


1.0
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Psionic
Power 35.0 - 45.5 Physical
Uses 55% Dex, 45% Str
Acc+ +0.5% APR / acc
Apr +9
Crit +15.0%
Atk.spd 100%
On Hit:
* deals physical damage equal to 3% of the target's missing health
While equipped:
Stats +6 Str +6 Dex
dps ----------
Crit.mult +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.


4.0
T3 sling 1H weapon
Reqs Dex 35
Shoot
[Unique]
Nature
Acc+ +0.1% dam / acc
Atk.spd 125%
Range +10
While equipped:
Stats +10 Lck
dps ----------
Phys.crit +5.0%
Mov.spd +20%
----- def -----
Defense +10 (+7 eff.)
---------- misc
Masteries
+0.20 Cunning/Survival
Inertial Shot:
Level 3.0
Pwr.cost 8 out of 8/8.
Range melee/personal
Travel.spd instantaneous
Description: You fire a mighty shot at your target, doing 138% damage and knocking it back.
The knockback chance increases with your Accuracy.
This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.
This item has been sent to the Item's Vault.