Difference between revisions of "Dagger mastery (talent)"

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(Updated version number to show this is still accurate in 1.7.6)
 
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|use_mode=Passive
 
|use_mode=Passive
 
|desc=
 
|desc=
Increases weapon damage by 100 * √ (Talent Level / 5) / 1.5 % and physical power by 30 when using swords, axes or maces.
+
Increases weapon damage by 34-76% (100*√(Talent Level/5)/1.5) and physical power by 30 when using daggers.
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|avail=Note that both [[Adventurer]] and [[Wanderer]] classes begin with {{c|Combat Training}} unlocked
 +
|avail.classes=It would be easier to list the classes that ''don't'' have it by default: The entire {{mc|Mage}} metaclass—[[Alchemist]], [[Archmage]], [[Necromancer]]; plus [[Doomed]], [[Corruptor]], [[Anorithil]], [[Oozemancer]], [[Paradox Mage]], and [[Solipsist]]
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|avail.shops=[[Last Hope]] ([[Age of Ascendancy]]), [[Kruk Pride]] ([[Embers of Rage]])
 
}}
 
}}

Latest revision as of 19:36, 5 November 2025

Dagger Mastery
Knife mastery.png
Game Version 1.7.6
Category Type Technique
Category Combat Training
Requirements Dex (16, 22, 28, 34, 40)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases weapon damage by 34-76% (100*√(Talent Level/5)/1.5) and physical power by 30 when using daggers.
Availability Note that both Adventurer and Wanderer classes begin with Combat Training unlocked
Classes 
It would be easier to list the classes that don't have it by default: The entire Mage metaclass—Alchemist, Archmage, Necromancer; plus Doomed, Corruptor, Anorithil, Oozemancer, Paradox Mage, and Solipsist
Shops/Towns
Last Hope (Age of Ascendancy), Kruk Pride (Embers of Rage)