

Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Silence immunity: +100%
Maximum mana: +50.00
Maximum vim: +50.00
Spellpower: +9 (+7 eff.)
Spell crit. chance: +4%
See invisible: +20
Casting speed: +15%
No force can hope to silence the wearer of this amulet.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 42
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 35.0 - 45.5
Uses stats: 45% Str, 55% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +15.0%
Attack speed: 100%
On weapon hit:
* deals physical damage equal to 3% of the target's missing health
When wielded/worn:
Changes stats: +6 Str / +6 Dex
Critical mult.: +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+5 eff.)
Spell save: +15 (+5 eff.)
Mental save: -7 (-2 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 30.0 - 48.0
Uses stats: 40% Wil, 120% Str
Damage type: Physical bleed
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -67%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 43.0 - 51.6
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +30%
When wielded/worn:
Armour penetration: +1
Damage (Melee): 31 fire
Changes resistances penetration: +10% acid
Changes damage: +43% fire
Talent granted: +1 Command Staff
Critical mult.: +35.00%
Spellpower: +40 (+24 eff.)
Spell crit. chance: +5%
See invisible: +12
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Steam Pool
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 5
Base power: 38.0 - 57.0
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +25
Crit. chance: +5.0%
Attack speed: 100%
Block value: +93
On weapon crit:
* Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +12 light
Attacks use: 1.0 Steam
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Physical crit. chance: +15.0%
Physical power: +15 (+5 eff.)
Armour: +17
Defense: +10 (+2 eff.)
Fatigue: +12%
Changes stats: +3 Dex / +7 Con
Changes resistances: +2% physical / +3% cold / +6% darkness / +27% fire
Changes resistances penetration: +15% physical
Changes damage: +6% physical
Talent granted: +3 Block
Physical save: +15 (+5 eff.)
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Powered by unknown forces
Powered by steamtech
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 80.0 - 120.0
Uses stat: 130% Str
Damage type: Light
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +0
Crit. chance: +25.0%
Attack speed: 100%
Damage (Melee): +20 lightning / +20 fire
When wielded/worn:
Damage against: +10% Humanoid / +10% Giant
Talent granted: +1 Laser Powered Smash
Confusion immunity: +100%
Fear immunity: +100%
The Laser Powered Giant Smasher, nicknamed the Gloryhammer. You can feel it vibrating with untold power in your hands.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 66.0 - 99.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +8 mind / +16 cold
Damage (radius 1) on hit: +20 fire
Damage (radius 2) on crit: +96 fire
When wielded/worn:
Accuracy: +20 (+4 eff.)
Armour penetration: +17
Physical crit. chance: +12.0%
Physical power: +20 (+5 eff.)
Changes resistances penetration: +50% fire / +5% cold / +20% all
Global speed: +8%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 77.0 - 107.8
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +26.0%
Capacity: 19
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
* Create an explosion dealing 40 cold damage (1/turn)
On weapon crit:
* Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +12 temporal / +4 cold
Damage (radius 1) on hit: +12 cold
Damage (radius 2) on crit: +16 temporal
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.