Difference between revisions of "Campaign"

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(Non-existent campaigns: Embers of Rage is the official name for the Orc Campaign)
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{{Spoilers}}
 
{{Spoilers}}
The campaigns of ToME4, chosen during character creation, set the world and goal for the game. Three campaigns can be played at the moment, with some more being planned.
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The campaigns of ToME4, chosen during character creation, set the world and goal for the game. Four campaigns can be played at the moment, with some more being planned.
 
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Every campaign can be played with every possible race/class combination.
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==Existing campaigns==
 
==Existing campaigns==
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===Maj'Eyal: The Age of Ascendancy===
 
===Maj'Eyal: The Age of Ascendancy===
 
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{{Main|Maj'Eyal: The Age of Ascendancy}}
 
<blockquote>
 
<blockquote>
 
The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves.
 
The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves.
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</blockquote>
 
</blockquote>
  
The main campaign. Featuring two overworlds (the continents of [[Maj'Eyal]] and [[Var'Eyal]]) with many dungeons, this is currently the largest campaign (not counting Ashes of Urh'Rok).
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The main campaign. Featuring two overworlds (the continents of [[Maj'Eyal]] and [[Var'Eyal]]) with many dungeons, this is currently the largest campaign.
  
===Ashes Of Urh'Rok===
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This campaign is playable from the start and does not need to be unlocked. [[Races]] that were introduced by the Embers of Rage expansion are not playable in this campaign.
 
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[[Ashes of Urh'Rok]] is a [http://te4.org/dlc/ashes-urhrok downloadable] expansion, purchasable for approx. 4€.
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<blockquote>
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Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?</blockquote>
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===Infinite Dungeon: The Neverending Descent===
 
===Infinite Dungeon: The Neverending Descent===
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{{Main|Infinite Dungeon: The Neverending Descent}}
 
<blockquote>
 
<blockquote>
 
Play as your favorite race and class and venture into the infinite dungeon.
 
Play as your favorite race and class and venture into the infinite dungeon.
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</blockquote>
 
</blockquote>
  
The campaign that implements the [[Infinite Dungeon]] (often abbreviated as ID). Known by players to be somewhat experimental and not quite as balanced as the main campaign.
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The campaign that is set solely in the [[Infinite Dungeon]] (often abbreviated as ID). Known by players to be somewhat experimental and not quite as balanced as the main campaign.
 +
 
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This campaign is unlocked by opening the sealed door in the [[Ruined Dungeon]] in the Age of Ascendancy campaign, and reading the last note.
  
 
===The Arena: Challenge of the Master===
 
===The Arena: Challenge of the Master===
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{{Main|The Arena: Challenge of the Master}}
 
<blockquote>
 
<blockquote>
 
Play as a lone warrior facing the Arena's challenge!
 
Play as a lone warrior facing the Arena's challenge!
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</blockquote>
 
</blockquote>
  
A fast-paced campaign based around [[Derth|Derth's]] arena, this one challenges the player to defeat 30 or 60 waves of enemies with fixed bosses.  
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A fast-paced campaign based around [[Derth|Derth's]] arena, this one challenges the player to defeat 30 or 60 waves of enemies with fixed bosses.
 
An expansive [[Arena guide| guide]] for this campaign has been written.
 
An expansive [[Arena guide| guide]] for this campaign has been written.
  
==Non-existent campaigns==
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This campaign is unlocked by completing the quest [[The agent of the arena]] in the Age of Ascendancy campaign. This campaign can only be played on Roguelike [[permadeath]], and no form of resurrection can be used.
These campaigns are highly speculatory. They all have been confirmed by [[DarkGod]] as planned at some point, but no one knows when or if they will be released. Only the orc campaign has seen comments by DarkGod that he's working on it, and has seen considerable discussion on the TE4 forums.
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===Embers of Rage===
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===Orcs: Embers of Rage===
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{{Main|Orcs: Embers of Rage}}
  
[http://te4.org/blogs/darkgod/2015/12/news/announcing-embers-rage| Announced] on Dec 12th, 2015. The following text is from [http://te4.org/blogs/darkgod/2015/12/news/announcing-embers-rage| the announcement]:  
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[[Embers of Rage]] was [http://te4.org/blogs/darkgod/2015/12/news/announcing-embers-rage announced] on Dec 12th, 2015 and [http://te4.org/dlc/embers-rage released] on Feb 23, 2016. The following text is from [http://te4.org/blogs/darkgod/2015/12/news/announcing-embers-rage the announcement]:  
  
''One year has passed since the one they call the Scourge from the West came and single-handedly destroyed most of the Orc Prides. The Sunwall, now possessing a Farportal, have entered an economic and millitary pact with the Allied Kingdoms in the west and conquered most of Var'Eyal. The few remnants of the Prides are caged. But by chance the Scourge missed the Kruk Pride, which now stands as the only orc settlement left. Isolated on an island they too however face impending doom. Besieged by the Sunwall they are barred from entering the mainland and on their own island they are at war with a technologically advanced civilization of giants. Their only hope is to reverse-engineer their steam-powered technology and bring metal mayhem to all the foes of the Pride.''
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<blockquote>One year has passed since the one they call the Scourge from the West came and single-handedly destroyed most of the Orc Prides. The Sunwall, now possessing a Farportal, have entered an economic and millitary pact with the Allied Kingdoms in the west and conquered most of Var'Eyal. The few remnants of the Prides are caged. But by chance the Scourge missed the Kruk Pride, which now stands as the only orc settlement left. Isolated on an island they too however face impending doom. Besieged by the Sunwall they are barred from entering the mainland and on their own island they are at war with a technologically advanced civilization of giants. Their only hope is to reverse-engineer their steam-powered technology and bring metal mayhem to all the foes of the Pride.</blockquote>
  
Embers of Rage is the second expansion for Tales of Maj'Eyal. The concept and start of the development is now about three years old but in the last year it has picked up pace a lot, and now I am happy to say the release is getting close!
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This campaign is playable after purchasing the Embers of Rage expansion. Only races that were introduced by the Embers of Rage expansion are playable in this campaign.
  
But what does it bring exactly?
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==Non-existent campaigns==
 +
These campaigns are highly speculatory. They all have been confirmed by [[DarkGod]] as planned at some point, but no one knows when or if they will be released.
  
*A new story to play through, set in the Far East continent (that the orcs call Var'Eyal) which continues the story of the world.
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===The Lost Land Campaign===
*A full length campaign that will see your characters fight from level 1 to 50
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A campaign set on [[Tar'Eyal]], the continent south of Maj'Eyal. [[The Lost Land]] is planned to be the next expansion to release. It is currently under development and approaching its open beta release. It will be a "half-campaign", the player will start on Tar'Eyal and it will replace the first half of the Age of Ascendancy campaign. It will feature the Great and Bountiful Undeath Empire and the Saupur Imperium as prominent factions.
*Play as an Orc and reclaim your land and future
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*Unlock another -secret- race
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*Play as a Sawbutcher, a melee battle-engineer that uses both his cunning for technology and his trusty steamsaws to bring hot steamy metal mayhem to his foes
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*Play as a Gunslinger, a steamgun dual wielding master-sharpshooter capable of amazing feats of pure steamy badassness
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*Unlock other -secret- classes
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*Unlock the possibility to play the new classes in the vanilla campaign, because why not!
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*Use the tinker system to craft some technological wonders to attach to your objects to become more versatile. Need more mobility? use Rocket Boots. *Want to fire ammo without a launcher? attach a Hand Cannon to your gloves!
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*Save yourself with versatile medical salves; inflexible runes and infusions are so old-school!
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*Choose from six new prodigies, available even in the vanilla game
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*Unearth long lost mysteries of the past and discover sinister plots in some thrilling new lore to discover
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*And obviously discover a huge number of new zones, artifacts, creatures, achievements, talents, ... It is after all a full campaign!
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*All while listening to custom made musics for each zones
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===Naga Campaign (Vargh Republic)===
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===Beneath the Tides Campaign===
 
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[[Beneath the Tides]] is an in-development expansion, planned to be released after The Lost Land. It will introduce nagas (of the Vargh Republic) and trolls (of the Kar'Haïb Dominion, in the southern seas of the Far East) as playable races. The expansion's campaign will focus on the oceans of Eyal, and it will involve pirates.
Probably introducing Nagas as a playable race, as well as specific Naga classes.
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===Troll Campaign (Dominion of the Kar'Haïb)===
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Mentioned a few times by [[DarkGod]], likely to introduce Trolls as a playable race. The Kar'Haïb Dominion is said to be in the southern seas of the Far East. During a discussion on #tome a few months back, DarkGod mentioned troll pirates being a part of this campaign.
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===Spiderkin Campaign===
 
===Spiderkin Campaign===
  
Said by DarkGod to be set on another world, probably introducing Spiders as a playable race.
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Said by DarkGod to be set on another world, probably introducing Spiders as a playable race. The development of this expansion is on hiatus.
 
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===Tar'Eyal, the Southern Continent===
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No specifics are known about this campaign. The name obviously indicates that it is set on [[Tar'Eyal]], the continent south of Maj'Eyal.
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Latest revision as of 13:11, 19 February 2023

Warning: this page contains spoilers.
This page may contain information that you might not want revealed. Read at your own risk.

The campaigns of ToME4, chosen during character creation, set the world and goal for the game. Four campaigns can be played at the moment, with some more being planned.

Existing campaigns

These campaigns are currently available as part of the game.

Maj'Eyal: The Age of Ascendancy

Main article: Maj'Eyal: The Age of Ascendancy

The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves. The known world has been at relative peace for over one hundred years, and people are prospering again. You are an adventurer, setting out to find lost treasure and glory. But what lurks in the shadows of the world?

The main campaign. Featuring two overworlds (the continents of Maj'Eyal and Var'Eyal) with many dungeons, this is currently the largest campaign.

This campaign is playable from the start and does not need to be unlocked. Races that were introduced by the Embers of Rage expansion are not playable in this campaign.

Infinite Dungeon: The Neverending Descent

Main article: Infinite Dungeon: The Neverending Descent

Play as your favorite race and class and venture into the infinite dungeon. The only limit to how far you can go is your own skill! Inside the infinite dungeon you will yourself be limitless. You can level up beyond level 50 and continue to gain stat and talent points (at a reduced rate). Every level after level 50 the maximum of stats will increase by one. Every 10 levels after level 50 the maximum points of each talent will increase by one.

The campaign that is set solely in the Infinite Dungeon (often abbreviated as ID). Known by players to be somewhat experimental and not quite as balanced as the main campaign.

This campaign is unlocked by opening the sealed door in the Ruined Dungeon in the Age of Ascendancy campaign, and reading the last note.

The Arena: Challenge of the Master

Main article: The Arena: Challenge of the Master

Play as a lone warrior facing the Arena's challenge! You can use any class and race for it. See how far you can go! Can you become the new Master of the Arena? If so, you will battle your own champion next time!

A fast-paced campaign based around Derth's arena, this one challenges the player to defeat 30 or 60 waves of enemies with fixed bosses. An expansive guide for this campaign has been written.

This campaign is unlocked by completing the quest The agent of the arena in the Age of Ascendancy campaign. This campaign can only be played on Roguelike permadeath, and no form of resurrection can be used.

Orcs: Embers of Rage

Main article: Orcs: Embers of Rage

Embers of Rage was announced on Dec 12th, 2015 and released on Feb 23, 2016. The following text is from the announcement:

One year has passed since the one they call the Scourge from the West came and single-handedly destroyed most of the Orc Prides. The Sunwall, now possessing a Farportal, have entered an economic and millitary pact with the Allied Kingdoms in the west and conquered most of Var'Eyal. The few remnants of the Prides are caged. But by chance the Scourge missed the Kruk Pride, which now stands as the only orc settlement left. Isolated on an island they too however face impending doom. Besieged by the Sunwall they are barred from entering the mainland and on their own island they are at war with a technologically advanced civilization of giants. Their only hope is to reverse-engineer their steam-powered technology and bring metal mayhem to all the foes of the Pride.

This campaign is playable after purchasing the Embers of Rage expansion. Only races that were introduced by the Embers of Rage expansion are playable in this campaign.

Non-existent campaigns

These campaigns are highly speculatory. They all have been confirmed by DarkGod as planned at some point, but no one knows when or if they will be released.

The Lost Land Campaign

A campaign set on Tar'Eyal, the continent south of Maj'Eyal. The Lost Land is planned to be the next expansion to release. It is currently under development and approaching its open beta release. It will be a "half-campaign", the player will start on Tar'Eyal and it will replace the first half of the Age of Ascendancy campaign. It will feature the Great and Bountiful Undeath Empire and the Saupur Imperium as prominent factions.

Beneath the Tides Campaign

Beneath the Tides is an in-development expansion, planned to be released after The Lost Land. It will introduce nagas (of the Vargh Republic) and trolls (of the Kar'Haïb Dominion, in the southern seas of the Far East) as playable races. The expansion's campaign will focus on the oceans of Eyal, and it will involve pirates.

Spiderkin Campaign

Said by DarkGod to be set on another world, probably introducing Spiders as a playable race. The development of this expansion is on hiatus.