Difference between revisions of "Escorts"
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{{Spoilers}} [[Category:Quests]] | {{Spoilers}} [[Category:Quests]] | ||
− | In each game you will find exactly 9 escort quests, spread across the [[zones]] of [[Maj'Eyal]]. | + | In each game you will find exactly 9 escort quests, spread across the [[zones]] of [[Maj'Eyal]]. |
+ | |||
+ | == Locations == | ||
+ | |||
+ | The location of escort quests are determined at your character's birth, but can only appear on levels within the following zones: | ||
;Starter dungeons | ;Starter dungeons | ||
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Each quest will be generated when you enter the level where it is located. | Each quest will be generated when you enter the level where it is located. | ||
− | + | == Betraying to Zigur == | |
You may betray escortees with arcane abilities to [[Zigur]] for an alternate set of rewards, as long as you meet both conditions below: | You may betray escortees with arcane abilities to [[Zigur]] for an alternate set of rewards, as long as you meet both conditions below: | ||
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Shaloren racial talents are spells, and will prevent them from getting Zigur rewards. {{am|Zigur followers}} do not have the choice to take the standard rewards from Arcane escortees; they may ''only'' choose to betray, or to skip the quest altogether. | Shaloren racial talents are spells, and will prevent them from getting Zigur rewards. {{am|Zigur followers}} do not have the choice to take the standard rewards from Arcane escortees; they may ''only'' choose to betray, or to skip the quest altogether. | ||
+ | |||
+ | == Rewards == | ||
+ | |||
+ | The rewards that can be obtained from escort quests are detailed below. Upon completion of each escort quest, you may select one reward from the appropriate list. All stat improvements are added to your base value. | ||
=== Alchemist (Arcane) === | === Alchemist (Arcane) === |
Revision as of 11:32, 9 September 2014
Warning: this page contains spoilers. |
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This page may contain information that you might not want revealed. Read at your own risk. |
In each game you will find exactly 9 escort quests, spread across the zones of Maj'Eyal.
Contents
Locations
The location of escort quests are determined at your character's birth, but can only appear on levels within the following zones:
- Starter dungeons
- Trollmire
- Scintillating Caves
- Ruins of Kor'Pul
- Norgos lair
- Heart of the Gloom
- Higher level dungeons
- Old Forest
- Daikara
- Dreadfell
- Reknor
Each quest will be generated when you enter the level where it is located.
Betraying to Zigur
You may betray escortees with arcane abilities to Zigur for an alternate set of rewards, as long as you meet both conditions below:
- Your current or any previous characters has read the sign at Zigur and learned its lore.
- Your current character does not know any spell talents or have any runes.
Shaloren racial talents are spells, and will prevent them from getting Zigur rewards. Zigur followers do not have the choice to take the standard rewards from Arcane escortees; they may only choose to betray, or to skip the quest altogether.
Rewards
The rewards that can be obtained from escort quests are detailed below. Upon completion of each escort quest, you may select one reward from the appropriate list. All stat improvements are added to your base value.
Alchemist (Arcane)
- Improve Dexterity by +1
- Improve Magic by +2
- Learn Talent Stone Touch (+1 Level)
- Learn Talent Channel Staff (+1 Level)
- Learn Talent Staff Mastery (+1 Level)
- Allow Training of talent category Spell/Staff Combat (at mastery 0.80)
- Allow Training of talent category Spell/Stone Alchemy (at mastery 0.80)
If betrayed to Zigur:
- Improve Willpower by +1
- Improve Dexterity by +2
- Improve Spell saving throw by +4
- Learn talent Psiblades (+1 Level)
- Learn talent Thorn Grab (+1 Level)
- Allow Training of talent category Wild Gift/Mindstar Mastery (at mastery 0.80)
Anorithil (Arcane)
- Improve Magic by +1
- Improve Cunning by +2
- Learn talent Bathe in Light (+1 level)
- Learn talent Healing Light (+1 level)
- Allow training of talent category Celestial/Light (at mastery 0.80)
If betrayed to Zigur:
- Improve Willpower by +2
- Improve Cunning by +1
- Improve Mental save by +4
- Improve Spell save by +4
- Learn talent Track (+1 level)
- Learn talent Heave (+1 level)
- Allow training of talent category Technique/Field Control (at mastery 0.80)
Loremaster
- Improve Strength by +2
- Improve Dexterity by +2
- Improve Magic by +2
- Improve Willpower by +2
- Improve Cunning by +2
- Improve Constitution by +2
- Learn talent Disarm (+1 level)
- Learn talent Spit Poison (+1 level)
- Learn talent Mind Sear (+1 level)
Seer (Arcane)
- Improve Magic by +2
- Improve Willpower by +1
- Learn talent Arcane Eye (+1 level)
- Learn talent Premonition (+1 level)
- Learn talent Vision (+1 level)
- Allow training of talent category Spell/Divination (at mastery 0.80)
If betrayed to Zigur:
- Improve Willpower by +2
- Improve Cunning by +1
- Improve Mental save by +4
- Learn talent Earth's Eyes (+1 level)
- Learn talent Nature's Touch (+1 level)
- Allow training of talent category Wild-Gift/Call of the Wild (at mastery 0.80)
Sun Paladin (Arcane)
- Improve Strength by +2
- Improve Magic by +1
- Learn talent Chant of Fortitude (+1 level)
- Learn talent Chant of Fortress (+1 level)
- Allow training of talent category Celestial/Chants (at mastery 0.80)
If betrayed to Zigur:
- Improve Willpower by +2
- Improve Cunning by +1
- Improve Physical save by +4
- Improve Spell save by +4
- Learn talent Hack 'n Back (+1 level)
- Learn talent Light of Foot (+1 level)
- Allow training of talent category Technique/Mobility (at mastery 0.80)
Temporal Explorer (Arcane)
- Improve Magic by +2
- Improve Cunning by +1
- Learn Talent Precognition (+1 Level)
- Learn Talent Spin Fate (+1 Level)
- Allow Training of talent category Chronomancy/Chronomancy (at mastery 0.80)
If betrayed to Zigur:
- Improve Cunning by +2
- Improve Willpower by +1
- Improve Spell saving throw by +4
- Learn Talent Sleep (+1 Level)
- Learn Talent Dream Walk (+1 Level)
- Allow Training of talent category Psionic/Dreaming (at mastery 0.80)
Thief
- Improve Dexterity by +2
- Improve Cunning by +1
- Learn talent Heightened Senses (+1 level)
- Learn talent Charm Mastery (+1 level)
- Learn talent Piercing Sight (+1 level)
- Allow training of talent category Cunning/Survival (at mastery 0.80)
Warrior
- Improve Strength by +2
- Improve Constitution by +1
- Learn talent Vitality (+1 level)
- Learn talent Unflinching Resolve (+1 level)
- Learn talent Exotic Weapons Mastery (+1 level)
- Allow training of talent category Technique/Conditioning (at mastery 0.80)