Difference between revisions of "User:FacesOfMu/Animancer"

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==Description==
 
==Description==
Animancers are mages who have also developed strong psionic kinetic abilities. They are capable of casting a few magical cantrips, but excel in using the objects around them to intercept attackers and take charge of the battle. While it is their force of will that gives their animated allies the strength to fight, it is their magic that bestows objects with independent movement and reactivity.  
+
Animancers are mages who have also developed strong psionic kinetic abilities. They are capable of casting a few magical cantrips, but excel in using the objects around them to intercept attackers and take charge of the battle. While it is their force of will that gives their animated allies the strength to fight, it is their magic that bestows objects with independent movement and reactivity. Like a Pied-Piper of treasures, Animancers also use Mindstars as projection-like musical instruments, making the co-ordination of multiple summons easier and causing disconcerting mind effects on foes.
  
 
Animancers can animate three kinds of pets to do their bidding: Geists that attack foes with found weapons, Wands that fire their effects into the fray, and Sprites that are made from pure elemental energies. They are limited to 3 of each kind, and a summoning limit of Cunning / 10.
 
Animancers can animate three kinds of pets to do their bidding: Geists that attack foes with found weapons, Wands that fire their effects into the fray, and Sprites that are made from pure elemental energies. They are limited to 3 of each kind, and a summoning limit of Cunning / 10.
 
Additionally, Animancers can use Mindstars as projection-like musical instruments, making the co-ordination of multiple summons easier and causing disconcerting mind effects on foes.
 
  
 
Their most important stats are: [[Cunning]], [[Magic]], and [[Willpower]].  
 
Their most important stats are: [[Cunning]], [[Magic]], and [[Willpower]].  
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{{Talent_table
 
{{Talent_table
 
| class_rows =  
 
| class_rows =  
{{Talent_row| Type=Willpower|Name=Charmed Weapons|Mastery=1.3|Locked=No |talent1 = [[/First Geist (Talent)|First Geist]]|talent2 = [[/Blowout (Talent)|Blowout]]|talent3 = [[/Second Geist (Talent)|Second Geist]]|talent4 = [[/Third Geist (Talent)|Third Geist]]}}
+
{{Talent_row| Type=Willpower|Name=[[/Charmed Weapons (Category)|Charmed Weapons]]|Mastery=1.3|Locked=No |talent1 = [[/First Geist (Talent)|First Geist]]|talent2 = [[/Blowout (Talent)|Blowout]]|talent3 = [[/Second Geist (Talent)|Second Geist]]|talent4 = [[/Third Geist (Talent)|Third Geist]]}}
{{Talent_row| Type=Cunning|Name=Charmed Tools|Mastery=1.3|Locked=No |talent1 = [[/First Tool (Talent)|First Tool]]|talent2 = [[/Second Tool (Talent)|Second Tool]]|talent3 = [[/Third Tool (Talent)|Third Tool]]|talent4 = [[/Concerted Effort (Talent)|Concerted Effort]]}}
+
{{Talent_row| Type=Cunning|Name=[[/Charmed Tools (Category)|Charmed Tools]]|Mastery=1.3|Locked=No |talent1 = [[/First Tool (Talent)|First Tool]]|talent2 = [[/Second Tool (Talent)|Second Tool]]|talent3 = [[/Third Tool (Talent)|Third Tool]]|talent4 = [[/Concerted Effort (Talent)|Concerted Effort]]}}
{{Talent_row| Type=Magic|Name=Charmed Energies|Mastery=1.3|Locked=No |talent1 = [[/First Sprite (Talent)|First Sprite]]|talent2 = [[/Second Sprite (Talent)|Second Sprite]]|talent3 = [[/Third Sprite (Talent)|Third Sprite]]|talent4 = [[/Agitated Frenzy (Talent)|Agitated Frenzy]]}}
+
{{Talent_row| Type=Magic|Name=[[/Charmed Energies (Category)|Charmed Energies]]|Mastery=1.3|Locked=No |talent1 = [[/First Sprite (Talent)|First Sprite]]|talent2 = [[/Second Sprite (Talent)|Second Sprite]]|talent3 = [[/Third Sprite (Talent)|Third Sprite]]|talent4 = [[/Agitated Frenzy (Talent)|Agitated Frenzy]]}}
{{Talent_row| Type=Cunning|Name=Traitorous Arms|Mastery=1.3|Locked=No |talent1 = [[/Hitting Yourself (Talent)|Hitting Yourself]]|talent2 = [[/Crushing Vestments (Talent)|Crushing Vestments]]|talent3 = [[/Impeding Effects (Talent)|Impeding Effects]]|talent4 = [[/Treacherous Weapons (Talent)|Treacherous Weapons]]}}
+
{{Talent_row| Type=Cunning|Name=[[/Traitorous Arms (Category)|Traitorous Arms]]|Mastery=1.3|Locked=No |talent1 = [[/Hitting Yourself (Talent)|Hitting Yourself]]|talent2 = [[/Crushing Vestments (Talent)|Crushing Vestments]]|talent3 = [[/Impeding Effects (Talent)|Impeding Effects]]|talent4 = [[/Treacherous Weapons (Talent)|Treacherous Weapons]]}}
{{Talent_row| Type=Cunning|Name=Anguishing Notes|Mastery=1.3|Locked=Yes |talent1 = [[/Jammed Senses (Talent)|Jammed Senses]]|talent2 = [[/Unsettling Bass (Talent)|Unsettling Bass]]|talent3 = [[/Play to Sorrows (Talent)|Play to Sorrows]]|talent4 = [[/Disturbing Crescendo (Talent)|Disturbing Crescendo]]}}
+
{{Talent_row| Type=Cunning|Name=[[/Anguishing Notes (Category)|Anguishing Notes]]|Mastery=1.3|Locked=Yes |talent1 = [[/Jammed Senses (Talent)|Jammed Senses]]|talent2 = [[/Unsettling Bass (Talent)|Unsettling Bass]]|talent3 = [[/Play to Sorrows (Talent)|Play to Sorrows]]|talent4 = [[/Disturbing Crescendo (Talent)|Disturbing Crescendo]]}}
{{Talent_row| Type=Willpower|Name=Bolstering Sounds|Mastery=1.3|Locked=Yes |talent1 = [[/Tempo of Impetus (Talent)|Tempo of Impetus]]|talent2 = [[/Heraldric Wartune (Talent)|Heraldric Wartune]]|talent3 = [[/Sudden Trumpet (Talent)|Sudden Trumpet]]|talent4 = [[/Expelling Chord (Talent)|Expelling Chord]]}}
+
{{Talent_row| Type=Willpower|Name=[[/Bolstering Sounds (Category)|Bolstering Sounds]]|Mastery=1.3|Locked=Yes |talent1 = [[/Tempo of Impetus (Talent)|Tempo of Impetus]]|talent2 = [[/Heraldric Wartune (Talent)|Heraldric Wartune]]|talent3 = [[/Sudden Trumpet (Talent)|Sudden Trumpet]]|talent4 = [[/Expelling Chord (Talent)|Expelling Chord]]}}
{{Talent_row| Type=Magic|Name=Artificial Intelligence|Mastery=1.3|Locked=Yes |talent1 = [[/Defend Me! (Talent)|Defend Me!]]|talent2 = [[/Clear the floor! (Talent)|Clear the floor!]]|talent3 = [[/Attack their Leader (Talent)|Attack their Leader]]|talent4 = [[/Freeform Fighters (Talent)|Freeform Fighters]]}}
+
{{Talent_row| Type=Magic|Name=[[/Artificial Intelligence (Category)|Artificial Intelligence]]|Mastery=1.3|Locked=Yes |talent1 = [[/Defend Me! (Talent)|Defend Me!]]|talent2 = [[/Clear the floor! (Talent)|Clear the floor!]]|talent3 = [[/Attack their Leader (Talent)|Attack their Leader]]|talent4 = [[/Freeform Fighters (Talent)|Freeform Fighters]]}}
 +
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Spell (category type)|Spell]]
 
| Type = [[Spell (category type)|Spell]]
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| Name = [[Finer energy manipulations (category)|Finer Energy Manipulations]]
 
| Name = [[Finer energy manipulations (category)|Finer Energy Manipulations]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| Locked = no
+
| Locked = yes
 
| talent1 = [[Realign (talent)|Realign]]
 
| talent1 = [[Realign (talent)|Realign]]
 
| talent2 = [[Reshape weapon armour (talent)|Reshape Weapon/Armour]]
 
| talent2 = [[Reshape weapon armour (talent)|Reshape Weapon/Armour]]

Latest revision as of 00:11, 13 June 2017

Animancer

File:Animancer 128 bg.png

Metaclass Mage
Locked No
Starting Life 100
Life Rating -2
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic +3
Willpower +3
Cunning +3

Description

Animancers are mages who have also developed strong psionic kinetic abilities. They are capable of casting a few magical cantrips, but excel in using the objects around them to intercept attackers and take charge of the battle. While it is their force of will that gives their animated allies the strength to fight, it is their magic that bestows objects with independent movement and reactivity. Like a Pied-Piper of treasures, Animancers also use Mindstars as projection-like musical instruments, making the co-ordination of multiple summons easier and causing disconcerting mind effects on foes.

Animancers can animate three kinds of pets to do their bidding: Geists that attack foes with found weapons, Wands that fire their effects into the fray, and Sprites that are made from pure elemental energies. They are limited to 3 of each kind, and a summoning limit of Cunning / 10.

Their most important stats are: Cunning, Magic, and Willpower.

Starting Equipment

  • Elm staff
  • Mossy Mindstar
  • Mossy Mindstar
  • Iron Dagger
  • Brass lantern
  • Linen robe

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Willpower Charmed Weapons 1.3 No First Geist Blowout Second Geist Third Geist
Cunning Charmed Tools 1.3 No First Tool Second Tool Third Tool Concerted Effort
Magic Charmed Energies 1.3 No First Sprite Second Sprite Third Sprite Agitated Frenzy
Cunning Traitorous Arms 1.3 No Hitting Yourself Crushing Vestments Impeding Effects Treacherous Weapons
Cunning Anguishing Notes 1.3 Yes Jammed Senses Unsettling Bass Play to Sorrows Disturbing Crescendo
Willpower Bolstering Sounds 1.3 Yes Tempo of Impetus Heraldric Wartune Sudden Trumpet Expelling Chord
Magic Artificial Intelligence 1.3 Yes Defend Me! Clear the floor! Attack their Leader Freeform Fighters
Spell Temporal 1.3 Yes Congeal Time Time Shield Time Prison Essence of Speed
Generic
Type Name Mastery Locked Talents
Cunning Survival 1.3 No Heightened Senses Device Mastery Track Danger Sense
Spell Staff Combat 1.3 No Channel Staff Staff Mastery Defensive Posture Blunt Thrust
Spell Conveyance 1.3 No Phase Door Teleport Displacement Shield Probability Travel
Spell Divination 1.3 No Arcane Eye Keen Senses Vision Premonition
Wild-Gift Mindstar Mastery 1.1 Yes Psiblades Thorn Grab Leaves Tide Nature's Equilibrium
Psionic Finer Energy Manipulations 1.3 Yes Realign Reshape Weapon/Armour Matter is Energy Resonant Focus
Other
Type Name Mastery - Talents
- / / / /