Difference between revisions of "User:FacesOfMu/Animancer"
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+ | {{class | ||
+ | |name=Animancer | ||
+ | |metaclass=[[Mage]] | ||
+ | |starting_life=100 | ||
+ | |locked=No | ||
+ | |life_per_level= -2 | ||
+ | |magic=+3 | ||
+ | |willpower=+3 | ||
+ | |cunning=+3 | ||
+ | }} | ||
+ | |||
+ | ==Description== | ||
+ | Animancers are mages who have also developed strong psionic kinetic abilities. They are capable of casting a few magical cantrips, but excel in using the objects around them to intercept attackers and take charge of the battle. While it is their force of will that gives their animated allies the strength to fight, it is their magic that bestows objects with independent movement and reactivity. Like a Pied-Piper of treasures, Animancers also use Mindstars as projection-like musical instruments, making the co-ordination of multiple summons easier and causing disconcerting mind effects on foes. | ||
+ | |||
+ | Animancers can animate three kinds of pets to do their bidding: Geists that attack foes with found weapons, Wands that fire their effects into the fray, and Sprites that are made from pure elemental energies. They are limited to 3 of each kind, and a summoning limit of Cunning / 10. | ||
+ | |||
+ | Their most important stats are: [[Cunning]], [[Magic]], and [[Willpower]]. | ||
+ | |||
+ | ==Starting Equipment== | ||
+ | *Elm staff | ||
+ | *Mossy Mindstar | ||
+ | *Mossy Mindstar | ||
+ | *Iron Dagger | ||
+ | *Brass lantern | ||
+ | *Linen robe | ||
+ | |||
+ | ==Starting Talents== | ||
+ | * [[/First Geist (Talent)|First Geist]] | ||
+ | * [[/Hitting Yourself (Talent)|Hitting Yourself]] | ||
+ | * [[/First Sprite (Talent)|First Sprite]] | ||
+ | * [[Phase door (talent)|Phase Door]] | ||
+ | * [[Teleport angolwen (talent)|Teleport: Angolwen]] | ||
+ | |||
+ | ==Talent Categories== | ||
{{Talent_table | {{Talent_table | ||
| class_rows = | | class_rows = | ||
− | {{Talent_row| Type=Willpower|Name=Charmed Weapons|Mastery=1.3|Locked=No |talent1 = [[/First Geist (Talent)|First Geist]]|talent2 = [[/Blowout (Talent)|Blowout]]|talent3 = [[/Second Geist (Talent)|Second Geist]]|talent4 = [[/Third Geist (Talent)|Third Geist]]}} | + | {{Talent_row| Type=Willpower|Name=[[/Charmed Weapons (Category)|Charmed Weapons]]|Mastery=1.3|Locked=No |talent1 = [[/First Geist (Talent)|First Geist]]|talent2 = [[/Blowout (Talent)|Blowout]]|talent3 = [[/Second Geist (Talent)|Second Geist]]|talent4 = [[/Third Geist (Talent)|Third Geist]]}} |
− | {{Talent_row| Type=Cunning|Name=Charmed Tools|Mastery=1.3|Locked=No |talent1 = [[/First Tool (Talent)|First Tool]]|talent2 = [[/Second Tool (Talent)|Second Tool]]|talent3 = [[/Third Tool (Talent)|Third Tool]]|talent4 = [[/Concerted Effort (Talent)|Concerted Effort]]}} | + | {{Talent_row| Type=Cunning|Name=[[/Charmed Tools (Category)|Charmed Tools]]|Mastery=1.3|Locked=No |talent1 = [[/First Tool (Talent)|First Tool]]|talent2 = [[/Second Tool (Talent)|Second Tool]]|talent3 = [[/Third Tool (Talent)|Third Tool]]|talent4 = [[/Concerted Effort (Talent)|Concerted Effort]]}} |
− | {{Talent_row| Type=Magic|Name=Charmed Energies|Mastery=1.3|Locked=No |talent1 = [[/First Sprite (Talent)|First Sprite]]|talent2 = [[/Second Sprite (Talent)|Second Sprite]]|talent3 = [[/Third Sprite (Talent)|Third Sprite]]|talent4 = [[/Agitated Frenzy (Talent)|Agitated Frenzy]]}} | + | {{Talent_row| Type=Magic|Name=[[/Charmed Energies (Category)|Charmed Energies]]|Mastery=1.3|Locked=No |talent1 = [[/First Sprite (Talent)|First Sprite]]|talent2 = [[/Second Sprite (Talent)|Second Sprite]]|talent3 = [[/Third Sprite (Talent)|Third Sprite]]|talent4 = [[/Agitated Frenzy (Talent)|Agitated Frenzy]]}} |
− | {{Talent_row| Type=Cunning|Name=Traitorous Arms|Mastery=1.3|Locked=No |talent1 = [[/Hitting Yourself (Talent)|Hitting Yourself]]|talent2 = [[/Crushing Vestments (Talent)|Crushing Vestments]]|talent3 = [[/Impeding Effects (Talent)|Impeding Effects]]|talent4 = [[/Treacherous Weapons (Talent)|Treacherous Weapons]]}} | + | {{Talent_row| Type=Cunning|Name=[[/Traitorous Arms (Category)|Traitorous Arms]]|Mastery=1.3|Locked=No |talent1 = [[/Hitting Yourself (Talent)|Hitting Yourself]]|talent2 = [[/Crushing Vestments (Talent)|Crushing Vestments]]|talent3 = [[/Impeding Effects (Talent)|Impeding Effects]]|talent4 = [[/Treacherous Weapons (Talent)|Treacherous Weapons]]}} |
− | {{Talent_row| Type=Cunning|Name=Anguishing Notes|Mastery=1.3|Locked=Yes |talent1 = [[/Jammed Senses (Talent)|Jammed Senses]]|talent2 = [[/Unsettling Bass (Talent)|Unsettling Bass]]|talent3 = [[/Play to Sorrows (Talent)|Play to Sorrows]]|talent4 = [[/Disturbing Crescendo (Talent)|Disturbing Crescendo]]}} | + | {{Talent_row| Type=Cunning|Name=[[/Anguishing Notes (Category)|Anguishing Notes]]|Mastery=1.3|Locked=Yes |talent1 = [[/Jammed Senses (Talent)|Jammed Senses]]|talent2 = [[/Unsettling Bass (Talent)|Unsettling Bass]]|talent3 = [[/Play to Sorrows (Talent)|Play to Sorrows]]|talent4 = [[/Disturbing Crescendo (Talent)|Disturbing Crescendo]]}} |
− | {{Talent_row| Type=Willpower|Name=Bolstering Sounds|Mastery=1.3|Locked=Yes |talent1 = [[/Tempo of Impetus (Talent)|Tempo of Impetus]]|talent2 = [[/Heraldric Wartune (Talent)|Heraldric Wartune]]|talent3 = [[/Sudden Trumpet (Talent)|Sudden Trumpet]]|talent4 = [[/Expelling Chord (Talent)|Expelling Chord]]}} | + | {{Talent_row| Type=Willpower|Name=[[/Bolstering Sounds (Category)|Bolstering Sounds]]|Mastery=1.3|Locked=Yes |talent1 = [[/Tempo of Impetus (Talent)|Tempo of Impetus]]|talent2 = [[/Heraldric Wartune (Talent)|Heraldric Wartune]]|talent3 = [[/Sudden Trumpet (Talent)|Sudden Trumpet]]|talent4 = [[/Expelling Chord (Talent)|Expelling Chord]]}} |
− | {{Talent_row| Type=Magic|Name=Artificial Intelligence|Mastery=1.3|Locked=Yes |talent1 = [[/Defend Me! (Talent)|Defend Me!]]|talent2 = [[/Clear the floor! (Talent)|Clear the floor!]]|talent3 = [[/Attack their Leader (Talent)|Attack their Leader]]|talent4 = [[/Freeform Fighters (Talent)|Freeform Fighters]]}} | + | {{Talent_row| Type=Magic|Name=[[/Artificial Intelligence (Category)|Artificial Intelligence]]|Mastery=1.3|Locked=Yes |talent1 = [[/Defend Me! (Talent)|Defend Me!]]|talent2 = [[/Clear the floor! (Talent)|Clear the floor!]]|talent3 = [[/Attack their Leader (Talent)|Attack their Leader]]|talent4 = [[/Freeform Fighters (Talent)|Freeform Fighters]]}} |
− | + | {{Talent_row | |
− | {{Talent_row| Type | + | | Type = [[Spell (category type)|Spell]] |
− | + | | Name = [[Temporal (category)|Temporal]] | |
+ | | Mastery = 1.3 | ||
+ | | Locked = yes | ||
+ | | talent1 = [[Congeal time (talent)|Congeal Time]] | ||
+ | | talent2 = [[Time shield (talent)|Time Shield]] | ||
+ | | talent3 = [[Time prison (talent)|Time Prison]] | ||
+ | | talent4 = [[Essence of speed (talent)|Essence of Speed]] | ||
+ | }} | ||
+ | | generic_rows = | ||
+ | {{Talent_row | ||
+ | | Type = [[Cunning (category type)|Cunning]] | ||
+ | | Name = [[Survival (category)|Survival]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Heightened senses (talent)|Heightened Senses]] | ||
+ | | talent2 = [[Device mastery (talent)|Device Mastery]] | ||
+ | | talent3 = [[Track (talent)|Track]] | ||
+ | | talent4 = [[Danger sense (talent)|Danger Sense]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Staff combat (category)|Staff Combat]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Channel staff (talent)|Channel Staff]] | ||
+ | | talent2 = [[Staff mastery (talent)|Staff Mastery]] | ||
+ | | talent3 = [[Defensive posture (talent)|Defensive Posture]] | ||
+ | | talent4 = [[Blunt thrust (talent)|Blunt Thrust]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Conveyance (category)|Conveyance]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Phase door (talent)|Phase Door]] | ||
+ | | talent2 = [[Teleport (talent)|Teleport]] | ||
+ | | talent3 = [[Displacement shield (talent)|Displacement Shield]] | ||
+ | | talent4 = [[Probability travel (talent)|Probability Travel]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Divination (category)|Divination]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Arcane eye (talent)|Arcane Eye]] | ||
+ | | talent2 = [[Keen senses (talent)|Keen Senses]] | ||
+ | | talent3 = [[Vision (talent)|Vision]] | ||
+ | | talent4 = [[Premonition (talent)|Premonition]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Wild-gift (category type)|Wild-Gift]] | ||
+ | | Name = [[Mindstar mastery (category)|Mindstar Mastery]] | ||
+ | | Mastery = 1.1 | ||
+ | | Locked = yes | ||
+ | | talent1 = [[Psiblades (talent)|Psiblades]] | ||
+ | | talent2 = [[Thorn grab (talent)|Thorn Grab]] | ||
+ | | talent3 = [[Leaves tide (talent)|Leaves Tide]] | ||
+ | | talent4 = [[Nature's equilibrium (talent)|Nature's Equilibrium]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Psionic_(category type)|Psionic]] | ||
+ | | Name = [[Finer energy manipulations (category)|Finer Energy Manipulations]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = yes | ||
+ | | talent1 = [[Realign (talent)|Realign]] | ||
+ | | talent2 = [[Reshape weapon armour (talent)|Reshape Weapon/Armour]] | ||
+ | | talent3 = [[Matter is energy (talent)|Matter is Energy]] | ||
+ | | talent4 = [[Resonant focus (talent)|Resonant Focus]] | ||
+ | }} | ||
| other_rows= | | other_rows= | ||
{{Other_row| Type=|Name=|Mastery=|Locked=|talent1 = [[/ (Talent)|/]]|talent2 = [[/ (Talent)|/]]|talent3 = [[/ (Talent)|/]]|talent4 = [[/ (Talent)|/]]}} | {{Other_row| Type=|Name=|Mastery=|Locked=|talent1 = [[/ (Talent)|/]]|talent2 = [[/ (Talent)|/]]|talent3 = [[/ (Talent)|/]]|talent4 = [[/ (Talent)|/]]}} | ||
}} | }} | ||
− | |||
− |
Latest revision as of 00:11, 13 June 2017
Animancer | |
---|---|
Metaclass | Mage |
Locked | No |
Starting Life | 100 |
Life Rating | -2 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | +3 |
Willpower | +3 |
Cunning | +3 |
Description
Animancers are mages who have also developed strong psionic kinetic abilities. They are capable of casting a few magical cantrips, but excel in using the objects around them to intercept attackers and take charge of the battle. While it is their force of will that gives their animated allies the strength to fight, it is their magic that bestows objects with independent movement and reactivity. Like a Pied-Piper of treasures, Animancers also use Mindstars as projection-like musical instruments, making the co-ordination of multiple summons easier and causing disconcerting mind effects on foes.
Animancers can animate three kinds of pets to do their bidding: Geists that attack foes with found weapons, Wands that fire their effects into the fray, and Sprites that are made from pure elemental energies. They are limited to 3 of each kind, and a summoning limit of Cunning / 10.
Their most important stats are: Cunning, Magic, and Willpower.
Starting Equipment
- Elm staff
- Mossy Mindstar
- Mossy Mindstar
- Iron Dagger
- Brass lantern
- Linen robe