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{{Spoilers}}[[Category:Spoilers]]
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{{Spoilers}}
 
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The campaigns of ToME4, chosen during character creation, set the world and goal for the game. Four campaigns can be played at the moment, with some more being planned.
The campaigns of ToME4, chosen during character creation, set the world and goal for the game. Three campaigns can be played at the moment, with some more being planned.
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Every campaign can be played with every possible race/class combination possible.
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==Existing campaigns==
 
==Existing campaigns==
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===Maj'Eyal: The Age of Ascendancy===
 
===Maj'Eyal: The Age of Ascendancy===
''The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves.
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{{Main|Maj'Eyal: The Age of Ascendancy}}
''The known world has been at relative peace for over one hundred years, and people are prospering again.
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<blockquote>
''You are an adventurer, setting out to find lost treasure and glory.
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The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves.
''But what lurks in the shadows of the world?
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The known world has been at relative peace for over one hundred years, and people are prospering again.
- In-game description
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You are an adventurer, setting out to find lost treasure and glory.
 +
But what lurks in the shadows of the world?
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</blockquote>
  
The main campaign, and the only one with any real story. Featuring two overworlds with many dungeons, this is currently the largest campaign (not counting the Infinite Dungeon).
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The main campaign. Featuring two overworlds (the continents of [[Maj'Eyal]] and [[Var'Eyal]]) with many dungeons, this is currently the largest campaign.
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This campaign is playable from the start and does not need to be unlocked. [[Races]] that were introduced by the Embers of Rage expansion are not playable in this campaign.
  
 
===Infinite Dungeon: The Neverending Descent===
 
===Infinite Dungeon: The Neverending Descent===
''Play as your favorite race and class and venture into the infinite dungeon.
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{{Main|Infinite Dungeon: The Neverending Descent}}
''The only limit to how far you can go is your own skill!
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<blockquote>
''Inside the infinite dungeon you will yourself be limitless. You can level up beyond level 50 and continue to gain stat and talent points (at a reduced rate).
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Play as your favorite race and class and venture into the infinite dungeon.
''Every level after level 50 the maximum of stats will increase by one.
+
The only limit to how far you can go is your own skill!
''Every 10 levels after level 50 the maximum points of each talent will increase by one.
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Inside the infinite dungeon you will yourself be limitless. You can level up beyond level 50 and continue to gain stat and talent points (at a reduced rate).
- In-game description
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Every level after level 50 the maximum of stats will increase by one.
 +
Every 10 levels after level 50 the maximum points of each talent will increase by one.
 +
</blockquote>
  
The campaign that implements the [[Infinite Dungeon]] (often abbreviated as ID). Known by players to be somewhat experimental and not quite as balanced as the main campaign.
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The campaign that is set solely in the [[Infinite Dungeon]] (often abbreviated as ID). Known by players to be somewhat experimental and not quite as balanced as the main campaign.
 +
 
 +
This campaign is unlocked by opening the sealed door in the [[Ruined Dungeon]] in the Age of Ascendancy campaign, and reading the last note.
  
 
===The Arena: Challenge of the Master===
 
===The Arena: Challenge of the Master===
''Play as a lone warrior facing the Arena's challenge!
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{{Main|The Arena: Challenge of the Master}}
''You can use any class and race for it.
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<blockquote>
''See how far you can go! Can you become the new Master of the Arena?
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Play as a lone warrior facing the Arena's challenge!
''If so, you will battle your own champion next time!
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You can use any class and race for it.
- In-game description
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See how far you can go! Can you become the new Master of the Arena?
 +
If so, you will battle your own champion next time!
 +
</blockquote>
  
A fast-paced campaign based around [[Derth|Derth's]] arena, this one challenges the player to defeat 30 or 60 waves of enemies with fixed bosses.  
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A fast-paced campaign based around [[Derth|Derth's]] arena, this one challenges the player to defeat 30 or 60 waves of enemies with fixed bosses.
 
An expansive [[Arena guide| guide]] for this campaign has been written.
 
An expansive [[Arena guide| guide]] for this campaign has been written.
  
==Non-existent campaigns==
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This campaign is unlocked by completing the quest [[The agent of the arena]] in the Age of Ascendancy campaign. This campaign can only be played on Roguelike [[permadeath]], and no form of resurrection can be used.
These campaigns are highly speculatory. They all have been confirmed by [[DarkGod]] as planned at some point, but no one knows when or if they will be released. Only the orc campaign has seen comments by DarkGod that he's working on it, and has seen considerable discussion on the TE4 forums.
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===Orc Campaign (Glory of the Prides)===
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===Orcs: Embers of Rage===
''The Prides lie in ruins!
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{{Main|Orcs: Embers of Rage}}
''The Sorcerers have been defeated!
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''Orcs in all Var'Eyal are in dismay, hunted by the Sunwall and their newfound allies from the west.
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''The Scourge from the West is back in the west, but her legacy stay strong: the orc race is once again upon the brink of destruction!
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''But not all hope is lost.
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''On the isolated Clork Peninsula lies the fifth pride: Kruk's Pride; unseen and unharmed by the Scourge.
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''Yet not all is great there either, the sunwall offensive has setup an outpost blocking the way to the mainland.
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''But the worst threat comes from the peninsula itself, the main inhabitants are not the orcs, but the Atmos Tribe.
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''A huge civilization of steam giants whose mastery of steamtech makes them incredible foes.
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''Play an orc, prove your worth! Use steamtech against the giants, reclaim the far east and free it from sunwall scum!
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''Craft your own chainsaws, rocket boots, steam powered armours, and all kind of nasty technology!
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''This is your destiny! For Garkul's Legacy, for the Glory of the Pride!
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- DarkGod, on the TE4 forums
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Set after the main campaign, this highly discussed steampunk orc campaign is said to be the next addition to ToME4's standard campaigns.
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[[Embers of Rage]] was [http://te4.org/blogs/darkgod/2015/12/news/announcing-embers-rage announced] on Dec 12th, 2015 and [http://te4.org/dlc/embers-rage released] on Feb 23, 2016. The following text is from [http://te4.org/blogs/darkgod/2015/12/news/announcing-embers-rage the announcement]:
  
===Naga Campaign (Vargh Republic)===
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<blockquote>One year has passed since the one they call the Scourge from the West came and single-handedly destroyed most of the Orc Prides. The Sunwall, now possessing a Farportal, have entered an economic and millitary pact with the Allied Kingdoms in the west and conquered most of Var'Eyal. The few remnants of the Prides are caged. But by chance the Scourge missed the Kruk Pride, which now stands as the only orc settlement left. Isolated on an island they too however face impending doom. Besieged by the Sunwall they are barred from entering the mainland and on their own island they are at war with a technologically advanced civilization of giants. Their only hope is to reverse-engineer their steam-powered technology and bring metal mayhem to all the foes of the Pride.</blockquote>
  
Probably introducing Nagas as a playable race, as well as specific Naga classes.
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This campaign is playable after purchasing the Embers of Rage expansion. Only races that were introduced by the Embers of Rage expansion are playable in this campaign.
  
===Troll Campaign (Dominion of the Kar'Haïb)===
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==Non-existent campaigns==
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These campaigns are highly speculatory. They all have been confirmed by [[DarkGod]] as planned at some point, but no one knows when or if they will be released.
  
Mentioned a few times by [[DarkGod]], likely to introduce Trolls as a playable race. The Kar'Haïb Dominion is said to be in the southern seas of the Far East. During a discussion on #tome a few months back, DarkGod mentioned troll pirates being a part of this campaign.
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===The Lost Land Campaign===
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A campaign set on [[Tar'Eyal]], the continent south of Maj'Eyal. [[The Lost Land]] is planned to be the next expansion to release. It is currently under development and approaching its open beta release. It will be a "half-campaign", the player will start on Tar'Eyal and it will replace the first half of the Age of Ascendancy campaign. It will feature the Great and Bountiful Undeath Empire and the Saupur Imperium as prominent factions.
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===Beneath the Tides Campaign===
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[[Beneath the Tides]] is an in-development expansion, planned to be released after The Lost Land. It will introduce nagas (of the Vargh Republic) and trolls (of the Kar'Haïb Dominion, in the southern seas of the Far East) as playable races. The expansion's campaign will focus on the oceans of Eyal, and it will involve pirates.
  
 
===Spiderkin Campaign===
 
===Spiderkin Campaign===
  
Said by DarkGod to be set on another world, probably introducing Spiders as a playable race.
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Said by DarkGod to be set on another world, probably introducing Spiders as a playable race. The development of this expansion is on hiatus.
 
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===Fearscape Invasion===
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No specifics are known about this campaign.
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===Tar'Eyal, the Southern Continent===
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No specifics are known about this campaign. The name obviously indicates that it is set on Tar'Eyal, the continent south of Maj'Eyal.
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Latest revision as of 13:11, 19 February 2023

Warning: this page contains spoilers.
This page may contain information that you might not want revealed. Read at your own risk.

The campaigns of ToME4, chosen during character creation, set the world and goal for the game. Four campaigns can be played at the moment, with some more being planned.

Existing campaigns

These campaigns are currently available as part of the game.

Maj'Eyal: The Age of Ascendancy

Main article: Maj'Eyal: The Age of Ascendancy

The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves. The known world has been at relative peace for over one hundred years, and people are prospering again. You are an adventurer, setting out to find lost treasure and glory. But what lurks in the shadows of the world?

The main campaign. Featuring two overworlds (the continents of Maj'Eyal and Var'Eyal) with many dungeons, this is currently the largest campaign.

This campaign is playable from the start and does not need to be unlocked. Races that were introduced by the Embers of Rage expansion are not playable in this campaign.

Infinite Dungeon: The Neverending Descent

Main article: Infinite Dungeon: The Neverending Descent

Play as your favorite race and class and venture into the infinite dungeon. The only limit to how far you can go is your own skill! Inside the infinite dungeon you will yourself be limitless. You can level up beyond level 50 and continue to gain stat and talent points (at a reduced rate). Every level after level 50 the maximum of stats will increase by one. Every 10 levels after level 50 the maximum points of each talent will increase by one.

The campaign that is set solely in the Infinite Dungeon (often abbreviated as ID). Known by players to be somewhat experimental and not quite as balanced as the main campaign.

This campaign is unlocked by opening the sealed door in the Ruined Dungeon in the Age of Ascendancy campaign, and reading the last note.

The Arena: Challenge of the Master

Main article: The Arena: Challenge of the Master

Play as a lone warrior facing the Arena's challenge! You can use any class and race for it. See how far you can go! Can you become the new Master of the Arena? If so, you will battle your own champion next time!

A fast-paced campaign based around Derth's arena, this one challenges the player to defeat 30 or 60 waves of enemies with fixed bosses. An expansive guide for this campaign has been written.

This campaign is unlocked by completing the quest The agent of the arena in the Age of Ascendancy campaign. This campaign can only be played on Roguelike permadeath, and no form of resurrection can be used.

Orcs: Embers of Rage

Main article: Orcs: Embers of Rage

Embers of Rage was announced on Dec 12th, 2015 and released on Feb 23, 2016. The following text is from the announcement:

One year has passed since the one they call the Scourge from the West came and single-handedly destroyed most of the Orc Prides. The Sunwall, now possessing a Farportal, have entered an economic and millitary pact with the Allied Kingdoms in the west and conquered most of Var'Eyal. The few remnants of the Prides are caged. But by chance the Scourge missed the Kruk Pride, which now stands as the only orc settlement left. Isolated on an island they too however face impending doom. Besieged by the Sunwall they are barred from entering the mainland and on their own island they are at war with a technologically advanced civilization of giants. Their only hope is to reverse-engineer their steam-powered technology and bring metal mayhem to all the foes of the Pride.

This campaign is playable after purchasing the Embers of Rage expansion. Only races that were introduced by the Embers of Rage expansion are playable in this campaign.

Non-existent campaigns

These campaigns are highly speculatory. They all have been confirmed by DarkGod as planned at some point, but no one knows when or if they will be released.

The Lost Land Campaign

A campaign set on Tar'Eyal, the continent south of Maj'Eyal. The Lost Land is planned to be the next expansion to release. It is currently under development and approaching its open beta release. It will be a "half-campaign", the player will start on Tar'Eyal and it will replace the first half of the Age of Ascendancy campaign. It will feature the Great and Bountiful Undeath Empire and the Saupur Imperium as prominent factions.

Beneath the Tides Campaign

Beneath the Tides is an in-development expansion, planned to be released after The Lost Land. It will introduce nagas (of the Vargh Republic) and trolls (of the Kar'Haïb Dominion, in the southern seas of the Far East) as playable races. The expansion's campaign will focus on the oceans of Eyal, and it will involve pirates.

Spiderkin Campaign

Said by DarkGod to be set on another world, probably introducing Spiders as a playable race. The development of this expansion is on hiatus.