Difference between revisions of "Heavy armour training (talent)"
From Tales of Maj'Eyal
(Created page. Adjusted description for compatibility with existing templates. Copied notes over from old armour training. Added some info on base hardiness.) |
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|category_type = {{ct|Technique}} | |category_type = {{ct|Technique}} | ||
|category = {{c|Combat Training}} | |category = {{c|Combat Training}} | ||
| − | |game_version = 1.7. | + | |game_version = 1.7.6 |
|require = Str (16, 20, 26, 34, 44) | |require = Str (16, 20, 26, 34, 44) | ||
|use_mode = Passive | |use_mode = Passive | ||
| Line 11: | Line 11: | ||
For heavy armour: | For heavy armour: | ||
| − | * Increases armour value by {{cts|1|7|0.75}} × 1.5 | + | * Increases [[armour]] value by {{cts|1|7|0.75}} × 1.5 |
| − | * Increase armour hardiness by {{cl|(7.5 × Talent Level)|100|5|3.75|50|37.5}} | + | * Increase [[armour|armour hardiness]] by {{cl|(7.5 × Talent Level)|100|5|3.75|50|37.5}} |
* Reduce chance that melee or ranged attacks critically hit you by {{cts|1|9}} × 1.5 | * Reduce chance that melee or ranged attacks critically hit you by {{cts|1|9}} × 1.5 | ||
For massive armour: | For massive armour: | ||
| − | * Increases armour value by {{cts|1|7|0.75}} × 2 | + | * Increases [[armour]] value by {{cts|1|7|0.75}} × 2 |
| − | * Increase armour hardiness by {{cl|(10 × Talent Level)|100|5|3.75|50|37.5}} | + | * Increase [[armour|armour hardiness]] by {{cl|(10 × Talent Level)|100|5|3.75|50|37.5}} |
* Reduce chance that melee or ranged attacks critically hit you by {{cts|1|9}} × 2 | * Reduce chance that melee or ranged attacks critically hit you by {{cts|1|9}} × 2 | ||
| Line 30: | Line 30: | ||
''Note 1: the base armour hardiness is 45%'' | ''Note 1: the base armour hardiness is 45%'' | ||
| − | ''Note 2: wearing heavy or massive armour will interfere with stealth, and [[ | + | ''Note 2: wearing heavy or massive armour will interfere with stealth, and [[Brawler]]s will be unable to perform many of their talents in massive armour'' |
| + | |avail=Note that both [[Adventurer]] and [[Wanderer]] classes begin with {{c|Combat Training}} unlocked | ||
| + | |avail.classes=It would be easier to list the classes that ''don't'' have it by default: The entire {{mc|Mage}} metaclass—[[Alchemist]], [[Archmage]], [[Necromancer]]; plus [[Doomed]], [[Corruptor]], [[Anorithil]], [[Oozemancer]], [[Paradox Mage]], and [[Solipsist]] | ||
| + | |avail.shops=[[Last Hope]] ([[Age of Ascendancy]]), [[Kruk Pride]] ([[Embers of Rage]]) | ||
}} | }} | ||
Latest revision as of 19:35, 5 November 2025
| Heavy Armour Training | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Technique | |
| Category | Combat Training | |
| Requirements | Str (16, 20, 26, 34, 44) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | You become better at using your armour to deflect blows and protect your vital areas.
For heavy armour:
For massive armour:
(This talent only provides bonuses for heavy mail or massive plate armour.) At raw talent level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots. At raw talent level 2, it allows you to wear shields. At raw talent level 3, it allows you to wear massive plate armour. Note 1: the base armour hardiness is 45% Note 2: wearing heavy or massive armour will interfere with stealth, and Brawlers will be unable to perform many of their talents in massive armour | |
| Availability | Note that both Adventurer and Wanderer classes begin with Combat Training unlocked
| |
