Difference between revisions of "Gem"

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(Gems: Improved description for Bloodstone effect)
(Gems: Added damage type. Sorted by tier > alphabet.)
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{|class="wikitable"
 
{|class="wikitable"
! Gem !! Tier !! Power !! Bomb Effect || Color
+
! Gem !! Tier !! Power !! Bomb Effect || Color || Damage Type
 
|-
 
|-
| Agate      || 1    || +1 all stats      || Bomb damage +5% || Black
+
| Agate      || 1    || +1 all stats      || Bomb damage +5% || Black || Acid
 
|-
 
|-
| Citrine    || 1    || +1 light radius, +2 infravision  || Bomb thrown range +1 || Yellow
+
| Ametrine    || 1    || +2% all damage, +1% critical chance    || additional 1 lite damage || Yellow || Light
 
|-
 
|-
| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green
+
| Citrine    || 1    || +1 light radius, +2 infravision  || Bomb thrown range +1 || Yellow || Light
 
|-
 
|-
| Zircon     || 1    || +1% all resists, +1 armor  || 20% chance to daze for 3 turns || Yellow
+
| Spinel     || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green || Nature
 
|-
 
|-
| Ametrine    || 1    || +2% all damage, +1% critical chance   || additional 1 lite damage || Yellow
+
| Zircon      || 1    || +1% all resists, +1 armor  || 20% chance to daze for 3 turns || Yellow || Light
 
|-
 
|-
| Aquamarine  || 2    || +2% all resists, +2 armor  || Mana regain 20 || Blue
+
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage || Violet || Arcane
 
|-
 
|-
| Topaz      || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue
+
| Aquamarine  || 2    || +2% all resists, +2 armor  || Mana regain 20 || Blue || Lightning
 
|-
 
|-
| Opal        || 2    || +2 all stats      || Bomb damage +10% || Blue
+
| Opal        || 2    || +2 all stats      || Bomb damage +10% || Blue || Lightning
 
|-
 
|-
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage || Violet
+
| Topaz      || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue || Lightning
 
|-
 
|-
| Onyx        || 3    || +3 all stats      || Bomb damage +15% || Black
+
| Emerald    || 3    || +3% all resists, +3 armor  || Additional 50 poison damage || Green || Nature
 
|-
 
|-
| Garnet    || 3    || +6% all damage, +3% critical chance || Life regen 5% of max life || Red
+
| Garnet    || 3    || +6% all damage, +3% critical chance || Life regen 5% of max life || Red || Fire
 
|-
 
|-
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue
+
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue || Lightning
 
|-
 
|-
| Emerald    || 3    || +3% all resists, +3 armor  || Additional 50 poison damage || Green
+
| Onyx        || 3    || +3 all stats      || Bomb damage +15% || Black || Acid
 
|-
 
|-
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage || White
+
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage || White || Cold
 
|-
 
|-
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue
+
| Amber      || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns || Yellow || Light
 
|-
 
|-
| Jade        || 4    || +4% all resists, +4 armor  || Additional 0 slow damage || Green
+
| Jade        || 4    || +4% all resists, +4 armor  || Additional 0 slow damage || Green || Nature
 
|-
 
|-
| Turquoise  || 4    || +10 see invisible || Additional 30 acid damage || Green
+
| Ruby        || 4    || +4 all stats      || Bomb damage +20% || Red || Fire
 
|-
 
|-
| Amber      || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns || Yellow
+
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue || Lightning
 
|-
 
|-
| Ruby        || 4    || +4 all stats      || Bomb damage +20% || Red
+
| Turquoise  || 4    || +10 see invisible || Additional 30 acid damage || Green || Nature
 
|-
 
|-
| Bloodstone  || 5    || +60% stun resist  || Heals for 100% of damage done, up to 10% of max life || Red
+
| Bloodstone  || 5    || +60% stun resist  || Heals for 100% of damage done, up to 10% of max life || Red || Fire
 
|-
 
|-
| Fire Opal  || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage || Red
+
| Diamond    || 5    || +5 all stats      || Bomb damage +25% || White || Cold
 
|-
 
|-
| Moonstone   || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White
+
| Fire Opal   || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage || Red || Fire
 
|-
 
|-
| Pearl      || 5    || +5% all resist, +5 armor  || additional 1 lite damage || White
+
| Moonstone  || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White || Cold
 
|-
 
|-
| Diamond    || 5    || +5 all stats      || Bomb damage +25% || White
+
| Pearl      || 5    || +5% all resist, +5 armor  || additional 1 lite damage || White || Cold
 
|}
 
|}
  

Revision as of 14:41, 10 September 2014

Alchemists can convert gems into alchemist gems which are used by their class talents.

Mindslayers can use gems as psionic foci.

For all characters including the two listed above, gems can be used to create rings (by paying a fee to the jeweler in Angolwen or the Gates of Morning), or to imbue a body armour (using the Imbue Item talent; classes other than alchemists and stone wardens will need to complete the alchemist escort quest to get access to the stone alchemy category).

Gems are rated in tiers, and the tier you can use for imbuing or ring creation is dependent on the Imbue Item talent level or the ring's tier, respectively. For Imbue Item, your talent level must be at least as high as the gem's tier.

Gems may be found everywhere, and may also be purchased in the gem store in Derth (near the eastern edge).

Non-magical rings may be found everywhere, and may also be purchased in the jewelry store in Angolwen.

High tier gems and rings are quite rare in Maj'Eyal. They become less rare in the Far East.

Gems

Gem Tier Power Bomb Effect Color Damage Type
Agate 1 +1 all stats Bomb damage +5% Black Acid
Ametrine 1 +2% all damage, +1% critical chance additional 1 lite damage Yellow Light
Citrine 1 +1 light radius, +2 infravision Bomb thrown range +1 Yellow Light
Spinel 1 +2 defense and physical, spell and mental saves Mana regain 10 Green Nature
Zircon 1 +1% all resists, +1 armor 20% chance to daze for 3 turns Yellow Light
Amethyst 2 +4% all damage, +2% critical chance Additional 25 arcane damage Violet Arcane
Aquamarine 2 +2% all resists, +2 armor Mana regain 20 Blue Lightning
Opal 2 +2 all stats Bomb damage +10% Blue Lightning
Topaz 2 +4 defense and physical, spell and mental saves Bomb thrown range +3 Blue Lightning
Emerald 3 +3% all resists, +3 armor Additional 50 poison damage Green Nature
Garnet 3 +6% all damage, +3% critical chance Life regen 5% of max life Red Fire
Lapis Lazuli 3 +6 defense and physical, spell and mental saves Mana regain 30 Blue Lightning
Onyx 3 +3 all stats Bomb damage +15% Black Acid
Quartz 3 +30% stun resist Additional 10 spell knockback damage White Cold
Amber 4 +8% all damage, +4% critical chance 10% chance to stun for 2 turns Yellow Light
Jade 4 +4% all resists, +4 armor Additional 0 slow damage Green Nature
Ruby 4 +4 all stats Bomb damage +20% Red Fire
Sapphire 4 +8 defense and physical, spell and mental saves Additional 30 ice damage Blue Lightning
Turquoise 4 +10 see invisible Additional 30 acid damage Green Nature
Bloodstone 5 +60% stun resist Heals for 100% of damage done, up to 10% of max life Red Fire
Diamond 5 +5 all stats Bomb damage +25% White Cold
Fire Opal 5 +10% all damage, +5% critical chance Additional 40 fire damage Red Fire
Moonstone 5 +10 defense and physical, spell and mental saves 20% chance to stun for 3 turns White Cold
Pearl 5 +5% all resist, +5 armor additional 1 lite damage White Cold

Rings


Rings are also classed in tiers. For ring creation, the ring's tier must be at least as high as the gem's tier. (Annoyingly, the game asks you for the ring before asking for the gem. It's possible to waste a high-tier ring on a low-tier gem without realizing it! Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)

Ring Tier
Copper 1
Steel 2
Gold 3
Stralite 4
Voratun 5